View allAll Photos Tagged Algorithms
The Algorithm (métal progressif / electro, France), festival Prog Frog, 31 mars 2017, KIFF, Aarau (Suisse).
Photo: Stéphane Gallay, sous licence Creative Commons (CC-BY)
An algorithm, in computer science and mathematics, is a self-reliant gradual set of operations that is to be executed. There are algorithms that can efficiently perform data processing, automated reasoning, and calculations. It is a very effective method for calculating a function, which can be...
www.technowize.com/algorithm-surpasses-human-intuition-a-...
Algorithm - Alexander Rishaug & Marius Watz, Pixel, Aoki Takamasa, Senking
Performance
Alexander Rishaug & Marius Watz, Pixel, Aoki Takamasa, Senking
19 May 9pm-1am
Part of Lovebytes 2007
An experiment in pattern-making, using a geometric transform based on a space-filling curve to change the position, orientation and chirality of blocks of pixels. This is the seed image.
Shuffle technique that works for arbitrary bit lengths, and slowly increases in scale from the left to right.
From a suite of 128 transforms of a concentric circle pattern, following a space-filling curve (Hilbert curve).
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
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The Algorithm (synthwave, France) en concert aux Docks de Lausanne, le 9 octobre 2019.
Photo: Stéphane Gallay, sous licence Creative Commons (CC-BY)
3:00 pm - 3:50 pm
Koch Tent
Seth Berkley, Lizzie Dorfman, Jay Komarneni
Moderator: Alan Weil
Property of the Aspen Institute / Photo Credit: Riccardo Savi
Trax (1997/2010)
Douglas Edric Stanley
Trax est un jeu d'écriture musicale combinatoire. S'inspirant à la fois du modélisme ferroviaire et de la composition minimaliste des années 60, Trax propose un espace de construction ludique où le joueur compose des réseaux de pistes bifurquantes qui forment au final un enchevêtrement simple mais complexe de potentiel musicale. En plaçant ensuite des notes, des trains et des sémaphores, une modulation mélodique émerge, que l'on peut qualifier plus généralement de musique algorithmique.
Trax sera présenté au festival Gamerz sous la forme d'un prototype jouable sur iPad.
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Trax is a combinatorial sound toy. Mixing model railroads and 1960's minimalist composition, Trax allows players to build up circular networks of bifurcating rails that branch out into both simple and complex combinations of musical possibility. By placing notes, “tranes”, and semaphores into this ludic rail yard, a modular melody emerges, otherwise known as algorithmic music.
Trax will be exhibited at the Festival Gamerz as a playable prototype for iPad.
曲線補間。
青の点が、mouse move event により取得された点。
緑の点は青の点を元に内挿を行った点。point[4] をサンプリングし、それらの点を通る三次曲線を連立方程式により求め、point[1] -> point[2] を引く。 図では30点を内挿。
x座標の補間曲線関数x=f(t) とy座標の補間曲線関数 y=f(t) を独立で求めているので、一度の補間でcvSolve() が二回呼び出される。 この方法は、筆圧レベルの補間を導入する場合にも z=f(t) を追加するだけで容易に対応可能である。連立方程式の解はOpenCVが提供するcvSolve()を用いて算出されている。
ポインタを激しく動かしても Intel Celeron CPU 2.80GHz を最大で60%程度しか消費せず、実用的な速度を維持している。この値は補間を行わない場合と殆ど変わらない。これは、X11環境下では描画のコストの方が圧倒的に大きいためであると推測される。