View allAll Photos Tagged CryEngine

Screenshot of the beauty of Prey (2017).

 

Tools used: Otis_Inf 's Camera/Hud Tool, Lightroom color correction custom preset.

 

Screenshot of the beauty of Prey (2017).

 

Tools used: Otis_Inf 's Camera/Hud Tool, Lightroom color correction custom preset.

1440p rendering ,CryEngine 3 SDK, HD Texture Pack , DX11, PixieGirl4 Settings, 4x MSAA.

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Console commands

"Crysis 3"

 

-4K DSR

-FXAA + SMAA

-ReShade Beta + MasterEffect ReBorn

Screenshot of the beauty of Prey (2017).

 

Tools used: Otis_Inf 's Camera/Hud Tool, Lightroom color correction custom preset.

 

* Homefront: The Revolution

* Otis&One3rd's,Freecamera,FoV,Timestop

* ReShade

* Nvidia Custom Resolution DeadEndThrills Guide

Screenshot of the beauty of Prey (2017).

 

Tools used: Otis_Inf 's Camera/Hud Tool, Lightroom color correction custom preset.

 

Continue testing the ENB-preset and listen to good music. This is neverending story, I'll never be satisfied with the result xD

 

I want CryEngine or Unigine ENB for Skyrim xD

 

So let it be written

So let it be done... xD

 

Sad but True O_o

Screenshot of the beauty of Prey (2017).

 

Tools used: Otis_Inf 's Camera/Hud Tool, Lightroom color correction custom preset.

Everybody's Gone to the Rapture, 5k / ReShade / CT by Cielos

Screenshot of the beauty of Prey (2017).

 

Tools used: Otis_Inf 's Camera/Hud Tool, Lightroom color correction custom preset.

 

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ArtStation

Everybody's Gone to the Rapture, 5k / ReShade / CT by Cielos

Screenshot of the beauty of Prey (2017).

 

Tools used: Otis_Inf 's Camera/Hud Tool, Lightroom color correction custom preset.

Screenshot of the beauty of Prey (2017).

 

Tools used: Otis_Inf 's Camera/Hud Tool, Lightroom color correction custom preset.

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Nvidia custom resolution

Custom FOV

Maximum Immersion Mod

Crysis “HD Textures Pack 2018”

POM + AF

Reshade 3

ICE

Cropped and resampled on GIMP

Image rendered @33 megapixels (custom DSR)

Injectable camera tools by Otis_Inf (game version rolled back to 1.0.4)

Real Lights plus Ultra Graphics Mod by jmx777

Reshade 3.4.1

Cropped and resampled on GIMP

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

Screenshot of the beauty of Prey (2017).

 

Tools used: Otis_Inf 's Camera/Hud Tool, Lightroom color correction custom preset.

1080p - 8x MSAA

PS color + contrast adjustment.

Given how ubiquitous this poster seems, it's a good thing the art fits the mood perfectly.

"a beautifully detailed painting of a futuristic space city at dawn, by Roberto Aizenberg, Zdzisław Beksiński, Thomas Kinkade, Peter Gric and Dan Mumford" - weight: 1

 

"futuristic space city at dawn" - weight: 1

 

"Star Wars" - weight: 1

 

"Star Wars" - weight: 1

 

"Pixar Disney" - weight: 1

 

"geometric, parallax" - weight: 0.5

 

"Hyper detailed digital matte painting, concept art, hyperrealism, Cinema 4D, 8k resolution, 64 megapixels, coherent, CGSociety, ZBrush Central, behance HD, hypermaximalist, a masterpiece," - weight: 0.8

 

"film noir, neon, beautiful, deep colors, bright, amazing, gorgeous, wonderful" - weight: 1

 

"cosmic, magic, spells, sparks, by Stephan Martiniere, Gustave Doré and Alexander Fedosav" - weight: 0.6

 

"AppGameKit, Art of Illusion, Artrift, CryEngine, finalRender, Flickr, IMAX, Polycount, r/Art, rendered in Blender, shadow depth, Sketchfab, Sketchlab, Substance Designer, VRay, Unreal Engine" - weight: 0.5

 

"faces, hair, human, skin, eyes, people, colourful" - weight: 0.8

5K Real-time untouched capture

CryEngine

Centered white dot from non-disabled Ui (sorry)

1440p rendering ,CryEngine 3 SDK, HD Texture Pack , DX11, PixieGirl4 Settings, 4x MSAA.

-Nvidia DSR = 6880x2880 (5K 21:9)

-SweetFx

-Camera Tools by Frans Bouma

3840X1894 Downsampling

Nvidia custom resolution

Custom FOV

Maximum Immersion Mod

Crysis “HD Textures Pack 2018”

POM + AF

Reshade 3

Cropped and resampled on GIMP

This one is much more detailed than the last image as it was just a screen capture. This one uses the e_screenshot command, so the lovely light rays and fog are not visible which is a shame.

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