View allAll Photos Tagged Cyberspace
Chilling and chatting with Djehan at her new apartment in the center of the Hangars Liquides
secondlife.com/destination/hangars-liquides
Djehan´s flashcore lable´s webside www.hangars-liquides.com/
The recent "skanks" blogger case created new boundaries for cyberstalking and internet defamation which the landmark "Google bomb" case in 2006 helped to define. In the Google bomb case, the court awarded Sue Scheff a record $11.3 million judgment after statements were posted attacking her character and business practices on public inernet forums and websites. Scheff's book, co-authored by Internet law specialist John W. Dozier, Jr., chronicles this landmark case and legal aspects of cyber abuse - "Google Bomb, The Untold Story of the $11.3M Verdict That Canged the Way We Use the Internet."
North Carolina Air National Guard welcomes a new senior leader as Chip Wofford assumed the rank of Colonel at a ceremony held at North Carolina National Guard Joint Force Headquarters in Raleigh, North Carolina, May 8, 2021. Fellow Airmen, Soldiers, guests, and family celebrated this promotion for Wofford, a 27-year military veteran with numerous deployments who serves as the Director of Cyberspace operations for the NCANG. (U.S. Army National Guard photo by Robert Jordan, North Carolina National Guard Public Affairs/Released)
Seoul Conference on Cyberspace 2013
SNS Supporters ‘Cybuddy’ Launching Ceremony
Korea Foreign Minister Yun Byung-se delivers an address to members of ‘Cybuddies’ at the Foreign Ministry in Seoul, August 28.
Ministry of Culture, Sports and Tourism
Korean Culture and Information Service
Korea.net(www.korea.net)
JEON HAN
------------------------------------
2013년 세계사이버스페이스총회
SNS 서포터즈 ‘사이버디(Cybuddy)’ 발대식
윤병세 외교부 장관이 축사를 하고 있다.
외교부, 서울
문화체육관광부
해외문화홍보원
코리아넷
전한
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
You can see little birdies sleeping.
There's a gate you can see in the other shot but it wasn't locked, so I trespassed.
w00t.
I decided that I haven't been out trespassing with my camera in at least a month or two, so I spent an evening exploring at Shoreline.
1) 60s pre-soak
2) HC-110 Dil E @ 7m, 68 F, with 5 figure-8 cycles every 60s
3) Two 30s changes of water for stop
4) Ilford Rapid Fixer for 6 minutes, with 5 figure-8 cycles every minute
5) Ilford recomended fast-archival-washing technique
6) Final wash with distilled water and 1:200 photo-flo.
Cyberspace is like Disneyland for adults. Here, we can become the fantasy, creating online personae that paint us the way we want the world to see us.
i usually post my original shots these days, so as not to be too much of a fraud, but I have to admit, I really love the fantasy!
I wonder how many of the men (and WOMEN B-O) who have hit on me since I came to Flickr would have done so if they saw the real me! While most of the folks on here who don't want to divulge their real selves simply post either old pics, or none at all, I prefer to play around with mine, creating something whimsical and beautiful. While my face is showing all of its middle aged gravitational issues, here on Flickr I can remain 20 or 30 something indefinitely, although I'll tell you, it's getting harder to pull that off these days, lol! I wish plastic surgery was a cheap as post processing, and as much fun!
For anyone who wants to try to goof up their own SP's, here's what I did: first, I uploaded the pic to iPiccy.com. Then, I went into the photo effects. All the way down the list is Advanced HDR-like, which brings up a tremendous amount of detail, but also creates grain, and a myriad of facial imperfections. It's as if you took one of those enhanced skin damage shots the dermatologists use! So, depending upon the other details in the pic you want to bring up, you can leave it full on or use the slider bar to minimize some of the detail. I used the #1 setting, and left this one fully HDR.I think this time I used the HDR Picture tool right after the Advanced HDR, since it sharpens up the lines that will be softened down in the next step so all of the definition isn't femoved.
Since the flaws are appalling, the next step I choose after using the vibrance tool and putting back a little color that HDR takes away, is to go into the touch up section and choose wrinkle remover. This tool takes a lot of patience to learn how to use well. It can totally wipe out all detail, or just a little. Once again, using the slider bar, I remove the imperfections that were brought up from the HDR filter. I usually start with the wrinkle remover tool set about half way. This one works best when it's done carefully, and sometimes with layers. Take too much out at one time, and all the definition is lost. Once again, using the slider bar, the amount of detail removed can be adjusted. I did this about three times, the final adjustment being just spot touching like the pores of the nose. Without going nuts with the wrinkle remover tool, you can further remove and soften noise or unwanted detail in the next step.
