View allAll Photos Tagged CryEngine

-Nvidia DSR = 6880x2880 (5K 21:9)

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a beautifully detailed painting of a futuristic space city at dawn, by Roberto Aizenberg, Zdzisław Beksiński, Thomas Kinkade, Peter Gric and Dan Mumford

 

"futuristic space city at dawn" - weight: 1

 

"Star Wars" - weight: 0.8

 

"Disney" - weight: 0.5

 

"Pixar" - weight: 1

 

"geometric, parallax" - weight: 0.3

 

"Hyper detailed digital matte painting, concept art, hyperrealism, Cinema 4D, 8k resolution, 64 megapixels, coherent, CGSociety, ZBrush Central, behance HD, hypermaximalist, a masterpiece, 4K" - weight: 0.6

 

"cel-shaded, particles" - weight: 0.2

 

"film noir, neon, beautiful, deep colors, bright, amazing, gorgeous, wonderful, psychedelic" - weight: 0.1

 

"cosmic, magic, spells, sparks, by Stephan Martiniere, Gustave Doré and Alexander Fedosav" - weight: 0.5

 

"AppGameKit, Art of Illusion, Artrift, CryEngine, finalRender, Flickr, IMAX, Polycount, r/Art, rendered in Blender, shadow depth, Sketchfab, Sketchlab, Substance Designer, VRay, Unreal Engine" - weight: 0.5

 

"Masterpiece" - weight: 0.3

 

"Atmosphere" - weight: 0.1

 

"dark" - weight: 0.4

 

"faces, hair, human, skin, eyes, people, colourful" - weight: 0.7

How the hell do developers find the energy to do cutscenes in games? It's probably the most awkward, clumsy, frustrating thing I've dealt with so far--even with the best of tools at my fingertips.

Those hills look a bit different with trees on them!

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Both sides of the huge fold out illustrations in the book 'Dinosaurs A Fold-Out Book' by Rand McNally.

 

It's believed the illustrations, by Steve Kirk, are the inspiration for the dinosaur textures in Trespasser.

 

A quick glance is all it takes to see its a pretty sound theory, as the dinosaurs look pretty much identical.

 

It took me a while to find a seller that would ship to Australia, but the search was worth it.

Wheres the colour?! I know its not pretty, but it gives you an idea of what things will look like with the office windows open.

Taken just above the start of Industrial Jungle (level 3).

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Uros Begovic has reworked his classic Trespasser comic cover.

From this perspective you can see down a lot of different valleys all at once. Even the trees on Mt Crick are still visible from here.

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