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Bookmark shows, hear song previews, locate venues - Timbre is all about making the concert finding experience easier: www.timbreapp.com/
GEORGE KOTALIK - DIRECTOR MARKETING AND DIGITAL INNOVATION, PowerPOD INTERACTIVE, E-COMMERCE TECHNOLOGY, UX DESIGN, APP DESIGN,
TECHNOLOGY INTEGRATION, SOCIAL MARKETING, CONNECTIVITY,
George Robert Kotalik, Business Strategy, Brand Strategy, Marketing Campaign Development, Copy Writing, Graphic Design, Art Direction, Creative Direction, Product Design.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Mylights is a unique photo album/event app currently in development by MK-Ultra, the designers of the Story of You photo app. We worked with them last year to design the user interface for both the ipad and iphone versions of this successful app. They contacted us again for assistance with the user interface design of this new project, soon to be launched in the App store.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.