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[Factions Ep. 6 - Cat A][L13 - Fondor - TT] Area Secured!!
Build for the factions role play on eurobricks
Gutzgrik the Wyvern Breaker:
Across the desolate and deadly wastes of the Burnlands, the many predators of this region engage in an eternal clash for apex dominance over all creatures. The orcs fight each other for supremacy, the ogres take what they can feast upon, the bora gouge anything that enters their eyesight, the great Behemoths crush all in their path. However, these myriad of species pale in comparison to the mighty and terrible Wyverns that soar across the wastes of the Burnlands.
Filled with a terrible rage and insatiable hunger, the great and ancient Wyverns constantly seek prey as their enormous wings carry them through the smoke-choked skies. Emitting an ear splitting screech when their prey is spotted, the horrendous Wyverns rush toward the ground and rip their meal to shreds. Few can truly match these beasts in battle, and even fewer can tame them.
Gutzgrik the Wyvern Breaker is the one exception. Seen as the Big Chief of the Burnlands tribal orcs by his peers, Gutzgrik is famed for his tribal savagery and, more importantly, his prized mount: Gutmaw. The only known adult Wyvern to be tamed by an orc, Gutmaw is a terror on the battlefield.
None can say how these two came across each other, but tales tell of how Gutzgrik fought the great beast for two whole weeks before finally besting his now obedient servant.
Gutmaw ferociously protects his master on the field of battle, ripping enemies to shreds as he stand higher than even a giant. Soaring into the air Gutzgrik cackles maniacally as his prized beasts hurtles towards the ground to crush those unlucky enough to be in the ferocious creature’s path.
Caring little for following The Horde, Gutzgrik employs his tribal orcs on the battlefield haphazardly, striking from many different angles at once to confuse and overwhelm the foe. None are safe while Gutzgrik and Gutmaw are near.
These are a few members of the Faction, a villainous organization who believe that the “gifted” were made superior to others, and so should rule them, keeping all the less fortunate safe with their gifts.
Glint (Formerly Shimmer): One of the first “gifted” ones to join the Faction. If a light is on within a 50 yard radius, her gift allows her to direct where the light shines within the same radius. She usually directs the light upon her reflective outfit, momentarily blinding anyone who looks at it.
The Baron: The founder of the Faction, he has been around for centuries thanks to the gift of a now lost friend. Despite his blindness, the Baron has the gift to “see” inside one’s head. However, all he can “see” is the person’s intended actions, and nothing else.
The Confidant: The Baron’s right hand; she’s been with him for as long as anyone can remember. Her gift is the manipulation of one’s self-confidence, which comes in handy when a member isn’t willing to do what must be done.
Amnesia: His gift causes temporary memory loss upon eye contact for at least two seconds, hence his hat which he normally wear low-brimmed. If not for his gift, he would most likely avoid people altogether, as he is very shy and has had many unpleasant interactions before.
not quite sure what to title these boys, got enough pieces to make a few more identical ones. As of now they're a work in progress/prototype group. If any of you guys have name suggestions drop them in the comments!
shoutout to Kalon for the early ARC prototypes!
Speaking from an undisclosed location on issues pressuring the Slovenian Congress, President Karock made a grave announcement for New Slovenia on the ongoing world conflict.
"Our nation has remained neutral for to long. The effects of this war on New Slovenia are to great for us to remain without a side. Today, forces of our mighty country are mobilizing and preparing for conflict. Let the world know that the Republic of New Slovenia will not be hazed or shoved, but will be a force to be reckoned with."
So yeah, New Slovenia :D
Any of you guys have any faction groups to recommend?
Check out our line-up of custom physical prizes for the Star Wars RPG on Eurobricks. Come be a part of the action to get your hands on them!
As a child growing up in in the Galactic Republic Tion Xa had always respected it and when the empire was formed he was eager to join it. He slowly climbed the ranks, he had freinds, status and power. On direct orders from the emperor he was sent to Milagro to find an ancient sith artifact. After his team found the artifact they turned on him and left him for dead little did they know he would be picked up by a band of pirates would pick him up and make him one of their own.
Ill try to improve my stories...
Leading the assault was the Stygian Caldera Society, the Director of Imperial Department of Droid Research.
You might have heard of an IG-unit as a nurse droid, how about a Medical Droid which was upgraded for field battle and heal.
How about a combined Astromech-Protocol-Droideka
Here is my Oceanic Faction for World in Darkness.
Standards created by Toby with a little bit of my own flair. Featuring the Oceanic Flag in the top corner.
