View allAll Photos Tagged FACTIONS

The Chiss Ascendancy sent out their best agents across the galaxy. Information was exchanged between Factions, including the Dark Covenant Assassins.

made some new drones

I just joined an interesting Castle Game in our local community, and this is my Black Falcons faction. So the story begins

Fauncor Tribe:

 

In the Brayherd, barbaric savagery and ferocious cruelty is admired and respected above all else. The herd travels across the desolate and sparse plains, ravaging all they come across. Before the herd thunders into battle, the deafening tone of the Hunt Horn is accompanied by the braying, snorting, and roaring of thousands of beasts can be heard as they stomp their hooves and beat their weapons. The Fauncor are one such race of beasts in the Brayherd.

 

The Fauncor, also known simply as "The Cloven", are bestial figures closely resembling men. They have the torsos and faces of men but the legs and hooves of cloven beasts. They speak in their guttural, coarse speech and have a feral anger that can only be controlled with an insatiable blood-lust. As young brayfauns, a Fauncor will sprout nobs on top of rough, wiry hair that quickly grow into horns as the Fauncor reaches Muscles bulge from sinewy flesh and hooves grow into strong, crude extensions of hairy, hooked legs.

 

Each Fauncor Tribe is led by a chieftain, a specifically depraved and cruel beast who leads those in the tribe with a ferocious savagery. Each chieftain is chosen by single combat, with the most barbaric beasts fighting to the death for the title of chieftain. In Fauncor society, an individuals worth and prowess and battle is seen on the number and size of War Horns the beast has. As a Fauncor ages and becomes more seasoned in the art of uncontrolled blooshed, the horns grow to immense size. Therefore, it is not uncommon for the chieftain to have the largest and most numerous War Horns as well as the largest, strongest hooves. The Fauncor Tribes forms the bulk of the Brayherd and act as the main form of attack in a herd charge.

 

The tribes charge into battle, hooves thundering across the barren wasteland of the plain; howling and braying, roaring and snorting as they brandish crude spears, axes and spiked nets, the tattered remains of the tribal symbol billowing in dust filled wind. As the bloodraged beasts reach the enemy line, some Fauncor lower their horns and impale their enemies on the sharp points while others use their powerfully beastly legs to vault themselves over the heads of their enemy and crush them beneath hooves as hard as stone. Lightly armored an feral, the Fauncor Tribes do not form strategic lines, but rather charge their hated foe in a mad rush of muscle, horns, and hooves.

 

The horns have called, and the Brayherd thunders across the plain searching for the fight and exulting in the hunt!

 

This is my Australian Empire faction so far. I have to say, I really like it, except for in this photo the M47 Tac is covering up far right's face. :P I'll grow my army with a few orders, and start building with them when I get my Bricklink order. Thanks!

 

Comments, notes, and faves are appreciated, but if you note or fave please leave a comment as well.

 

-Alexander

Factions Episode 1: No Place Like Home

 

Cpt. Bannon likes his surroundings as simple and clean as possible. No distractions. Clean as a whistle, and efficiency above anything. A little comfort and the occasional blue milk or brandy doesn’t hurt.

Through the barren wilderness of Ziost, three small figures cross the plateau aiming for the monolith ahead of them.

As they get closer, they finally see the abandoned tower cut into the rock face, erupting from its summit.

 

Tasked by Clan Eldar, now the planet was under its protection, to chart the landscape lost to history the three explorers gathered around the rent in the rock face.

What was once a door had been torn open and exposed in the ravages of time. Light in hand they begin their investigation and enter.

 

They slowly make their way through the tower and reach the top.

To them, it looked like nothing more than an old garrison and their droid confirmed as much to them.

 

However, they noted the watchpoint was recently stripped of equipment.

Gazing out of the window Cale noted tracks leading off in a different direction.

 

From this high he could make out little more, "Hand me those macrobinoculars", he asked his droid.

"At once, Sir" Finishing the climb, the 3PO unit stopped short "Oh my, there's someone coming"

  

Footsteps, echoed from the stairwell...