The Orton-like filter is awesome for creating a soft, somewhat blurry, deepened image. I've found that it can remove TOO much detail and put in too much gold tone to the pic, though, so this is where using the eraser tool can come in. Each one of iPiccy's tools has an erase or effect option. You can set the slider to the amount of each you want, for instance, to reduce yellow tones from the Orton filter, I might move the slider bar that says "Brush Strength" to about half way and go over the face to remove some of the gold. In this case, I liked the deep, blurred effect with the gold tones on my hair, but not my skin. I clicked erase, and then with the slider on about half strength, removed the effect from the face so there was less yellow in my skin.
Eyes always look better brightened. I went into the touch up section again and used the eye brighten tool to sharpen the detail in my eyes and brows. I also went back over my eyes with the mascara tool.
When I'm home, I have a facial retouching program that I like to use, but at work, I've learned to wing it a bit. My eyes were somewhat bloodshot, so I needed to whiten the whites more. I chose the teeth whiten tool to do this, and had to go over the whites about three times, saving each time, to minimize the red. I also used the teeth whiten tool on my teeth. I used the wrinkle remover tool once again on the lip area, but did so very gently
To remove the background, I opted to use the clone tool which is found in ipiccy's basic edits, and began copying parts of my hair to cover the wall, outlet, and doorjamb.I almost forgot to add my favorite effect- the gooify tool, which is in the effects section, and is the tool I use to get all the cool swirls. Like the wrinkle remover tool, this one takes some practice, and I'd advise you to save your image before you start using it so you don't lose prior edits because you will probably make a lot of errors until you get used to how to move the parts of the image you want to without distorting facial features, etc. I then went back into the effects section and did a vignette around the outer edge. finally, I finished up by cloning the iris parts of my eyes and putting them in my hair like jewels, and choosing a signature.
Since a lot of editing is back and forth, adding and removing until just the right effect s achieved, there were other steps involved, like exposure settings. One thing I tried that I hadn't done before in previous edits was to use the sunny tan setting, not for my skin, but for my hair! For a redhead, it brings up the color nicely and adds a rich tone!
The gooify tool is called liquify on iPiccy, but I think the one on ribbet.com works more like the old Picnik version. I generally will save my iPiccy edits and then upload to ribbet when I want to use some of their features. Gooify creates some of the most incredible, surreal effects, not just on hair, but trees, flowers, and backgrounds, especially when there is little or no bokeh, or the image is fairly uninteresting.
Wrinkle remover can be used in many ways, too. I will sometimes use it to create depth in a photo, or remove details in the background that I don't want to stand out. This one is a lot like being back in grade school, with your teacher telling you to color within the lines! Fortunately, you can go back and forth from erase to effect if you overlap!
It's a lot of work, but after a while it becomes easier and a lot of fun. Post processing is a blast and makes photos into art! Have fun!.
Spc. Matthew Scruggs, a Cyberspace Operations Specialist and Expeditionary CEMA (Cyberspace Electro-Magnetic Activities) Team member with the 915th Cyberspace Warfare Battalion, participates in a field exercise at the Muscatatuck Urban Training Center in Butlersville, Indiana, October 8, 2020. (Photo by Steven Stover)
It's a recast kit, even though of very good quality.
It is a version of "Ghost in the shell"'s Motoko Kusanagi in a cyberspace battle suit, sculpted/designed by the character's appearance in Masamune Shirow's manga "The Ghost in the Shell 2 - Manmachine interface".
The figure's color is actually not black - this would have been too dull (even though in the manga, the suit IS black). So I painted it with a black base, and added many "lighter" areas with a Mercedes Benz car color called "Black Blue" (Schwarzblau). In normal light the differences are hard to tell, but with some direct sunlight the blue-ish hue becomes recognizable. This trick not only adds more depth and contrast to the figure's outlines, it makes her also look more interesting and makes a good complement to the small color highlights. Additional reflex was created through a semi-matte finish.
