View allAll Photos Tagged CryEngine
a beautifully detailed painting of a futuristic space city at dawn, by Roberto Aizenberg, Zdzisław Beksiński, Thomas Kinkade, Peter Gric and Dan Mumford
"futuristic space city at dawn" - weight: 1
"Star Wars" - weight: 0.8
"Disney" - weight: 0.5
"Pixar" - weight: 1
"geometric, parallax" - weight: 0.3
"Hyper detailed digital matte painting, concept art, hyperrealism, Cinema 4D, 8k resolution, 64 megapixels, coherent, CGSociety, ZBrush Central, behance HD, hypermaximalist, a masterpiece, 4K" - weight: 0.6
"cel-shaded, particles" - weight: 0.2
"film noir, neon, beautiful, deep colors, bright, amazing, gorgeous, wonderful, psychedelic" - weight: 0.1
"cosmic, magic, spells, sparks, by Stephan Martiniere, Gustave Doré and Alexander Fedosav" - weight: 0.5
"AppGameKit, Art of Illusion, Artrift, CryEngine, finalRender, Flickr, IMAX, Polycount, r/Art, rendered in Blender, shadow depth, Sketchfab, Sketchlab, Substance Designer, VRay, Unreal Engine" - weight: 0.5
"Masterpiece" - weight: 0.3
"Atmosphere" - weight: 0.1
"dark" - weight: 0.4
"faces, hair, human, skin, eyes, people, colourful" - weight: 0.7
How the hell do developers find the energy to do cutscenes in games? It's probably the most awkward, clumsy, frustrating thing I've dealt with so far--even with the best of tools at my fingertips.
Both sides of the huge fold out illustrations in the book 'Dinosaurs A Fold-Out Book' by Rand McNally.
It's believed the illustrations, by Steve Kirk, are the inspiration for the dinosaur textures in Trespasser.
A quick glance is all it takes to see its a pretty sound theory, as the dinosaurs look pretty much identical.
It took me a while to find a seller that would ship to Australia, but the search was worth it.
Wheres the colour?! I know its not pretty, but it gives you an idea of what things will look like with the office windows open.