 

Ziost Faction entry

 

Our map-based RPG hosted by Eurobricks is going to be wrapping up the main challenge this summer. Join up with the Mandalorians, Pirates, Non-Human Anarchists, Mystics, and more to take down the Triumvirate, a murderous Imperial Remnant collecting Holocrons in the shadows.

All characters and all Eras of Star Wars welcomed!

Any questions, just ask!

Discord link: discord.com/invite/mEdraxmsHd

My continuous story for the Star Wars Factions RPG!

 

If you are interested in joining the Flame of Zhar crime syndicate or any other Faction, just reach out with a dm to me, or join the Discord!

Elven Archers:

 

In the Valewood Realm, the elves that live under the boughs of the great trees in the forest respect mastery of the bow above all other forms of warfare. Elven children are taught the art of bow making and archery from a young age. They learn the ways to shape a Realm tree into the perfectly weighted bow limb with strange yet beautiful magics. They learn how to forge strong arrowheads and how to carve the most aerodynamic arrow fletching. After they have spent several decades learning the art of making a bow, they then are finally allowed to begin to learn how to fire their perfected creation.

 

These young elves tirelessly practice day and night, perfecting their accuracy and speed. They shoot at still targets, live prey, and finally against an evil foe that threatens the Valewood Realm. Although not the most skilled bow masters in the elven army, the Elven Archers are by far the most numerous, able to field hundreds of warriors with ease, for every soldier must be proficient in the use of the bow. This is the strength of the Realm. In order to protect their forest homeland, they must be able to shoot foes accurately in between the limbs and boughs of the trees, sometimes threading an arrow hundreds of yards through dense forests.

 

Able to shoot on the move, Elven Archers are not like a typical archer unit that stands still and shoots in one arc, they are a constantly moving threat to all of their foes, able to rain death upon them from above.

 

Admiral Cerato: We should approach Moff Barthol regarding Operation Stronghold.

 

Admiral Rovv: Yes, he would be a powerful ally.

 

Admiral Bryce: I agree. Admiral Rovv. Seek an audience with the moff and introduce him to Operation Stronghold, but plan a contingency should he decline to join. This has to be done in secrecy.

Warherd Cleavers:

 

Few in the Brayherd are more brutal, barbaric and savage than the Warherd Cleavers. They embody the ferocious nature of the herd to the extreme. Highly coveted by War Chiefs as Bloodhoofs, which are hand-picked Fauncor to serve as the Chiefs war guard, the Warherd Cleavers are truly the most brutal Fauncor in the entire race. Most Fauncor with this physical viciousness end up challenging for the right to become Chieftain. However, the Warherd Cleavers care not for the herd and the responsibilities that come with the title of Chief. All they want in their harsh life is never ending bloodshed and carnage. For this reason they are chosen by the War Chief as a war guard.

 

These brutes have massive muscles that bulge from taught, sinewy flesh and charge into the battle with hooves as hard as steel. They are heads taller than regular Fauncor and grow huge war horns over the course of their blood-filled lives. Their weapon of choice are crude battle cleavers, for these weapons compliment the Warherd Cleaver's brutality perfectly. Able to crush a breastplate or behead an enemy with a single swing, these war cleavers are truly weapons of terrible power. Some of these crazed Fauncor even chop off their own hands and have crude, curved cleavers sewn into their bloodied stumps, never having to part with their beloved weapons.

 

The Warherd Cleavers wear tattered and ripped leather hoods and capes to show their tribesmen their status as a war guard. On these hoods the Warherd Cleavers set in steel faceplates with holes punched into the facing. These faceplates strike fear into the enemy as they drip with blood oozing from the holes. As the Warherd Cleavers roar into battle, blood sprays from the plates, symbolizing their insatiable blood-lust and vicious love for carnage and brutality. Truly the most elite force in the Brayherd, the brutality of the Warherd Cleavers strikes a deep fear into their enemy as they thunder into the savage carnage of battle.

Admiral Bryce: Gentlemen. Cpt. Bannon. Captain, congratulations on your latest success. I apologize for the wait. These are extraordinary circumstances. Please meet Senator Belrus, Agent Visqar, Admiral Rovv and Admiral Cerato. We are a newly established subcommittee of the Commenor Remnant. Consider us your direct leadership. Gentlemen, please excuse us. I will brief Cpt. Bannon on his first assignment.