The figure comes with a clear/translucent "mask" - I wanted to have the option to put this gadget on and off, so I had do devise a kind of "glasses holders" that fit between the figure's head and hair pieces. Tricky, but worked.
Another difficult task was to tint this mask in dark grey, but keeping it glossy and translucent. The solution finally came with a good coat of a Tamiya paint called "Smoke", which was perfect.
More translucent paint was applied to the yellow contrast panels of the suit - instead of a simple, opaque coat of paint I experimented with a yellow base, with an orange candy coat added on top, creating a subtle depth.
Face and hair were painted with enamels, by brush. No shading was done, due to the figure's relatively large scale.
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
Seoul Conference on Cyberspace 2013
SNS Supporters ‘Cybuddy’ Launching Ceremony
Korea Foreign Minister Yun Byung-se encourage members of ‘Cybuddies’ at the Foreign Ministry in Seoul, August 28.
Ministry of Culture, Sports and Tourism
Korean Culture and Information Service
Korea.net(www.korea.net)
JEON HAN
------------------------------------
2013년 세계사이버스페이스총회
SNS 서포터즈 ‘사이버디(Cybuddy)’ 발대식
윤병세 외교부 장관이 세계사이버스페이스총회 SNS 서포터스 ‘사이버디’ 회원들을 격려하고 있다.
외교부, 서울
문화체육관광부
해외문화홍보원
코리아넷
전한
Vice-Minister Gao Xiang from the Bureau of International Cooperation of the CAC. The Department of Communications (DoC) and the Bureau of International Cooperation of the Cyberspace Administration of China (CAC) jointly host a China-South Africa New Media Roundtable Discussion [Photo: GCIS]
Plans noncommissioned officers Staff Sgt. Austin Moss, a fire support specialist, and Sgt. 1st Class Brian Samuels (right), an Expeditionary CEMA (Cyberspace Electro-Magnetic Activities) Team member, participate in a field exercise for the 915th Cyberspace Warfare Battalion at the Muscatatuck Urban Training Center in Butlersville, Indiana, Oct. 7, 2020. (Photo by Steven Stover)
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
New pics of a relatively old figure model. It's a recast kit, even though of very good quality.
It is a version of "Ghost in the shell"'s Motoko Kusanagi in a cyberspace battle suit, sculpted/designed by the character's appearance in Masamune Shirow's manga "The Ghost in the Shell 2 - Manmachine interface".
The figure's color is actually not black - this would have been too dull (even though in the manga, the suit IS black). So I painted it with a black base, and added many "lighter" areas with a Mercedes Benz car color called "Black Blue" (Schwarzblau). In normal light the differences are hard to tell, but with some direct sunlight the blue-ish hue becomes recognizable. This trick not only adds more depth and contrast to the figure's outlines, it makes her also look more interesting and makes a good complement to the small color highlights. Additional reflex was created through a semi-matte finish.
The figure comes with a clear/translucent "mask" - I wanted to have the option to put this gadget on and off, so I had do devise a kind of "glasses holders" that fit between the figure's head and hair pieces. Tricky, but worked.
Another difficult task was to tint this mask in dark grey, but keeping it glossy and translucent. The solution finally came with a good coat of a Tamiya paint called "Smoke", which was perfect.
More translucent paint was applied to the yellow contrast panels of the suit - instead of a simple, opaque coat of paint I experimented with a yellow base, with an orange candy coat added on top, creating a subtle depth.
Face and hair were painted with enamels, by brush. No shading was done, due to the figure's relatively large scale.
High school students participating in the 2017 State of Delaware Cyber Camp listen to Iowa State Ph.D. candidate Ben Holland's talk on "Program Analysis for Cybersecurity." The camp is part of the U.S. Cyber Challenge, a "week-long day camp comprised of cyber security workshops, labs, with a competition held on the last day." Photo courtesy of University of Delaware.
Dan Atkins with First Energy Corp. (second from right) and Virginia Army National Guard Spc. Daniel Kim (right) consult with Vermont Army National Guard Staff Sgt. Mathew Scroggins during a Cyber Shield 19 training week class at Camp Atterbury, Ind., April 7, 2019. One the largest unclassified cyber defense training exercises in the U.S., Cyber Shield provides participants with training on industry network infrastructure and cyber protection best practices. For more on the exercise, go to www.dvidshub.net/feature/cybershield19 (Photo by Staff Sgt. George B. Davis)
Amidst the cacophonous turmoil inherent in the bristling roar of the captive Pentium and AMD chipsets, the barely contained URL protocols and the ever mischievous and highly entertaining HTML code font script changes, Mistress Khwan Ubon has held tightly onto the reins of her portion of the Cyberspace circus while not allowing the cyberchatters, naysayers and virus-uploaders sway the consistency of her web-ring's performance.
