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N588NB Polikarpov CSS-13 C/n 0094 Preserved
In the restoration Sheds.
Not seen this motif since 2009, when it was Re-Registered to G-BSSY.
A National Historic Site, this survey vessel built in 1913 helped map much of the east coast of Canada, as well as the Arctic, and Hudson's Bay. It served in the Canadian Navy in both WWI and WWII, and is the only remaining Canadian ship to have done so.
INDIO, CA UNITED STATES - APRIL 17: (L to R) Lovefoxxx of CSS is photographed on April 17, 2011 at Coachella in Indio, CA (Photo by Wendy Redfern/Redferns)
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Suisse |
Suisse | Issalet La randonnée du jour est modeste et permet de découvrir des lieux autour des Paccots, un peu oublié (ça existe). L’idée est de voir les lacs d’Issalet Les Paccots Le départ se fait depuis le grand parking des Paccots aux Vérollys. Après le dernier téléski, un sentier pour raquettes qui longe puis […]
André Lhuillier, CSS PhD student. André’s talk entitled “Why Little Samson Didn’t Defeat The Hedgehog: A Story Of Social Influence And The Relevance Of Distribution For Successful Information Goods"
Abstract: In 1992 during one of the fiercest battles of the so called ‘console wars’, a modest game was released in the mist of the industry frenzy. Although ‘Little Samson’ is recognized by those who know it as a great game, it remains unknown for most of the consumers today. On the other side of the battlefield, Sega’s thriving Hedgehog was convincing everyone that they have seized their main competitor ‘Mario Kart’. Despite this momentary victory in consumer’s memory and affection, the real winner was not in the center of the industry’s attention. Having less media presence, the sequel of Super Mario Land for the Game Boy was the most purchased game with almost 200% units of what ‘Sonic 2’ sold. This kind of unpredictable and divergent behavior is a unique characteristic of information goods markets. In this presentation I survey the last 30 years of the video game sector and show its particular composition and evolution. Following De Vany’s approach to Hollywood movie industry I dwell into an analysis of this industry with special emphasis in consumer behavior. Re-visiting De Vany’s proposal I make a simple ABM approach to model and show how placement or distribution properties may induce long tail distributions. Following the relevance of information diffusion and the development of hype in this industry another model is presented. In this case the relevance of a consumer social system and its dynamics. After an analysis of the industry history, consumer’s social influence, sales and distribution/access is reviewed; I present several findings and propose a model to understand them. A final discussion will be opened with the presentation of data on Valve Company digital platform Steam.
Landscapey shot of Lovefoxx. Mmm blue and red
Cansei de ser sexy live at Koko, mm corperate xbox360 show ftw.
About Colin Walcott | Collin Walcott | Colin resides in Toronto, Canada - His occupation is a User Experience Designer (UX/UI) for Applications and Devices supported on Web and Multiple Mobile Platforms. Skill set covers front end issues with design, wireframe Application screens & flows, generate HTML, CSS, animation, workflows, navigation, icons and creative for applied use. Colin's extracurricular interests exist in Post production for Video, audio editing and mastering tracks, Photography, 2D/3D and Music (trombone). View Colin Walcott's professional profile on LinkedIn - collin Collin+Walcott Colin+Walcott
@ XOYO, 23rd August
The light was terrible for photos and I only had my compact. And that's my excuse :p @ XOYO, 23rd August
The light was terrible for photos and I only had my compact. And that's my excuse :p
thanks a bunch card set... click over to the blog to see a little treat bag as well: justmeprints.blogspot.ca/2012/11/thanks-bunch-css-release...