Goblin Pack:

  

Goblins are a race within the Horde if cunning and cruel stunted creatures. Filled with an unrivaled affinity for vile torture and vicious violence, these nasty little creatures are a torment to all things good and honorable.

 

The Northern Crags are a dangerous and desolate place, the perfect abode for such a cruel race. Neighboring the dwarven mountain strongholds, the Goblins tribes have eternally been at war with the stubborn dwarves, raiding their supply wagons and pillaging their strongholds. Leaving nine alive, the goblins loot all they find and destroy what they cannot take with them.

 

In battle, each goblin tribe is split into Packs, with a pack leader keeping the raucous creatures in control during the heat of combat.

Each Goblin Pack is small in its own right, able to be quickly crushed by an average sword unit, however, that is not where their strength lies. When the Packs team together, sometimes hundreds at a time, this forms a sea of thousands of goblins that is an unstoppable tide.

 

They claw and bite and stab and punch with their miss-happen and crude weapons, snarling and shrieking as they let their cruel and vile nature show. Most races hope to only ever see a single Goblin Pack, for together, this would mean certain death.

Because some people had to be bitches and trolls, I changed my faction. If it looks like another person's faction, then I'd don't really fucking care at this point. Deal with it.

Location: Grid Square L13, Iridonia

Names: Imperial Troopers, Captain Jones, Baltaca Clan Members.

Species: Various

Faction: Imperial Consortium

 

Captain Jones led a squad of battle-hardened veterans through Iridonia, to investigate the dealings of the Baltaca Clan. They find high-ranking members dealing with crime syndicate members, for refined spice. The members are questioned, then eliminated.

The building was cleared and the spice was confiscated. It was subsequently redistributed amongst a clan of Shell Hutts to maintain trade.

 

Built for SW Factions, go check out one of our group members brickmeister_offical here: www.instagram.com/brickmeister_offical/?igshid=ZWIzMWE5Zm...

Halfling Farmers:

 

Halflings are renown for their love of food and drink. Along with this fondness for a good meal comes the joy in growing and raising the food that they do joyously consume.

 

Throughout the rolling hills of The Green there are farms aplenty. Some are well trimmed garden coves while others are sprawling fields of wheat and rye. Plump cattle and wooly sheep graze the lush pastures, basking under the hot noon sun.

 

Many Halflings seek farming as their life’s pursuit, preferring the pleasant and peaceful tasks that accompanying it to the hustle and bustle of town life. However, even these peace loving folk will proudly defend their homeland in times of tumult.

 

The Halfling Farmers form a large part of the the short-folks war effort. Able to be gathered from the countryside in a quick manner, they march to war carrying their beloved pitchforks and other farming equipment. Not seen as the most affluent members of halfling society, the Halfling Farmers wear plain clothes of browns and tans, unable to afford the protection that armour provides.

This scene depicts a faction called the Order Of The Silver Coin performing a charge in the middle of a battle. This faction appeared in many of my brickfilms and i think it was time to write a bio about this faction, but prepare yourself. it’s a long text.

 

The Order Of The Silver Coin is ancient and formerly a secret (para)military order, besides from being an military order. They also deal with the concepts of philosophy and truth. They are devoted to the sharing of ancient knowledge across the Land Of Weird And Madness. They believed that the concept of good and evil were just mere words and that in the actions are determined by the ones who perform those actions. They also believed that believes of one another shouldn’t be forced to other another person and that it’s their rights to believe what that person want to believe. They also believe that people had the right to be ‘’weird’’ being themselves, instead of being forced to act like someone who does not fit one's true self. They also believe that the good and evil sides of the Land Of Weird And Madness should remain in balance. When there’s good there must always be evil and vice versa. They represent that being weird is good, but too much weird is not good. They were the thin line of order that is bounds and separate the good and the evil and the weird from madness.