From left to right:
8 Infantry, 3 Heavy Infantry, 3 Urban Extraction Team members (including my Sig as an officer), 1 Attack Dog, 5 Advanced Infantry and 7 Bush War. Veterans.
I’ve got big scenes planned for this team so stay tuned! I hope you enjoy!
-Mason
Built for my continuous story "Flight of the Phoenix" in the SW Factions RPG game.
The story is reaching its climax, with 2-3 more episodes to go :-)
The Flame of Zhar syndicate is recruiting! DM me, join an active and supportive community of Lego Star Wars builders and share your builds and stories in an immersive and rich Lego Star Wars universe!
World In Darkness Eurasian Faction
Standards by @a_brick_interest with a little bit of my own flair.
Advanced Armor Recon Tank or AART-17. Developed by the Eurasians for Urban trekking, the AART-17’s primary role in Africa was patrolling cities and fortifying the Eurasian position in central Africa. Reinforced plating, Tread guards and mounted gun are a few of the fortifications featured on the tank. Advanced Exhaust system, long range comms, and extra ammunition storage allows for extended recon missions. Few vulnerabilities have ever been found making this a formidable opponent in any battle
I hope you enjoy!
-Mason
Sheriff Thorpe Thumblefoot:
Halflings are tricksters by nature, always looking for a good prank to pull so that a nifty giggle can be had. Whether it be pickpocketing goods from traveling merchants or swiping ales at the local tavern, these diminutive beings can’t seem to keep their hands to themselves.
This, of course, invariably leads to many halflings getting caught in the act and sent to the town hall to spend a night with the Sheriff. No halfling in their right mind would want to be the Sheriff, for punishing the little tricksters is a tedious job. But alas, there has to be one, and so that leads to an election. Only the most dour and sour folks are elected to become the town Sheriff, because the people would not punish one of their own joyous and happy folk with that miserable job.
Thorpe Thumblefoot might be the most cantankerous and dour Sheriff to have ever held the post. Known well throughout the lands of the halflings for his stern and scowling visage, Sheriff Thumblefoot is tough with a cudgel and merciless with his punishments. Whether it be scrubbing the lord’s hillhouse, or cleaning the town streets, the punishments Thorpe doles out are feared by all but the bravest of young folk.
Sheriff Thorpe Thumblefoot, rather remarkably, has a talent for battle strategy. On the rare occasions that the halflings do go to war, Thorpe is relied upon for his scrutinizing war tactics and quick reactions to enemy movements. Wielding his favored blackpowder gunstick, Mr. Thumblefoot directs the many different types of troops that the halflings can provide.
Bone Herald:
All throughout the vast deserts that encompass the lands far to the south, the sand dunes and barren flats swirl under the torrent of wind storms. As these storms sweep across the barren wasteland, the sands fly into the air forming sand storms the likes of which few mortals have seen. With winds whipping at speeds comparable to the hurricanes of the distant sea, the sand slices through the air, buffeting the mountainsides and eroding away all things not made of metal or stone.
One would think this a natural appearance, however, once the sand storms subside, the true horror of what has been brought forth is revealed. Legions upon legions of skeletal warriors march forth, thousands awakened from their desert tombs by the magics of the sand storms. At their head strides a single figure, waving paper of old and crusted papyrus and evoking the will of their master upon all to be subjugated.
The Bone Herald is the voice of the Tomb Pharaohs, exacting the demands of the crude and strong masters as they march ahead of the legions. Their raspy, sandy voices speak in an ancient language that none can understand. The meaning is clear enough though: beware the coming of the pharaohs who will retake their great empire.
Borne aloft upon an immaculate palanquin made of ancient wood and weathered gold, the Bone Herald reads the words of the pharaoh from the papyrus sheet, whipping those around in battle for the glory of their legionaries. Wearing unique headdresses to signify their status and importance, the Bone Heralds have emerged from the sand of the storms to reap a terrible vengeance upon the world of the living.
The second faction of Blacktron being the pirates and thieves that they are, stole a shipment of the Mk 3 Exo-Suits. They are simple minded enough, so they took the strongest Exo-Suit version and made it stronger so they could steel more. And weapons, they added weapons.
Dwarven Siege Maul:
The industrious race of the dwarves are experts at siege-craft. From their quick steam copters to their versatile great cannons, the machines of war that the mountain holds employ in battle are unmatched by the other races.
