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The Gamification of Death: How the Hardest Game Design Challenge Ever Demonstrates the Limits of Gaming
Margaret Robertson (Hide&Seek)
BigDoor is now located at:
BigDoor Media, Inc.
511 Boren Avenue North, Second Floor
Seattle, WA 98109
Feel free to contact us directly:
Telephone: 425.296.0805
Twitter: @bigdoor
Email: info@bigdoor.com
The aim of the project is to create a learning app that will accompany regular lessons throughout the year and introduce playful elements—keyword "gamification".
On the one hand, the app should motivate students to engage with the subject matter on a daily basis (for a short period of time) outside of school hours. On the other hand, it should ensure that the motivation to complete work within the framework of regular lessons increases. “Gamification" gives work assignments a new aspect, since completing the assignments is achieved while enjoying many small interim goals and successes. For example, after only a short time, a new piece of clothing can be purchased for the avatar, a new skill can be learned, or a new area can be unlocked.
Photo: Matthias Erhart, Middle School Kematen
The aim of the project is to create a learning app that will accompany regular lessons throughout the year and introduce playful elements—keyword "gamification".
On the one hand, the app should motivate students to engage with the subject matter on a daily basis (for a short period of time) outside of school hours. On the other hand, it should ensure that the motivation to complete work within the framework of regular lessons increases. “Gamification" gives work assignments a new aspect, since completing the assignments is achieved while enjoying many small interim goals and successes. For example, after only a short time, a new piece of clothing can be purchased for the avatar, a new skill can be learned, or a new area can be unlocked.
Photo: Matthias Erhart, Middle School Kematen
More information (and a brief machinima) about this build here: archvirtual.com/?p=3201
Virtual Architecture 101 is an interactive, self guided educational project that teaches visitors about architectural fundamentals, design processes, strategies and best practices for creating effective virtual world projects. The installation also includes several case studies of education-related projects, and offers specific tips, tricks and techniques drawn from over 5 years of experience designing virtual environments. It is not intended to be an all-inclusive resource, but to simply provide a sample overview of design basics.
Designed and developed by Jon Brouchoud www.jonbrouchoud.com
SLurl: maps.secondlife.com/secondlife/Architecture%20Island/97/1...