 

The Order was founded by a small group of people as a club devoted in the philosophy and martial arts, seeking knowledge and truth. Over the course of time. It became a military Order and the only thing the Land Of Weird And Madness had regarding an official military defense force. They were mostly tasked to guard the wall that seperated the good and the evil side. As the war in the Land Of Weird And Madness broke out. The size of the Order was around 500.000, wich during their height of power succeeded to 2 million active members of the order. 12 million in total. The order soon took a command of the entire resistance force which consisted of around 600-700 million active fighters from all walks on life who were fighting in the name of being yourself. During the events of the ‘’Lego Gateway: To The Land Of Weird And Madness’’. The entire resistance force has been reduced into an actual resistance force as 90% of cities and grounds were occupied by the evil forces of Lord badly bald and other cities were either taken. The order never had imperialistic intentions, therefore they were never really a military threat towards the inhabitants of the Land Of Weird And Madness.

 

The soldiers were highly trained and originally served as honor and ceremonial guards before and during the war, but as the war progressed they grew into a large military force. The Generals were considered to be one of the finest. Both in tactical knowledge and hand to hand to combat. The uniforms of the order varied, but they mostly consisted of a blue jacket and a large blast shield helmet.

 

The Reason why it’s called Silver Coin. Is because silver is the metal that indicates purity and the orders humble attentions, otherwise it would be called Golden Coin.

 

This faction was one of the main and leading factions of the Resistance against Lord Badly Bald and his evil forces in the Land Of Weird And Madness. This faction also made several appearance in my brickfilms.

 

This scene unfortunately didn’t made the final cut. The reason why this scene was deleted was because the brickfilm Lego War: Battle Of Mo-Wol became way over the time limit. Therefore this scene was deleted.

 

Custom weapons/gear: Brickarms

  

Link to Lego War: Battle Of Mo-Wol:

 

www.youtube.com/watch?v=7TXgoKBT03Q

 

Link to Lego Gateway: To The Land Of Weird And Madness:

 

www.youtube.com/watch?v=4JwQIaJJxNM

 

Lego War: Battle Of Tali-Lok (Which this faction also appears):

 

www.youtube.com/watch?v=2Dp2lvhXLwM

 

My entry to the Mando'ade in Lego SW Factions.

 

Location: Grid Square O-7, Mandalore

Name: Finn Crux (main character)

Species: Human

Faction: Mando'ade

 

(Will reveal other characters names later)

 

Backstory:

 

An imperial cruiser crashed on Mandalore, leaving few survivors. It was rumoured to be carrying precious cargo.

A group of surviving Mandalorians have found the cruiser, searching it for potential loot.

They have gained the attention of the survivors.

Female Mandalorian: "If we can get the cargo, we might be able to get enough credits to get off this dust bowl!"

Male Mandalorian 1: "We'll need a ship if we want to get very far."

Finn Crux: "There might be some salvageable ships left in the hangar."

Male Mandalorian 1: "We can talk it over if we get out of here alive!"

Male Mandalorian 2: "They have reinforcements coming!"

 

My builds will mostly follow this group's adventures, led by Finn Crux.

  

The outlaws, The red philosophers, The plebeian pack, the Unfeudal Levy, the unshaven bandits, the peoples people people, the splintering factions and the Green men with red hearts are just a few names to refer to this faction…

 

They are mostly allied to the triple alliance but have their own agenda, o r is that a million agendas depending on wich of the myriad factions they belong to…

 

Because if they revel in something, if they are good at anything that is to bud in to new factions, often hating their former party fellows more than the Barbarians they are fighting…

 

For example: The People’s revolutionary front split in to: The real People’s revolutionary front and The Progressive People’s revolutionary front….

 

…later on the Progressive Peoples revolutionary front split in: The progressiver People Revolutionary popular front and The Real Genuine peoples leftwing faction…

 

Depending on how you count the factions of factions, you will end up with a approximate number of 150 or so factions, while their collective forces in the number of men at any given time never have surpassed 3000…

 

Another thing about the faction is that despite them all have an common agenda to en-strengthen and fight for the common people a noteworthy amount of their leaders come from the upper classes, the educated and even royalty….