Serving as head moderator and administrator for a few different sites (including the brilliant group dedicated to illustrated reverence for the nude and semi-nude female form, Pinup-Heaven on yahoo groups and her own modeling site at www.khwan.com)
Mistress Ubon still allows boys and girls of all ages opportunity to fancifully attend to their imaginations, while disallowing the more lecherous free reign with their machinations.
Texas Army National Guard Sgt. Michael Russel analyzes network traffic as part of training week for exercise Cyber Shield 2019, at Camp Atterbury, Ind., April 7, 2019. One of the largest unclassified cyber defense training exercises in the U.S., Cyber Shield provides participants with training on industry network infrastructure and cyber protection best practices. For more on the exercise, go to www.dvidshub.net/feature/cybershield19 (Photo by Staff Sgt. George B. Davis)
www.brainyquote.com/quotes/authors/w/william_shakespeare....
William Shakespeare, English Dramatist Quotes
Born April 26, 1564; Died April 23, 1616
Listen to many, speak to a few.
Love is a smoke made with the fume of sighs.
Love is not love that alters when it alteration finds.
Love is too young to know what conscience is.
Love sought is good, but given unsought, is better.
Love to faults is always blind, always is to joy inclined. Lawless, winged, and unconfined, and breaks all chains from every mind.
______________________________
Isn't it amazing that George Carlin - comedian of after the 1960's - could write something so very eloquent...and so very appropriate.
A Message by George Carlin:
The paradox of our time in history is that we have taller buildings but shorter tempers, wider Freeways, but narrower viewpoints. We spend more, but have less, we buy more, but enjoy less. We have bigger houses and smaller families, more conveniences, but less time. We have more degrees but less sense, more knowledge, but less judgment, more experts, yet more problems, more medicine, but less wellness.
We drink too much, smoke too much, spend too recklessly, laugh too little, drive too fast, get too angry, stay up too late, get up too tired, read too little, watch TV too much, and pray too seldom.
We have multiplied our possessions, but reduced our values. We talk too much, love too seldom, and hate too often.
We've learned how to make a living, but not a life. We've added years to life not life to years. We've been all the way to the moon and back, but have trouble crossing the street to meet a new neighbor. We conquered outer space but not inner space. We've done larger things, but not better things.
We've cleaned up the air, but polluted the soul. We've conquered the atom, but not our prejudice. We write more, but learn less. We plan more, but accomplish less. We've learned to rush, but not to wait. We build more computers to hold more information, to produce more copies than ever, but we communicate less and less.
These are the times of fast foods and slow digestion, big men and small character, steep profits and shallow relationships. These are the days of two incomes but more divorce, fancier houses, but broken homes. These are days of quick trips, disposable diapers, throwaway morality, one night stands, overweight bodies, and pills that do everything from cheer, to quiet, to kill. It is a time when there is much in the showroom window and nothing in the stockroom. A time when technology can bring this letter to you, and a time when you can choose either to share this insight, or to just hit delete...
Remember; spend some time with your loved ones, because they are not going to be around forever.
Remember, say a kind word to someone who looks up to you in awe, because that little person soon will grow up and leave your side.
Remember, to give a warm hug to the one next to you, because that is the only treasure you can give with your heart and it doesn't cost a cent.
Remember, to say, 'I love you' to your partner and your loved ones, but most of all mean it. A kiss and an embrace will mend hurt when it comes from deep inside of you.
Remember to hold hands and cherish the moment for someday that person will not be there again.
Give time to love, give time to speak! And give time to share the precious thoughts in your mind.
AND ALWAYS REMEMBER:
Life is not measured by the number of breaths we take, but by the moments that take our breath away.
If you don't send this to at least 8 people....Who cares?
