View allAll Photos Tagged AppDesign
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
As we are in the midst of a digital revolution, mobile app development trends 2021 have been at the forefront of it. As a result, designing the greatest mobile app becomes inevitable to beat your competitors. At this age, it is very rare to find a person without using a mobile phone. Mobile phones have become a vital part of our life. People are unaware of the right trend to follow in app development as the technology is changing rapidly.
Excited to know the mobile app development trends that are going to blast in 2021? Read our latest blog on top app development trends in 2021.
pixbitsolutions.com/blogs/mobile-app-development-trends
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Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
GEORGE KOTALIK - DIRECTOR MARKETING AND DIGITAL INNOVATION, PowerPOD INTERACTIVE, E-COMMERCE TECHNOLOGY, UX DESIGN, APP DESIGN,
TECHNOLOGY INTEGRATION, SOCIAL MARKETING, CONNECTIVITY,
George Robert Kotalik, Business Strategy, Brand Strategy, Marketing Campaign Development, Copy Writing, Graphic Design, Art Direction, Creative Direction, Product Design.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.
The home screen of the Visit Vancouver iPad application uses a set of highly visual icons as a starting point for those visiting the city, or planning a visit. From here, they can take a tour, find a place to eat, look at photos and videos, and more. Users with active internet connections can also access up-to-date weather information.
View full case study here.
Client: Learning Media inhouse prototyping for new product, presented to potential clients and shown at the Frankfurt Book Fair.
Audience: Students Y7-9 and teachers.
Purpose: To work either as a purely digital resource or as a blended media resource alongside print material.
Designed to facilitate learning, to digitally introduced or expand on new learning concepts, to get the students to question and learn through exploring.
The Antarctica app main features include a scientist interview, biological details of animals and birds found in Antarctica including their place in the foodweb and an experimental lab where the user can work on math related questions or explore and make predictions such as how the over fishing of krill might affect the foodweb.
Specs: Produced using Adobe Photoshop, Indesign and DPS for use on tablet.