 

some examples are:

 

The Red Baron of Reichdorf

 

Tania the supreme sister Von Adelhof

 

and “the red prince” StagHorn

 

Many of these where (and are) stuck-up brats and still maintain these manners while leading their different peoples armies and fronts

 

…a rare exception is the former goldsmith robber and priest student dropout Joe “Son of a courtesan” he rose to power in his faction from a poor ancestry, but many claim that he never even had read any of Saint Marx’s scriptures and that he only rose to power by pure ruthlessness…

 

Many of the common people actually join their cause, since they are great orators and tour villages and cities holding speeches about equality among classes, genders and advocate a utopian future state where all shall get their part of the states riches…

 

But when they actually join, they often have to work harder than they did before, or just becoming sword-fodder in their internal and external wars and conflicts, while the faction leaders and elite party members frolics in expensive luxury consumables while they bounder starvation on minute food rations…

 

…or as their glorious leaders put it:

 

Our superior brains need mor nutrients so we can make the right decisions while we lead our masses down the right path towards utopia…

 

Or:

 

The riches will reach you eventually, we cannot give the common people what they deserve until we have ousted the upper ruling classes who bathe in gold. We must all be patient our Utopia will not manifest from one day to another, first we will live on meager dire means and in the future we shall all bath in milk and honey…

 

So the Highlanders how did this two-man unit come to join this forest-wolf band of outlaws?

 

Well their Names are Argus McBladder and Duncan Haggis, they were born in the highlands a region of the Triple alliance territory way up north were they speak a wee bit different and play music on the guts of dead animals they stuff pipes into…

 

The were both young when a “red preacher” visited their village, he spoke in a hard-to-understand southern accent and with a sociolect like a puffy peacock… they didn’t understand a word of his lingua…

 

But as he stood there demagoguing, professing and orating with saliva squirting in all directions while his faces was redder than a ripe tomato and with his throbbing veins in his face visible to even the back rows of his audience…

 

Then at that moment the listeners to this lunatic amused themselves by throwing vegetables, fecal elements and left-overs and while his mouth was wide open a turkey bone stuck in his oral system and got lodged down his piping, but the obsessed preacher didn’t notice and carried on raving about…

 

…as he carried on pumping out air from his lungs with a hollow bone stuck in his piping’s…

 

…it became just that piping connecting the air in his lung…

 

A strange noise sound not unlike their own traditional instrument, but wilder and nastier…

 

Argus and Duncan were awestruck, they said to each others:

 

Oi! Wee Argus friend of mine, this fellow relly doo knoow hau to Pleay that peip!

 

Aye Duncan! We nead too leearn too pleay thooose peips leik hem!

 

…and that was why McBladder and Haggis joined the Forestmen!

     

Built for my continuous story "Flight of the Phoenix" in the SW Factions RPG game.

 

---

 

The Flame of Zhar syndicate is recruiting! DM me, join an active and supportive community of Lego Star Wars builders and share your builds and stories in an immersive and rich Lego Star Wars universe!

This is what I have so far.

-28 complete figures.

- Skyhawk Attack Chopper.

- Jaguar Heavy Tank.

-Snow Wolf AFV.

-Wheel Mounted AA Gun.

 

I'm hoping to get a few more vehicles and a few more figs.

 

Be jelly.

:3

 

Also, I'll have PACUD up tomorrow when I get some decent pictures.

Kudos to anyone who can figure it out.

;-)

A two-section hallway from a star destroyer wreckage. I tried to tilt the entire MOC to give the right feel. A lot of rusty parts and trying to make the hallway look like it's falling apart.

The entrance is well guarded...

A build based off of the famous Vader line. I got the main idea from the description in 'From a Certain Point of View'.

The Incarcerator was the last of its kind of Imperial Lictor-class dungeon ships. After the loss at the battle of Endor, warden commander Col Gran hid the IDS Incarcerator in the Outer Rim. Commander Col was eventually contacted by Admiral Rovv and convinced to join the Commenor Remnant cause and remain a secret known only to Rovv and a few high standing members of the remnant.

 

The IDS Incarcerator was a highly modified Lictor-class ship, designed as an inescapable supermax prison. All prison cells onboard the ship has two entrances. One leading into the ship, and the other towards the empty vacuum of space, with only a ray shield keeping the prisoners from being sucked into oblivion.

Out of nowhere, an alien Synthoid begins unleashing massive destruction... two Final Faction members arrive just a little too late to prevent a total loss of life,

Possibly my actual faction if I can get more P90's, heads, and legs. ._.