George Carlin
EXPLORE # 373 on Tuesday, July 22, 2008; # 401 on Monday, July 21, 2008
Bryan Singer, an instructor with the International Society of Automation, conducts industrial control systems cybersecurity training with Soldiers and Airmen as part of training week for exercise Cyber Shield 2019, at Camp Atterbury, Ind., April 7, 2019. One of the largest unclassified cyber defense training exercises in the U.S., Cyber Shield provides participants with training on industry network infrastructure and cyber protection best practices. For more on the exercise, go to www.dvidshub.net/feature/cybershield19 (Photo by Staff Sgt. George B. Davis)
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
Oregon Army National Guard Staff Sgt. Jason Adsit studies a grouping of wires for a hands-on exercise as part of training week for exercise Cyber Shield 2019, at Camp Atterbury, Ind. April 9, 2019. Cyber Shield is an Army National Guard-sponsored exercise that brings together more than 800 Soldiers, Airmen, and civilians from 40 states and territories to train alongside industry partners and test their skills in response to cyber incidents. For more on the exercise, go to www.dvidshub.net/feature/cybershield19 (Photo by Spc. William Phelps)
I could step from any door to center-stage in cyberspace--and the Clapper-Feinstein shills of wretched excess & worthless "oversight" are suddenly moot, soiled-in-public with septic apathy, felonious deception & reckless inattention to Constitutional detail--
I could lift the Next Secret Rock and showcase the self-serving squirm of neocontinuing corporate favor, illicit profit and overextended power to a world now prepared to believe the worst--
I could loose the global check on an ever-forward-leaning imbalance.
And to the Fetish of your efforts to further secrefie & conceal
I could give New Meaning to the term FOOL'S ERRAND...
You must assume (for your OWN 'peace of mind') that MY conscience sleeps well & deep, but you have no control over its waking--I could find religion, I could come to Jesus...it could be a bump in the corridor of this privilege, it could be a toss or a turn away, it could be as little as a grievance that gets infected over time, a boil lanced by a sharp superior's acid remark--it could be a low & minor trigger to a major watershed event...
Most of us think ourselves patriots on this payroll, not without some reason. But here, largely untested, we drive in low gear, as it whir. I could rev the mute opacity of an unknown search engine into a blurred fish-tailing roar of public transparency, the information autobahn, speed-limit free...I could bring you to justice, in the searing court of public opinion, before you even BEGIN to "pursue" me.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rx: Make FLIPS Flop...
"NO!" TO CRAMPING THEIR GUILE?
QUESTION FOR MICHAEL MORELL:
WOULD YOU EXPLAIN THE "BASIS" FOR YOUR SEEMINGLY GULLIBLE FAITH IN A GOVERNMENT THAT HAS GIVEN US ROBUST & UNCHECKED ABUSERS OF AUTHORITY LIKE J. EDGAR HOOVER & RICHARD NIXON--ENVISIONING THEIR LIKES IN OFFICE NOW OR IN THE FUTURE, WOULD YOU URGE UPON US THE SAME OBTUSE "TRUST" REGARDLESS? (I.E., ARE YOU THAT IGNORANT OF HISTORY, SECRECY, SEDUCTIVE TEMPTATION, CORRUPTION, AND POWER? IN A BITTER NUTSHELL: HUMAN NATURE?!))
~~~~~~~~~~~~~~~~~~~~~
5-14-15 --PRI'S "THE WORLD"--Marco Werman Offers Some Push-Back (Insufficient But Measurable) In Short Interview Of Michael Morell: Glib Security-State Shill, Who Asserts Grotesquely Fatuous Claim Of Moral High Ground, Turns Demonstrably-Blind Eye To NSA Overreach & Calls Snowden A Traitor (Rhetorical Question: How Do These Fear-Mongering Asshats Wind Up With Such Authority?) bit.ly/1q6zOUn
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MAYDAY MAYDAY! OUTLAW WithIN: DUE: You COPY / Over--WHEN "ENOUGH" IS NEVER--The End Is Nigh. Either The ORGAN Of Democracy, Or The Burgeoning TUMOR Of National Securityi$m.
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ROGUE POWER OUTAGE? More Snowden Fallout--Trouble In Post-9-Eleven Hog Heaven--Court Hoses Pig's Lipstick, Bluffdale Fears Looming Exposure Of Security-Industry $NOUT... www.latimes.com/nation/nationnow/la-na-nsa-data-collectin...
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I-GOT-MINE--NOW KEEP IT SAFE! SKITTISH TOADYBRIT'S PUNCHBOWL TURDSPIN?