Undoubtedly one of the greatest forms of siege equipment created in this world of war originated from the economic strength of the dwarves: mining. In these great mountain caverns and winding mineral tunnels, the dwarves would delve deep and industriously to harvest the rare and valuable minerals and gemstones. To make their endeavors more efficient and effective, the employed the use of steam power in place of man power.
The dwarf engineers created great hammers that would strike the mountain walls, shattering the useless rock and exposing the valuable veins. They quickly discovered the benefits of using this machinery in warfare.
Lumbering across the battlefield towards enemy encampments and strongholds, the Dwarven Siege Maul is a behemoth of a siege engine. Standing as tall as a siege tower, the Siege Maul is an ingenious and devastating mechanical invention.
A massive maul hammer is attached to a stout, unbreakable frame of ancient mountain oaks and strong stone. Through steam power and mechanical gears, the maul is hoisted up and then let loose with awe inspiring force. Gates are shattered, walls are demolished, and towers are toppled as the maul head impacts the target with a resounding force that shakes the ground and quakes the enemy with fear.
The Dwarven Siege Maul requires a team of the most intelligent engineers to operate its difficult processes. Too much back hoisting could topple the machine and too much force could shatter the frame. However, once the correct calculations have been made and the Siege Maul is unleashed, it is a nigh invincible piece of machinery on the battlefield.
Admiral Bryce: Gentlemen. We are looking at the planet Uquine. The last planet on the Commenor Run in this sector. Retaking Uquine will place the entire sector under the Commenor Remnant control. I’m sending three battalions to the surface to establish an initial occupation. I will stay in this system to oversee the occupation and await further instructions from high command. This is what must be done before we initiate Operation Stronghold. Admiral Rovv and Admiral Cerato, you will escort the Senator and Agent Visqar back to Commenor. You will need to convince High Command that we need additional ships to carry out our expansion. You know what to do after that.
Here is my latest build for Factions. I made this our limited time horror challenge. This MOC features 2 Triumvirate troopers scouting the remainings of an old war in the spooky atmosphere of the planet Umbara.
Check the full post, with more pictures, on the site:
www.eurobricks.com/forum/index.php?/forums/topic/181147-p...
All across the known world, there have been whispers of an ancient stirring deep within the heart of the southern deserts. Nervous treasure hunters and uneasy wanderers speak tales of powers so ancient and arcane that even the stoutest of heart shudder with fear.
These harsh and inhospitable deserts have been devoid of life for millennia, or so it was thought. The nations of the living must prepare their defenses and harden their souls, for in the land of bone and sand, there has arisen those who seek to reclaim what was once theirs…
My continuous story for the Star Wars Factions RPG.
You want to join the Flame of Zhar or any other faction and start building? Check out the website swfactions.net for more information.
Her face had turned whiter than snow, her black eyes illuminated only with the glow of the night, her red hair shone like copper threads. There was no trace of human faction or crease on her face, her skin was impressively smooth. You would think it was truly a statue if it weren't for the frown on her eyes.
And things began to happen in her mind, suddenly memories of places rained down on her, people she didn't know, sensations... a whole life that was probably not hers.
Grorskull the Dreaded:
Few in the Burnlands have the prowess and ability to form The Horde, for might makes right and only the strong can lead. Those orcs and goblins who survive the constant threat of bloodshed, challenges, and murders become exceptional fighters. The strongest of these grizzly survivors can then challenge to become the tribal chieftain and then to go on to form The Horde.
Only one has ever managed to gather all of the tribes under one banner, from the southern wastes of the Burnlands to the northern bogs, this individual has spent his life spilling blood and fighting, the perfect combination for a Horde chief. All across the known world those who hear his name shudder with fear and whisper prayers to their gods to avoid his wrath. His name is Grorskull the Dreaded, and his Horde marches forth.
The largest orc to have ever roamed the Burnlands, Grorskull became a chieftain when he was still a whelp, honing his physical prowess and commanding abilities, wherever he went tribes fell before his carnage. Known throughout the known world as the Dreaded due to the terror he inflicts in all, Grorskull has formed the largest Horde ever imaginable. Hundreds of thousands of orcs and goblins have flocked to his rule, for might makes right and Grorskull is the mightiest of all.
The size of a small troll, Grorskull saunters into battle towering above his orc subjects. Even the infamous Iron Orcs pale in comparison to Grorskull’s size and strength. Wielding a massive and crude spiked hammer, Grorskull sweeps through enemy lines, crushing foes with each stroke and felling foul creatures left and right. His work shield provides ample coverage as he works his way through battle, exulting in the bloodshed and carnage.
