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Sketchnote from Technical Communication UK 2014 (TCUK14) conference, Brighton, UK 16-18 September 2014
HK-Canada ICT Seminar: Ayogo Producer, Steve Hoffstein talks about why gamification of education matters.
Event Planners use gamification in their events to make their events successful. They use gamification to educate their public. Planners use gamification to engage their attendees in their event. Through gamification, planners imprint an everlasting impression on the minds of the audience. These are the reasons that encourage planners to use gamification in their events. […]
appsforevents.org/why-event-planners-use-gamification-in-...