--Just...Well Just Dip Around it: "Cheers!"--Newbie Comic Millionaire John Oliver's NSA Upsuckery...
www.facebook.com/photo.php?fbid=10205386495235713&set...
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THE CHARISMA OF ATROCITY: DON'T CRAMP OUR GUILE NOW, GOT IT? LICKIN' THEIR CHOPS @ Renewed "Prospects" Of Unchecked OVERreach? BANK On It, People. It's In Their DNA, It's In Their Heart Of Darkness--Where Anything Is Justified, Little Is Questioned, Nothing Is Answered, And Full Liberties Are Robustly Taken...ToKeepUsSAFE ("We-Don't-Need-No-Stinkin'-Civilian/Court Oversight...Just...TRUST-us...)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CITIZEN 5? FEAR OF SPONTANEOUS PATRIOTISM: WRETCHED-EXCESS ASSHATS NOW FACE WHISTLE-BLOWN NSA FUTURE
NEVER SAW 'IM COMIN'. UP CLOSE & SUDDENLY PERSONAL: THERE WILL BE PATRIOTS...
"NEW SNOWDEN DOCUMENTS SHOW THAT THE NSA AND ITS ALLIES ARE [OopSee:"WERE"] LAUGHING AT THE REST OF THE WORLD--"I drink your milkshake..."
www.theverge.com/2015/1/17/7629721/nsa-is-pwning-everyone...
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[FILE: FEDS ON BULLUCINOGEN (Psychoveractive NSA) bit.ly/1443MIz ]
FULL-MAST WIND-SNAP: TRUE-FLAG OP: Burning Man: www.flickr.com/photos/29101747@N07/9598639412/
OPERATION GOTHWOULD$? Where WOULDN'T They Go, Drooling At So Near A Prospect Of Absolute POWER. OOPsee: BUSTED. TIME TO DOWNSIZE The BEA$T OF BLUFFDALE. . .BIGtime:
~~~~~~~~~~~~~~~~~~~~~~:
"...The NSA has become the largest, most covert, and potentially most intrusive intelligence agency ever...
OPENING SOON: "...a massive complex so large that it necessitated expanding the
town’s boundaries. Once built, it will be more than five times the size of the US Capitol..."
www.wired.com/threatlevel/2012/03/ff_nsadatacenter/
RE: "OPERATION NORTHWOODS"--A "BRACING" HISTORIC REMINDER: THIS IS YOUR GOVERNMENT
ON 2-MUCHSECRET MORALGOOBERGROUPTHINK: en.wikipedia.org/wiki/Operation_Northwoods
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Left to right) Spc. Ashley Lethrud-Adams, Pfc. Kleeman Avery and Sgt. Alexander Lecea, cyberspace operations specialists with the Expeditionary Cyber Support Detachment, 782nd Military Intelligence Battalion (Cyber) provide cyberspace operations support to a training rotation for the 3rd Brigade Combat Team, 1st Cavalry Division at the National Training Center at Fort Irwin, Calif., Jan. 13, 2019. (Photo by Steven Stover)
The "Image Preservation Project" is my personal commitment to convert photographs that I've taken on film over the years to digital images so they can outlive the normal deterioration and shelf life of the chemicals and film material. As digital images they remain in cyberspace forever. I encourage all serious photographers, professional or amateur, to spend some time doing the same with images shot on film that they wish to preserve. It would be a shame to have many well taken photographs lost to the world forever, especially since there is now software to solve this problem.
The Tower of London, is a historic castle on the north bank of the River Thames in central London, England. It lies within the London Borough of Tower Hamlets, separated from the eastern edge of the City of London by the open space known as Tower Hill. It was founded towards the end of 1066 as part of the Norman Conquest of England. The White Tower, which gives the entire castle its name, was built by William the Conqueror in 1078, and was a resented symbol of oppression, inflicted upon London by the new ruling elite. The castle was used as a prison since at least 1100, although that was not its primary purpose. A grand palace early in its history, it served as a royal residence. As a whole, the Tower is a complex of several buildings set within two concentric rings of defensive walls and a moat. There were several phases of expansion, mainly under Kings Richard the Lionheart, Henry III, and Edward I in the 12th and 13th centuries. The general layout established by the late 13th century remains despite later activity on the site.
