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The Algorithm (synthwave, France) en concert aux Docks de Lausanne, le 9 octobre 2019.
Photo: Stéphane Gallay, sous licence Creative Commons (CC-BY)
Pour éclairer ces questions, France Stratégie organise avec l’EHESS et Inria un cycle de débats mensuels Mutations technologiques, mutations sociales. La séance « Algorithmes, libertés et responsabilités », a été introduite par Daniel Le Métayer, directeur de recherche Inria, et Antoinette Rouvroy, chercheuse qualifiée du FNRS au Centre de recherche en information, droit et société (CRIDS), à l’Université de Namur.
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Algorithm - Alexander Rishaug & Marius Watz, Pixel, Aoki Takamasa, Senking
Performance
Alexander Rishaug & Marius Watz, Pixel, Aoki Takamasa, Senking
19 May 9pm-1am
Part of Lovebytes 2007
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
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algorithmic drawing, umber ink on old watercolor paper
You make a mark. Then you make another mark that responds to the first mark. You make a third mark that responds to the previous two, and you continue making marks that respond to the accumulation of marks. At some point you stop. This process is variously called drawing, or performance, or poetry, or music, or cooking, or magick, depending on what you mean by "mark" and just where you make it.
My entry for Flickr Bingo 4 - I25. Charles M. Hannum's algorithm for decoding a Content Scrambling System (CSS) DVD file.
I decided to try out neural nets and genetic algorithms at once to see whether I could get them to work.
A genetic algorithm has a system somewhat inspired by our own DNA. You construct a chromosome of values, then you have some function to interpret the values and get an answer, and a fitness function to measure how correct the answer is. You have the chromosomes reproduce by combining according to some rules for the next iteration (giving preference to ones that did better in the last iteration, etc) and with some chance of mutation, and so forth. Over bunches of iterations, successful chromosomes take over.
Neural nets are inspired by the way neurons in our brains work. Each neuron has a bunch of inputs and weights tied to each input, and a bias value... And the neuron fires or not based on the sum of the inputs times their weights minus the bias. You can change neurons from on-off to a smoother response via a sigmoid function.
I made a simple game where red balls are trying to eat stationary blue balls. The neural net controls the acceleration of the red balls based on current velocity and the location of the nearest ball. The chromosomes contains the weights and bias values for the neural net. Early on, the chromosomes are random gibberish so the balls would often just fly off in a certain direction. After a while, they started adjusting their path to hit the blue balls. After 1500 iterations they all exhibited fairly complex and much more successful behaviors despite the very simple neural net.
I assumed it'd figure out to aim for the closet blue ball but that's not what happened. The strategy that took over consisted of getting up to top speed, totally ignoring the direction of the nearest ball until it happens to get really close. Then it'd swerve sharply and pick it up. I had wraparound on, so balls leaving the left side show up on the right, etc. so that helps the strategy. I'm going to turn off wraparound so they can drive themselves into a corner uselessly and see if it evolves the strategy I expected.
Repeated application of the Baker's algorithm (stretch, fold, turn, repeat) leads to some colorful artifacts.