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Knox College students in the Interactive Design course create their own games using randomly assigned objects. The course draws on faculty from computer science, graphic design and theatre. Photo by Peter Bailley.

Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)

Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)

Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.

 

'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.

 

Workshop-Leitung: Gerolf Nikolay, MSc

 

Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx

Benjamin Colling, Director of Admissions at Vancouver Film School, welcomes Game Design Expo 2011 attendees to the free Open House at VFS’s Game Design program.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Taken during the opening of the playful Tweetakt exhibition, which I was lucky enough to curate: whatsthehubbub.nl/blog/2011/03/come-over-and-play-at-twee...

Game Design Summer Intensive.

 

Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.

Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)

The Gold Casino, 2000—2007

Taken during the opening of the playful Tweetakt exhibition, which I was lucky enough to curate: whatsthehubbub.nl/blog/2011/03/come-over-and-play-at-twee...

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

Taken at Prototype Fridays #2 at Hubbub in Utrecht, the Netherlands.

Game Design Summer Intensive.

 

Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.

Taken during the opening of the playful Tweetakt exhibition, which I was lucky enough to curate: whatsthehubbub.nl/blog/2011/03/come-over-and-play-at-twee...

Find out more about VFS's annual Game Design Expo at www.gamedesignexpo.com/

 

To learn more about VFS’s one-year Game Design program, visit www.vfs.com/gamedesign

 

A bunch of game designers brought their prototypes to the Hubbub studio for testing and critique. It turned out to be both fun and useful. We might do it again.

Taken during the opening of the playful Tweetakt exhibition, which I was lucky enough to curate: whatsthehubbub.nl/blog/2011/03/come-over-and-play-at-twee...

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)

The challenge of figuring out how to outwit your opponent makes chess fundamentally interesting.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)

VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Client: Say It Loud Studio

This panel, moderated by Louis-Richard Tremblay, looks at lessons learned and insights from collaborations between filmmakers and game creators.

 

Louis-Richard Tremblay, producer, National Film Board of Canada

Vali Fugulin, filmmaker, National Film Board of Canada

Ruben Farrus, creative director, Minority Media Inc.

Philip Tan, research scientist, MIT Game Lab

 

Photo Credit: Gabi Porter

Find out more about VFS's annual Game Design Expo at www.gamedesignexpo.com/

 

To learn more about VFS’s one-year Game Design program, visit www.vfs.com/gamedesign

 

Open House attendees take Jacob Tran's Flash Gaming sample class at Game Design Expo 2011.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

This panel, moderated by Louis-Richard Tremblay, looks at lessons learned and insights from collaborations between filmmakers and game creators.

 

Louis-Richard Tremblay, producer, National Film Board of Canada

Vali Fugulin, filmmaker, National Film Board of Canada

Ruben Farrus, creative director, Minority Media Inc.

Philip Tan, research scientist, MIT Game Lab

 

Photo Credit: Gabi Porter

Many firsts: the first day of class; the School of Designs first cross-school course; computer science/media design's first advanced game design course

Role-playing games like Final Fantasy XIII involve countless battles against similar enemies.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

Photo: Thomas Walskaar www.walska.com

Location: WORM Rotterdam

The Gold Casino, 2000—2007

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Knox College students in the Interactive Design course create their own games using randomly assigned objects. The course draws on faculty from computer science, graphic design and theatre. Photo by Peter Bailley.

What move at this point would result in the best outcome for the player? Meaningful choices like these make Pac-Man an engaging game.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

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