The Tower of London has played a prominent role in English history. It was besieged several times and controlling it has been important to controlling the country. The Tower has served variously as an armoury, a treasury, a menagerie, the home of the Royal Mint, a public records office, and the home of the Crown Jewels of the United Kingdom. From the early 14th century until the reign of Charles II, a procession would be led from the Tower to Westminster Abbey on the coronation of a monarch. In the absence of the monarch, the Constable of the Tower is in charge of the castle. This was a powerful and trusted position in the medieval period. In the late 15th century the castle was the prison of the Princes in the Tower. Under the Tudors, the Tower became used less as a royal residence, and despite attempts to refortify and repair the castle its defences lagged behind developments to deal with artillery.
The peak period of the castle's use as a prison was the 16th and 17th centuries, when many figures had fallen into disgrace, such as Elizabeth I before she became queen, were held within its walls. This use has led to the phrase "sent to the Tower". Despite its enduring reputation as a place of torture and death, popularised by 16th-century religious propagandists and 19th-century writers, only seven people were executed within the Tower before the World Wars of the 20th century. Executions were more commonly held on the notorious Tower Hill to the north of the castle, with 112 occurring there over a 400-year period. In the latter half of the 19th century, institutions such as the Royal Mint moved out of the castle to other locations.
The Tower is said to be haunted. The ghost of Anne Boleyn, beheaded in 1536 for treason against Henry VIII, allegedly haunts the chapel of St Peter ad Vincula, where she is buried, and has been said to be walking around the White Tower carrying her head under her arm. Other ghosts include Henry VI, Lady Jane Grey, Margaret Pole, and the Princes in the Tower.
Today the Tower of London is one of the country's most popular tourist attractions. It is cared for by the charity Historic Royal Palaces and is protected as a World Heritage Site.
© Lawrence Goldman 2011, All Rights Reserved
This work may not be copied, reproduced, republished, edited, downloaded, displayed, modified, transmitted, licensed, transferred, sold, distributed or uploaded in any way without my prior written permission.
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
A close-up on an abstract design of a display, which is warning about a cyber attack. Multiple rows of hexadecimal code are interrupted by red glowing warnings and single character exclamation marks. The image can represent a variety of threats in the digital world: data theft, data leak, security breach, intrusion, etc...
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?
The interfaces that lead us into cyberspace prove that one cannot detach technology from desire. Digital technologies promise to transcend familiar reality and to connect us to the paradise that reality has taken from us. Down with the detours and delays of reality: let us have instant gratification! What we cannot have in reality, we can have via the fantasy screen. As a “consensual hallucination” cyberspace would be the utopic, new ideal world.
Interface Fantasy: A Lananian Cyborg Ontology – Andre Nusselder
In the virtual world of Second Life, where status is often accrued by having the best collection of sexually appealing avatars, desire and its ultimate physical endpoint, sex (or in this case cybersex), prevails. Cybersex is “more than role play it is the creation of a shared fantasy.” Avatars are hollow – avatars are pure, avatars are clean, avatars have no orifices. They do not leak, shit, sweat, rot – there is no inconvenience to their bodies. And if an avatar has no orifices then sex in Second Life is safer than in real life – the user is “freed from the burden of the body.” Many criticisms have been levelled at Second Life for its high number of sex, porn and exotic dance Sims. Contemporary art critic and curator Domenico Quaranta said of in world existence, “life revolves around the banal repetition of real-life rituals (having sex, going dancing, and attending parties, openings and conferences) and the same principles: private property, wealth and consumption.” As the promotional video for dedicated cybersex virtual world “The Red Light Center” attests, “Be who you want to be…without the hassle”. Cybersex or ‘getting off online’, in Second Life is a form of immersive role play – a mixed reality happening in that it more often than not, one could imagine, elicits physical action in its users offline.
Whilst filming the “sex-scene” for this work my mind flickered between the ridiculousness of two digital bodies’ glitching against each other and the surreal feeling that behind that bunch of pixels a real person is operating and text chatting or, somewhat disturbingly, perhaps even masturbating. In the end I created two avatars – one my own and one an idealised male – and operated them both simultaneously using two computers to create the desired film output for projection. It was quite fitting as in the end, playing dolls, are we not just virtually fucking ourselves anyway? Can we really create intimacy in these new manufactured spaces?