A true specimen of perfect physical prowess, Grorskull’s ferocity has helped to form the greatest tide of orcs and goblins. This tide is united under a single purpose, to conquer and slay all enemies until their are none left.
My BrickArsenal oder arrived! Thanks guys for the fast shipping!
I tried what I told Lewis to do, pretty fun.
And part of my A. Company Squad with a M3 FAJ, plus a Badger on the side.
Excuse the photo quality.
AND COMMENT PLEASE IF YOU FAVORITE THIS PHOTO!!!
The Spanish Synagogue (Hebrew: בית הכנסת הספרדי, Czech: Španělská synagoga, German: die Spanische
Synagoge) is the newest synagogue in the area of the so-called Jewish Town, yet paradoxically, it was built at the place of the presumably oldest synagogue, Old School (also known as Altshul). The synagogue is built in Moorish Revival Style. Only a little park with a modern statue of famous Prague writer Franz Kafka (by Jaroslav Róna) lies between it and the church of Holy Spirit. Today, the Spanish Synagogue is administered by the Jewish Museum in Prague.
The Spanish Synagogue is not the first synagogue at the site. Before it there stood probably the oldest synagogue in Prague Jewish Town, Altschule. In the second half of 19th century, the capacity of the Altschule did not suffice. The modernist faction in the community, which renovated it in 1837 for the purpose of moderately reformed services, therefore decided to demolish the synagogue in 1867 and one year later it was replaced by the new, Spanish Synagogue. Its name presumably refers to the style in which it was built, Moorish Revival style, which was inspired by the art of Arabic period of Spanish history (this name was not always prevalent, in the beginnings it was usually called by German-speaking Jews Geistgasse-Tempel, i.e. Temple in Holy Spirit Street). The architectural plans were designed by Vojtěch Ignác Ullmann and Josef Niklas (an imposing interior decoration).
In 1935, a functionalistic building, designed by Karel Pecánek, was added to the synagogue. Till the Second World War it served to the Jewish Community as a hospital. The synagogue used the space of the new building as well; there was a vestibule and a winter oratory in it. Since 1935, the appearance of the synagogue remained essentially unchanged.
During the Second World War, confiscated properties of Czech Jewish Communities were stored in the synagogue, e.g. the furniture from other synagogues. Ten years after the war, the synagogue was handed over to the Jewish Museum and in 1958–1959 it was completely restored inside. In the following year an exposition of synagogue textiles was opened there. In the 1970s the building was neglected and after 1982 it remained closed. The restoration started only after the Velvet revolution. Completely restored to its former beauty, the synagogue was re-opened with a ceremony in 1998.
Built for my continuous story "Flight of the Phoenix" in the SW Factions RPG game.
Kudos to Chris for his solution on the Sakavian head! Check out his photostream www.flickr.com/photos/200937989@N07
The Flame of Zhar syndicate is recruiting! DM me, join an active and supportive community of Lego Star Wars builders and share your builds and stories in an immersive and rich Lego Star Wars universe!
Left to right:
1.Disgraced Mandalorian who went into exile after the night of a thousand tears
2.Once part of the Rodian royal guard he went into hiding after the creation of the Empire
3. A former worker at the Kuat ship yards he left before the New Republic captured it
4.A master with knives he is from an unknown planet in the outer rim
5.The founder of this pirate splinter he was a former clone who defected after the activation of the inhibitor chips.
6. A former separatist sympathizer turned bounty hunter tuned pirate.
7.A former imperial officer who was left for dead by his team.
8.Republic freedom fighter who joined after she saw the true Empire.
Hobbits of the Shire - LOTR Factions I from Tolkien's Middle-Earth
Here's my new project: LOTR Factions! This collection of figs will encompass pretty much every main character in the Trilogy, so don't worry if your faves aren't in this group! I hope you enjoy 'em!
L-R:
- Fredegar "Fatty" Bolger
- Hamfast Gamgee
- Lobelia Sackville-Baggins
- Bilbo Baggins
- Gandalf the Grey
- Otho Sackville-Baggins
- Odo Proudfoot
Buy Me a Coffee on Ko-Fi? Or Commission Me?
Click Here for all my other Socials and More!
Camera: Panasonic Lumix DMC-FZ28 Editing: www.watermark.ws
Please credit and comment! Feedback always appreciated! :D
First of all, thank you Evan for being able to figure out how to operate photoshop to do my work for me.
So, Andreas kept bothering me to post a group of my creations for the Purge.
