View allAll Photos Tagged AugmentedReality

3D technology afternoon at Shirley Library. Photo taken Friday 29 April 2016.

 

File Reference: 2016-04-29-IMG_0196

  

From the collection of Christchurch City Libraries

Virtual Reality program at Eastern Iowa Community Colleges. www.eicc.edu/eon

Photos by Kelly Samardak for Just An Online Minute

 

Visible photo credit required if reposting.

The HoloLens may be positioned as an entertainment and gaming device, but Microsoft is looking at a broader set of applications for its headset. The Redmond giant announced yesterday that it would be awarding a total of $500,000 in grants to five universities in the U.S. for coming up with...

 

www.ms-hololens.com/startup-object-theory-wants-to-make-a...

Cock Face and my Mii go fly across my laptop keyboard

Luca Tremolada de IlSole24Ore/Nova24- Moderatore dell'incontro IAR Business

 

Tavola Rotonda: "I fattori chiave e i trend nelle tecnologie digitali, che cambieranno il nostro modo di interagire con le persone e l'ambiente circostante"

Wdrożenie autorskiej technologii Augmented Reality do aplikacji karuzeli smaków Dilmah.

Event: Meet the Media Guru | Keiichi Matsuda

Date: 14/10/2014

Venue: Mediateca Santa Teresa - Milan, Italy

 

www.meetthemediaguru.org

 

Twitter: @mmguru / #mmgMatsuda

 

Photo by Stefano Bossi

Finalizado TEDxGranViaSalon ¿Nueva? Realidad, los asistentes a la jornada conversan entre sí y con José Luis Navarro Salinas (ponente y moderador), al fondo

what you see using 3ds augmented reality cards. there's a really fun shoot the target game too.

T(ether) is a novel spatially aware display that supports intuitive interaction with volumetric data. The display acts as a window affording users a perspective view of three- dimensional data through tracking of head position and orientation. T(ether) creates a 1:1 mapping between real and virtual coordinate space allowing immersive exploration of the joint domain. Our system creates a shared workspace in which co-located or remote users can collaborate in both the real and virtual worlds. The system allows input through capacitive touch on the display and a motion-tracked glove. When placed behind the display, the user’s hand extends into the virtual world, enabling the user to interact with objects directly.

 

Watch this video on Vimeo. Video created by Matthew Blackshaw.

Peter Noever, former director of Museum of Applied Arts Vienna, who held the opening speech & showed numerous STATION ROSE art projects in the museum since 1989.

 

d*a s´ sotto

Vienna November 2019 - January 2020

Vienna Art Week 2019

 

foto by Milli Kaufmann

Finalizado TEDxGranViaSalon ¿Nueva? Realidad, los asistentes a la jornada conversan entre sí y con José Luis Navarro Salinas (ponente y moderador), al fondo y Javier Villarrubia (organizador de TEDxGranVia, a la derecha)

A scene we later re-shot for Defiant Dimension - The troops finding out they're being invaded. Public Voting closes Friday so appreciate any support/votes auggies.awexr.com/entry/vote/DKErXWvE/ZGOoBMrG?search=2e8...

Photos by Kelly Samardak for Just An Online Minute

 

Visible photo credit required if reposting.

Chris Manzione speaking at NextFab Studio about Virtual Public Art Project (VPAP)

September 1, 2010

Voice is a form of input on HoloLens. Once you’ve targeted a hologram with your gaze, you can interact with that hologram by giving a voice command.

This is a Holographic Academycourse composed of 6 chapters that walks you through a complete project that introduces core Windows...

 

www.ms-hololens.com/hololens-tutorials-voice-input/

The PlugXR Creator helps you build immersive AR experiences on market-leading SDKs like Vuforia, ARKit, and ARCore. You can now create a new white-label app of your own (on Android, iOS, or both), integrate it into your existing app, or the PlugXR app (on Android, iOS, or both), or on WebAR (browser-based cloud experiences). Your app can contain Marker-based AR (image tracking), Markerless AR (surface tracking), or WebAR (browser-based cloud application) experiences.

 

#PlugXR​ #NoCoding​ #Webar​ #AugmentedReality​ #ARexperience​ #Android​ #IOS​ #Vuforia​ #ARKit​ #ARCore​ #ardevelopment

 

●Website: www.plugxr.com/​

● Facebook: www.facebook.com/PlugXRinc/​

● Linkedin: www.linkedin.com/company/plugxr​

● Twitter: twitter.com/PlugXR​

DramaTech - Preview performance of "The Safety Show."

Virtual Reality program at Eastern Iowa Community Colleges. www.eicc.edu/eon

This tutorial provides some details on how the Microsoft HoloLens works. This video looks at how humans we integrate sound into our lives and how you can take advantage of our aural senses to enhance the mixed reality worlds you create on the Windows Holographic Platform.