 

Also, if you have any of those three things and are willing to trade them, FM. And I would like Black P90 proto versions. :P

The Kharn, villains of the final faction

The conference room onboard the ISD Relentless

 

Admiral Bryce: Gentlemen. We are looking at the planet Uquine. The last planet on the Commenor Run in this sector. Retaking Uquine will place the entire sector under the Commenor Remnant control. I’m sending three battalions to the surface to establish an initial occupation. I will stay in this system to oversee the occupation and await further instructions from high command. This is what must be done before we initiate Operation Stronghold. Admiral Rovv and Admiral Cerato, you will escort the Senator and Agent Visqar back to Commenor. You will need to convince High Command that we need additional ships to carry out our expansion. You know what to do after that.

 

Admiral Cerato: We should approach Moff Barthol regarding Operation Stronghold.

 

Admiral Rovv: Yes, he would be a powerful ally.

 

Admiral Bryce: I agree. Admiral Rovv. Seek an audience with the moff and introduce him to Operation Stronghold, but plan a contingency should he decline to join. This has to be done in secrecy.

 

Gentlemen. Cpt. Bannon. Captain, congratulations on your latest success. I apologize for the wait. These are extraordinary circumstances. Please meet Senator Belrus, Agent Visqar, Admiral Rovv and Admiral Cerato. We are a newly established subcommittee of the Commenor Remnant. Consider us your direct leadership. Gentlemen, please excuse us. I will brief Cpt. Bannon on his first assignment.

 

Admiral Bryce: Captain, your first task is to establish your new squad. You are free to choose whomever you see fit to carry out the mission. I will see to it that you get access to the imperial elite personnel manifest. Lt. Markland will serve as your personal assistant. She is a trusted member of my crew. You report to me directly. Any questions?

 

Cpt. Bannon: I need a ship.

 

///

 

My first take on a modular interior of an Imperial Star Destroyer. I'm considering expanding it. What do you think?

 

Opportunistic Imperial Remnants laid waste to every planet they reached and sold weapons in the Black Market.

One part of the Nordic Slavic alliance is ruled by the legendary viking queen Sven-Inge she is the daughter of the minor King Ölauf the Lisper, Son of Earl Wurm the eagle-eyed, Son of Knut-Ulf halfdane…

 

A line of legendary fighters, tribesmen and rulers, some even claim that she is the barstard union of an Arseguard god and Valkyrie but this claim is unproven by scholars…

 

She was the one to unite the Viking tribes of Dänes, Swëdes, Eisländers, Nörveigans, Shedlanders, Førislanders in to a United kingdom and later incorporated people belonging to the tribes of Skrelingar, Soumlanders, Sami and even smaller tribes of Huns by strategic alliances…

 

He alliance to the Slavic tribes and their Queen Svetlana is at times an uneasy one, sometimes interrupted by civil war among the two sides…

 

Both queens claim to have given birth to issues in the bloodline of the late emperor Franz, this and the two factions different traditions causes friction, but Vodka, Herring and worship of the late Franz unites them…

 

Another thing that causes friction among the two kingdoms is their two very different types of bureaucracy both big fans of insane amount of numbers, paperwork and statistics…

 

But since they have different visions on how to use statistics and numbers, their two systems are hard to unify into a single system…

 

In ancient times a Viking ruler named Ruric ruled the slavic tribes but the Slavic tribes oppose this historical fact as irredentism and fake news…

 

Sven-Inge has a dream of once more to unite their two with her in the place of Ruric and then march on the tripple alliance and claim their throne in a gigantic empire called Evrasia, but as long as Svetlana has her peoples loyalty, and as long as the Triple alliance is strong this is just a dream…

Cpt. Bannon commands the troops and leads them into battle...

Faction: Villain.

Name: Unknown.

Alias: Daddy Bear.

Abilities: Super Strength and Size.

Nationality: Unknown.

Short Bio: Much is unknown of Daddy Bear. He is hell bent on destruction and will destroy anything in his path. He was used by the Villian Goldilocks to draw out the Black Falcons and is currently contained in a secret Black Falcon facility.

 

Faction: Villain.

Name: Unknown.

