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The Mill Pond Minimizers are going head to head in the CERTs Family Energy FACE-OFF and they need your help! Click here to join their team >>
Photo credit: Michelle Vigen (Wakefield Photography), Clean Energy Resource Teams
Sudip Mazumder, Deputy Head - Digital, Larsen & Toubro and Member of Digital Council, L&T Group, talks about the application of gamification in business. To more about Gamification in Business visit www.thegamificationcompany.com
This is the next stage of The Appraiser - nicely done, although as I expected, AA is being stingy with their points, and there are lots of catches to getting the full 3000 points.
Guido Giunti
Gamification is a term used to describe using game elements in non-game environments to enhance user experience. It has been successfully incorporated to generate behaviors in commercial platforms and this has made researchers theorize about potential uses in healthcare for chronic conditions. Behavior therapy is a broad term referring to psychotherapy, behavior analytical, or a combination of the two therapies. The methods focus on specific, learned behaviors and how the environment has an impact on those behaviors. Applied behavior analysis focuses on operant conditioning in the form of positive reinforcement to modify behavior and cognitive behavioral therapy focuses on the thoughts and feelings behind health conditions with treatment plans to lessen the issue. An overlap exists between gamification and behavior therapy, however there is a lack of evidence regarding gamification clinical outcomes.
Patient adoption of health applications requires understanding needs, barriers and facilitators for adoption. User-centered design (UCD) is an approach to designing systems informed by scientific knowledge of how people think and act, in order to achieve systematic discovery of useful functions grounded in an understanding of the work domain.
The present work provides a unifying framework for designing gamified applications for health using UCD techniques with measurable outcomes.
More information (and a brief machinima) about this build here: archvirtual.com/?p=3201
Virtual Architecture 101 is an interactive, self guided educational project that teaches visitors about architectural fundamentals, design processes, strategies and best practices for creating effective virtual world projects. The installation also includes several case studies of education-related projects, and offers specific tips, tricks and techniques drawn from over 5 years of experience designing virtual environments. It is not intended to be an all-inclusive resource, but to simply provide a sample overview of design basics.
Designed and developed by Jon Brouchoud www.jonbrouchoud.com
SLurl: maps.secondlife.com/secondlife/Architecture%20Island/97/1...
Interactive Communication also had the opportunity to visit king.com in the course of Gamification. Thank you Malin Ströman!