Are you happy now!
:3
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My newest build is up on Eurobricks:
www.eurobricks.com/forum/index.php?/forums/topic/173506-n...
You can find the whole album here:
Elven Windlance:
The mysterious and ancient elves of the Valewood Realm have a particular affinity for the use of bows. Many elflings are taught bowcrafting and the use of the bow from an early age, and over the centuries this popular weapon of war has cemented itself into elven culture and society.
The bow is perfect for the deadly forests of the Valewood, able to kill with a silent and swift efficiency. Looking down upon the crude forms of gunpowder weaponry and other types of war machines, the elves looked to emulate their favored bow in siege warfare. Thus the Elven Windlance was created.
Constructed upon ornate wheels with four massive oak boughs to provide the tensioning power, the Windlance can punch through even the thickest of armors. Able to be quickly maneuvered in the forests of the Valewood due to its relatively nimble stature and lighter weight compared to other war machines, the Elven Windlance has become a staple in the realm.
The elves are able to quickly aim, fire and reload their favored siegecraft. With bolts longer than even the tallest of elves, they fly through the thick underbrush, impaling foes against ancient trunks or dashing enemies against the rocks as they tumble out off the skies.
Location: The Slice Junkfort Station
Name: Agent Kannon Rethalie
Species: Human
Faction: Mando'ade
Story: Agent Kannon and the Mandaloriana Drey Fengris, Infiltrated successful the station
They found a prison complex, with hundreds of cell’s
most of them are empty
My continuous story for the Star Wars Factions RPG!
If you are interested in joining the Flame of Zhar crime syndicate or any other Faction, just reach out with a dm to me, or join the Discord!
I have been gone for a really long time! But I haven't stopped building!
I started a new faction, but I'm not sure where it's based and it's name. I was thinking of Jordan for the setting, what do you think?
Obviously there are some builders which really inspired me to build some of those vehicles.
Aleksanders' Patria Pasi(I made it 1 stud less wide and made it in my own way) and Dragoon(which is almost copied, except for the back of the vehicle) were big inspirations.
Christian Cowgill actually helped me with the special forces Jeep and the UH-60NG on the background was a very cool collab!
The Unimog and TheMIS UGV are my own creations with some inspiration from several builders.
The camo was the one Andrew Somers used for a while and now he uses dark green instead of the dark tan.
Some vehicles are still subject to change, but except some nice uploads in the coming weeks! Now on to some heavier firepower!
As always, let me know what you think and faves and comments are always appreciated!
Ps. I still have all of my other aircraft, except for the F-5. :$
Yes more factions. Tell me if you like. A separate photo for the wasteland stalkers will be posted soon. Inspirations added.
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Hope you enjoy!
Centecaurs:
There are many monstrosities that plague the lands of The Plain. Savage creatures that resemble crude parodies of man and other wholesome creatures. The Centecaur is no different. A cruel and terrifying formation of man and horse, the Centecaurs have the speed and power of the noble war horses from the world of men and the dexterity of the knights who ride them.
Herds of these savage beasts thunder across The Plains in great numbers, ravaging herds of mammoths and other creatures too slow or weak to defend themselves. Led by chieftains who are especially brutal and ferocious, the herds can be seen for miles, a great billow of choking dust that signals imminent carnage and bloodshed.
When the great horns of war are sounded and the hunt begins, the Centecaur are among the first to answer. They revel in the bloodlust that inevitably follows those of the Brayherd and have proven their worth on many fields of war.
Widely viewed as one of the most impactful cavalry forces of the known world, the Centecaurs are the bane of infantrymen and archers alike. Charging across the open fields, braying and howling as they brandish crude weapons, the Centecaurs smack into the enemy formations, crushing chests with hooves and cleaving limbs with weapons of war.
None know how the disturbing race of Centecaurs came to be, or what foul and dark powers allowed them to emerge into creation, but all fear their savage wrath on the field of battle and the charge of hundreds upon thousands of ferocious beasts.
[Factions Ep. 6 - Cat A][L13 - Fondor - TT] Area Secured!!
Build for the factions role play on eurobricks
Front pic here.
So I've been experimenting with colors for over a month now, and this is probably my favorite so far. My goal is to have 3-6 schemes to have on hand for my gaming group, with each faction having 2 copies of 3 different frames. Above is SuspendedAnimation's Jumpmaster and a modified version of the sylince's Super Chub. Any recommendations on colors and a 3rd possible frame that meshes well with the existing 2 would be most welcome.