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This is the next stage of The Appraiser - nicely done, although as I expected, AA is being stingy with their points, and there are lots of catches to getting the full 3000 points.

Guido Giunti

 

Gamification is a term used to describe using game elements in non-game environments to enhance user experience. It has been successfully incorporated to generate behaviors in commercial platforms and this has made researchers theorize about potential uses in healthcare for chronic conditions. Behavior therapy is a broad term referring to psychotherapy, behavior analytical, or a combination of the two therapies. The methods focus on specific, learned behaviors and how the environment has an impact on those behaviors. Applied behavior analysis focuses on operant conditioning in the form of positive reinforcement to modify behavior and cognitive behavioral therapy focuses on the thoughts and feelings behind health conditions with treatment plans to lessen the issue. An overlap exists between gamification and behavior therapy, however there is a lack of evidence regarding gamification clinical outcomes.

Patient adoption of health applications requires understanding needs, barriers and facilitators for adoption. User-centered design (UCD) is an approach to designing systems informed by scientific knowledge of how people think and act, in order to achieve systematic discovery of useful functions grounded in an understanding of the work domain.

The present work provides a unifying framework for designing gamified applications for health using UCD techniques with measurable outcomes.

For the Win Symposium

August 8-9, 2011 at The Wharton School

 

gamifyforthewin.com/

 

Photos by Kendall Whitehouse

Rich Sands from Ohloh on gamification

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

More information (and a brief machinima) about this build here: archvirtual.com/?p=3201

 

Virtual Architecture 101 is an interactive, self guided educational project that teaches visitors about architectural fundamentals, design processes, strategies and best practices for creating effective virtual world projects. The installation also includes several case studies of education-related projects, and offers specific tips, tricks and techniques drawn from over 5 years of experience designing virtual environments. It is not intended to be an all-inclusive resource, but to simply provide a sample overview of design basics.

 

Designed and developed by Jon Brouchoud www.jonbrouchoud.com

 

SLurl: maps.secondlife.com/secondlife/Architecture%20Island/97/1...

 

GSummit 2012 VIP Party at B-Bar

Interactive Communication also had the opportunity to visit king.com in the course of Gamification. Thank you Malin Ströman!

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

www.bobberinteractive.com/

 

"From the shadow of the Seattle Space Needle, Bobber is changing the game in the money lives of Generation Y. We believe that the experience of using a product defines the product, and that given similar functionality people will reliably choose the most enjoyable option. We also believe that long-term engagement comes from consistently meeting the intrinsic needs of the customer."

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

Offizielles Foto vom 4sqcampV2 von Simon Bierwald (@simsullen).

The Gamification of Death: How the Hardest Game Design Challenge Ever Demonstrates the Limits of Gaming

Margaret Robertson (Hide&Seek)

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