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To celebrate Digital Learning Day at Tygarts Valley Middle and High School, Globaloria students invited friends to join them in class, learnt about computer science, game design and coding, and brainstormed ideas for the upcoming games to build.
On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.
It was a showcase of creativity, ingenuity, and craft,
ANDREA LUCCO BORLERA presented HORSES
The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.
Foto von Jan Kraus
An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:
senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!
Listening to the tune of the game. On the screen: level design and... basically all the technical stuff. Coders save the jam. And the game.
The Globaloria team travelled to Houston, TX to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
Il 19 giugno 2019, gli studenti del Master of Arts in Game Design dell'Università IULM hanno presentato i loro progetti finali a un ospite di eccezione, Stefano Cozzi, di Ignition Software.
Stefano Cozzi si è unito a Riot Games nel maggio 2015 e fino al 2018 ha ricoperto la carica di responsabile alla guida del Publishing Team Europeo, occupandosi dell'Italia e di altre 15 nazioni in Europa. Ha iniziato la sua carriera nel 2005 a Milano, lavorando presso Digital Bros e da allora ha sempre lavorato nel settore gaming, spostandosi per l'Europa. Ha ricoperto la carica di Community Manager per diversi titoli AAA, come Warhammer Online Age of Reckoning (Dublino, GOA Games), World of Warcraft, Hearthstone, Diablo III, StarCraft II e Heroes of the Storm (Parigi, Activision Blizzard). Dopo dieci anni a Dublino, in Irlanda è rientrato a Milano e lavora per il publisher videoludico Ignition.
Lecturer at university of Lingue e Scienze della Comunicazione di Milano (IULM) and an expert in Publishing and Community Management with over 12 years of experience abroad in Activision Blizzard (World of Warcraft, StarCraft II, Hearthstone, Diablo 3, Heroes of the Storm) and Riot Games (League of Legends), where his work consisted of creating and raising the performance of teams composed of professionals in the sector, as well as directly managing relationships with communities and influencers, with a particular emphasis on building communities and interactions directly between the developers and the public
The Globaloria team travelled to Comal, Texas to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
Palestra ministrada na UFRGS por Cássio Lemos, Thiago Rocha e eu.
Meia-lua pra frente e soco: experiências no desenvolvimento de jogos.
09/11/2010
Palestra ministrada na UFRGS por Cássio Lemos, Thiago Rocha e eu.
Meia-lua pra frente e soco: experiências no desenvolvimento de jogos.
09/11/2010
Miis are an integral part of the Wii experience, literally putting the player right inside the game.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
The Globaloria team travelled to Houston, TX to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.
It was a showcase of creativity, ingenuity, and craft,
ISIL OVUTMEN presented BREATHE
The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.
On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.
GIACOMO PETTINATO presented SKETCHED OUT
gamedesign.university/sketched-out
It was a showcase of creativity, ingenuity, and craft,
The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.