Alias: Goldilocks.

Abilities: Unknown.

Nationality: Unknown.

Short Bio: Nothing is known at all about this freaky girl demon.

 

The Demon.

The Demon is currently not part of the LoH universe. Initially he was the true form of Goldilocks, but after choosing a different path for Goldilocks, he no longer exists in this timeline. Goldilocks true form will reveal itself soon enough.

 

I would have re-shot the pic but Daddy Bear is currently dismantled and is now the Minotaur in the Skyland Chronicles timeline.

I'm going to tell you this concisely and to the point: I do not like my current MC standards. Admittedly, they are relatively cheap and easy to make, but they just look far too generic. What I want from my standards is something quite unique and soldierly, but also easy to replicate and good looking in large numbers.

 

Ergo, I present Phase 3 of my faction UNIST. I want some feedback on this (I only have the parts to produce this one figure). So far, my pros for the figure are:

 

-Aesthetically pleasing

-Tactical

-(mostly) original

-Slightly more complicated than the previous

-Less generic than the previous

 

My cons are:

 

-Expensive to procure the parts

-Look quite similar to some other factions cough, Andrew Somers cough

-Not very true to the original standards

 

What do YOU think? I want answers, opinions, suggestions; anything really.

Added members of Modern Conflict.

Built for EB's Factions Horror LTC

The main character Cpt. Julo Bannon ready to finish off the remaining rebels with a thermal detonator.

 

My sigfig for the Factions RPG.

Waimea Canyon | Koke'e State Park, Kauai

 

© Kent Mercurio

Despite the Royal family belonging to the New Line Crown knight house, the most numerous knights and troops belong to the Lion Rampart or more commonly called the crusaders…

 

king Henry’s lineage is also closely related to the “crusader” faction as well as the crossed Halberd faction…

 

But let us leave these faction for another heraldic journal and focus on the crusaders…

 

At first the were a single circle and then had a sinister dexter divided shield in Azures and Gold, but when the factions split in to the Yellow-blue and Blue-yellow families they god distinct crest of arms one with a blue Lion and one line with a yellow…

 

The Lines later merged again by intermarriage but the two different armies remained two separate armies…

 

Often the Blue lion on a yellow field faction bragged silently that they were from a more elite line…

 

…and to be honest the have more blue bloodied knights than their counterpart, more lords and more cavalry, while the Blue Lions often make up the bulk of ordinary foot soldiers and archers…

 

The crossed halberd faction is really a distinct faction but in a personal union to the Crusaders and therefore often fight closely aligned to these units…

 

The Crusaders are called crusaders because they once made a crusade to convert the Finnic and Slavic people 400 years ago when the still were considered “heathen” an unsuccessful crusade…

 

Now a days the Crusaders are widely spread among their allies as auxiliary because of their high numbers and the fact that they get along with most other factions, well except for the Black Falcons were the occasional feud can ignite… since these factions where once old enemies!

  

The faction standards for my faction - the United Arabian Republic - in LMG (I play as the United Arab Emirates).

 

People tagged are my allies (Tom, Legomania, and Noisy).

 

Color scheme involves mainly tan/dark tan and gray/steel.

 

See notes for standards.

 

If you want to build these guys, just give them any type of dark gray vest, normal dark gray legs work too. I made sure some of the parts used are common if people want to build them.

 

Decals on the camo fig are designed by Roaglaan, I used one of his templates to print out my decals for the fig.

 

I'd like feedback on these guys! If you fave, please tell me what you like about them!

Location: Grid Square H16, Endor

Names: TK-108, Commander Ash.

Species: Human.

Faction: Imperial Consortium

 

TK-108 returns from a successful scouting mission. His commander promotes him to the rank of Ensign, and he will leave Endor to be restationed on an ISD after finishing off a few missions.

 

Commander Ash is particularly proud of TK-108's progress, after being stationed on Endor for 2 years. She informs her superiors of his success, which leads to his promotion.

 

Commander Ash is being re-stationed too, as the Imperial Forces of the galaxy are being called to Ra'un, to fight the Scaoth. The Commander and a batallion of troopers including TK-108 will join the battle.

 

First build for my new Factions group, The Imperial Consortium.

 

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