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A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.
See more at rndsd.com/drift/
Experimentations with Sean Wood and Louis Commère of the Neurocomputational and Intelligent Signal Processing (NECOTIS) research group during an interdiciplinairy art, science and technologies research residency in 2015. The residency program is a collaboration between the Sporobole art center and Université de Sherbrooke.
The granular sampling system analyses and maps audio features such as the amplitude, balance, pitch, spectrum, frequencies, harmonics and percussiveness of sounds. Using a random walker algorithm, it generates endless compositions based on the relationships between the sound samples transposed in reconfigurable point clouds.
www.francois-quevillon.com/html/en/node/303
Expérimentations avec Sean Wood et Louis Commère du groupe NECOTIS (Neurosciences Computationnelles et Traitement Intelligent des Signaux ) dans le cadre d'une résidence de recherche en arts, sciences et technologies. Le programme de résidence est une collaboration entre le centre en art actuel Sporobole et l’Université de Sherbrooke.
Le système d'échantillonnage granulaire procède à l'analyse de caractéristiques sonores et à leur visualisation dans un espace à multiples dimensions. Le logiciel examine des paramètres tels que l'amplitude, l'équilibre, la hauteur, le spectre, les fréquences, les harmoniques, les passages à zéro et l'aspect percussif du son. En utilisant un algorithme de marche aléatoire (random walker), il génère ensuite des pièces infinies selon les relations entre les échantillons sonores transposés dans un nuage de points dont la structure est reconfigurable.
Lovebytes 2007: Algorithm event at Site Gallery, with Senking, Aoki Takamasa, Pixel and Alexander Rishaug / Marius Watz.
Better pictures at Lovebytes.
Permutated connections and influence for the Viterbi algorithm. Diagram automatically shaped by omnigraffle.
By (author) Thomas H. Cormen, By (author) Charles E. Leiserson, By (author) Ronald L. Rivest, By (author) Clifford Stein.
MIT Press, Paperback 1312 pages.
A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.
See more at rndsd.com/drift/
Eric Schurenberg (Amplify Publishing Group), Angelika Sharygina (Techfugees), Michael Richards (U.S. Chamber of Commerce), Sean O hEigeartaigh (AI: Futures and Responsibility Programme)
Permutated connections and influence for the Viterbi algorithm. Diagram automatically shaped by omnigraffle.
Permutated connections and influence for the Viterbi algorithm. Diagram automatically shaped by omnigraffle.
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
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Permutated connections and influence for the Viterbi algorithm. Diagram automatically shaped by omnigraffle.
Our son Adam Florin gave a fascinating talk about generative music at Algorithmic Art Assembly, hosted by Gray Area Art + Technology. He started with a quick demo of Patter, his music composition software, then took us on an illuminating journey through the many people and ideas which inspired him to create his cool freeform generative sequencer.
Brian Eno, who coined the phrase “generative music”, recently likened it to gardening -- but the material practice is just as much rooted in centuries of formal aesthetics, predictive statistics and industrial automation. How can we negotiate the tension between organic and and the mechanical in the algorithmic arts?
Adam has created some amazing digital tools and art exhibits in that space. It was great to hear what he's learned in this fascinating field, exploring the intersection of human and machine creativity. And to top it off, he gave this talk on his birthday, which was the best present of all!
Watch video highlights:
View more photos:
www.flickr.com/photos/fabola/albums/72157677379327027
Learn about Patter:
adamflorin.work/projects/patter/
Learn about Algorithmic Arts:
#AlgorithmicArtAssembly #GrayArea
A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.
See more at rndsd.com/drift/
A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.
See more at rndsd.com/drift/
Scott Hartley, Author and Venture Capitalist, gives his presentation during the New Economy Talk: Why the Liberal Arts Matter in an Algorithmic World on Thursday, October 12, during the 2017 IMF/World Bank Annual Meetings in Washington, D.C. Ryan Rayburn/IMF Photo
Moderator Ana Rold, Publisher and CEO of Diplomatic Courier introduces Scott Hartley, Author and Venture Capitalist, during the New Economy Talk: Why the Liberal Arts Matter in an Algorithmic World on Thursday, October 12, during the 2017 IMF/World Bank Annual Meetings in Washington, D.C. Ryan Rayburn/IMF Photo
Image created using particles obeying certain "gravitational" laws. Mostly variations on "accelerate toward/away from some particle unless some condition is met, in which case move toward/away from some other particle".
Made with processing (processing.org).
A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.
See more at rndsd.com/drift/