View allAll Photos Tagged CryEngine

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

3840X1894 Downsampling

Nvidia custom resolution

Custom FOV

Maximum Immersion Mod

Crysis “HD Textures Pack 2018”

POM + AF

Reshade 3

Cropped and resampled on GIMP

This one is much more detailed than the last image as it was just a screen capture. This one uses the e_screenshot command, so the lovely light rays and fog are not visible which is a shame.

5K Real-time untouched capture

CryEngine

Centered white dot from non-disabled Ui (sorry)

100% in-editor shot.

 

The only post processing was the focus blur added to the foreground and some vignetting.

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Console commands

a beautifully detailed painting of a futuristic space city at dawn, by Roberto Aizenberg, Zdzisław Beksiński, Thomas Kinkade, Peter Gric and Dan Mumford

 

"futuristic space city at dawn" - weight: 1

 

"Star Wars" - weight: 0.8

 

"Disney" - weight: 0.5

 

"Pixar" - weight: 1

 

"geometric, parallax" - weight: 0.3

 

"Hyper detailed digital matte painting, concept art, hyperrealism, Cinema 4D, 8k resolution, 64 megapixels, coherent, CGSociety, ZBrush Central, behance HD, hypermaximalist, a masterpiece, 4K" - weight: 0.6

 

"cel-shaded, particles" - weight: 0.2

 

"film noir, neon, beautiful, deep colors, bright, amazing, gorgeous, wonderful, psychedelic" - weight: 0.1

 

"cosmic, magic, spells, sparks, by Stephan Martiniere, Gustave Doré and Alexander Fedosav" - weight: 0.5

 

"AppGameKit, Art of Illusion, Artrift, CryEngine, finalRender, Flickr, IMAX, Polycount, r/Art, rendered in Blender, shadow depth, Sketchfab, Sketchlab, Substance Designer, VRay, Unreal Engine" - weight: 0.5

 

"Masterpiece" - weight: 0.3

 

"Atmosphere" - weight: 0.1

 

"dark" - weight: 0.4

 

"faces, hair, human, skin, eyes, people, colourful" - weight: 0.7

How the hell do developers find the energy to do cutscenes in games? It's probably the most awkward, clumsy, frustrating thing I've dealt with so far--even with the best of tools at my fingertips.

Those hills look a bit different with trees on them!

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Both sides of the huge fold out illustrations in the book 'Dinosaurs A Fold-Out Book' by Rand McNally.

 

It's believed the illustrations, by Steve Kirk, are the inspiration for the dinosaur textures in Trespasser.

 

A quick glance is all it takes to see its a pretty sound theory, as the dinosaurs look pretty much identical.

 

It took me a while to find a seller that would ship to Australia, but the search was worth it.

Wheres the colour?! I know its not pretty, but it gives you an idea of what things will look like with the office windows open.

Taken just above the start of Industrial Jungle (level 3).

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

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