View allAll Photos Tagged Gamification

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Atelier Marketing: Gamification en action par Nicolas Gaume, fondateur de Mimesis Republic et Fabien Baunay de Brandtainers.

 

Intervention: Chez Frenchweb, le Mardi 28 Février 2012

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Jai Hudes of Xthegame.com spoke of the role of games in sustaining positive culture change.

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Sketchnote from Technical Communication UK 2014 (TCUK14) conference, Brighton, UK 16-18 September 2014

Its great to use your Sales Pipeline software to visualize your Sales Funnel. The real magic happens when you use this data to forecast cash projections www.tubular.io/business/sales-pipeline-meets-cash-forecasts/

 

on Gamification, Accreditation and Assessment (but mainly the first one)

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Gamification helps student focus, retain information, and improve their overall performance. At its simplest level, gamification is the introduction of game-playing principles to something that is not actually a game. Gamified educational apps are effective ways of boosting memorization and mastering large amounts of information quickly. PUG Interactive helps create gamified educational apps that will ultimately give us better ways to enhance students’ individual and group experience, to align self-development with the greater game of life.

on Gamification, Accreditation and Assessment (but mainly the first one)

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Kerstin Oberprieler

Gamification Designer

Leading gamification and design thinking specialist Kerstin Oberprieler is pushing the boundaries of what is possible with gamification.

Building near Museu de les Ciències Naturals de Barcelona

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Atelier Marketing: Gamification en action par Nicolas Gaume, fondateur de Mimesis Republic et Fabien Baunay de Brandtainers.

 

Intervention: Chez Frenchweb, le Mardi 28 Février 2012

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