Using Spatial Sound in...

 

www.ms-hololens.com/hololens-tutorials-spatial-sound-holo...

Estado Lateral Media Lab presenta un nuevo proyecto basado en la experimentación audiovisual en vivo.

 

El colectivo artístico formado por i2off.org+r3nder.net junto a DJ Rol3x comienza a exhibir una novedosa producción propia en formato de show experimental.

 

POS, Project Open Sound es un show de laboratorio. Con el solo diseño de su estructura, el resto consiste en la puesta en escena de aplicaciones y herramientas que ellos mismos desarrollan e investigan.

 

Abren su laboratorio en formato de performance audiovisual improvisando y manipulando al mismo tiempo imágenes y audio mediante diversas técnicas, convirtiendo cada presentación en una sesión de características imposibles de repetir.

 

Un despliegue de artillería tecnológica a prueba en tiempo real que logra conjugar los aspectos visual y musical, generando un show multimedia de fuerte contenido artístico y técnico.

 

Eng:

Estado Lateral Media Lab presents a new project based on the audio-visual live experimentation.

 

The artistic group formed for i2off.org+r3nder.net together with DJ Rol3x begins to exhibit a new production in format of experimental show.

 

Project Open Sound is a laboratory show. With the alone design of his structure, the rest consists of the putting of scene of applications and tools that they themselves develop and investigate.

 

They open his laboratory in format of audio-visual performance improvising and manipulating at the same time images and audio by means of diverse skills, turning every presentation into a session of characteristics impossible to repeat.

 

An unfolding of technological artillery to proof in real time that manages to bring together the aspects visually and musically, generating a show multimedia of contained artistic and technical fort.

"Work Smarter with VR"

 

Take your training to the next level with AR/VR/AI-based content modules by DevDen. We build 360-degree virtual reality content to bring immersive learning experiences to the workplace.

 

Learners can use VR to learn and practice their skills and experience realistic scenarios without risking their lives in the real world. VR creates an environment that is either fully simulated or uses pre-recorded video.

A Sony Electronics employee demonstrates the company's new augmented reality glasses developed for both consumer and enterprise applications. Content will be provided by third parties.

Finalizado TEDxGranViaSalon ¿Nueva? Realidad, los asistentes a la jornada conversan entre sí y con José Luis Navarro Salinas (ponente y moderador), al fondo

Teaching my Pencil Vs Camera concept at Beps International School in Brussels some months ago for 8 year old kids. facebook.com/BEPSInternationalSchool

 

If you are a school or a teacher, learn how the Pencil Vs Camera can help students sparking their creativity, honing their drawing and photography abilities, inspiring them to explore innovative technologies such as augmented reality, and motivating them to develop different forms of creative communication.

benheine.com/pencil-vs-camera-in-schools/

 

Read the article: benheine.com/harnessing-creativity-in-education-the-power...

 

Buy the official Pencil Vs Camera Lesson Plan written by Ben Heine including drawing & photography theory and practical exercises but also games around drawing and creativity, methods and tutos for your students to master the Pencil Vs Camera concept using their own skills but also AI tools and augmented reality! 25 pages Lesson Plan, 25 hours of workshops: benheine.com/product/pencil-vs-camera-lesson-plan-in-engl...

 

#pencilvscamera #drawing #photography #benheine #artcourse #students #bepsschool #beps #brussels

 

#PencilVsCamera #ArtEducation #CreativityInEducation #DrawingAndPhotography #BenHeine #ArtWorkshops #CreativeCommunication #AugmentedReality #EducationalTechnology #TeachingArt #InspiringStudents #BEPSInternationalSchool #Brussels #ArtLessonPlan #InnovativeLearning #AIInArt #CreativeLearning #SchoolWorkshops

  

Carlo Cafarella di Colby

 

Tavola Rotonda: "I fattori chiave e i trend nelle tecnologie digitali, che cambieranno il nostro modo di interagire con le persone e l'ambiente circostante"

So much to learn at the 2018 Museums and the Web conference in Vancouver!

 

See yourself in the photo? Tag it!

 

Photo by Roz McNulty

Curating with #3Dmodels. We demonstrate the use of #AR #augmentedreality @falmouthartgallery with a #ww1 uniform from the digital collections @cornwallsregimentalmuseum to #CitizenCurators. More than just spinning it round on a screen

Virtual reality and augmented reality related image. Follow us on Facebook: www.facebook.com/vrreporter

Gaze is one form of input on HoloLens. It tells you where the user is looking in the world and helps you determine their intent. This video provides an overview of Gaze input and the concepts you need to learn to work with this form of input.

This is a Holographic Academy course composed of 6...

 

www.ms-hololens.com/hololens-tutorials-gaze-input/

I later re-watched the "augmented reality" Space Needle fireworks show broadcast by King 5 on my iPad, and took a bunch of fun screenshots.

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