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A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.

 

See more at rndsd.com/drift/

Experimentations with Sean Wood and Louis Commère of the Neurocomputational and Intelligent Signal Processing (NECOTIS) research group during an interdiciplinairy art, science and technologies research residency in 2015. The residency program is a collaboration between the Sporobole art center and Université de Sherbrooke.

 

The granular sampling system analyses and maps audio features such as the amplitude, balance, pitch, spectrum, frequencies, harmonics and percussiveness of sounds. Using a random walker algorithm, it generates endless compositions based on the relationships between the sound samples transposed in reconfigurable point clouds.

 

www.francois-quevillon.com/html/en/node/303

  

Expérimentations avec Sean Wood et Louis Commère du groupe NECOTIS (Neurosciences Computationnelles et Traitement Intelligent des Signaux ) dans le cadre d'une résidence de recherche en arts, sciences et technologies. Le programme de résidence est une collaboration entre le centre en art actuel Sporobole et l’Université de Sherbrooke.

 

Le système d'échantillonnage granulaire procède à l'analyse de caractéristiques sonores et à leur visualisation dans un espace à multiples dimensions. Le logiciel examine des paramètres tels que l'amplitude, l'équilibre, la hauteur, le spectre, les fréquences, les harmoniques, les passages à zéro et l'aspect percussif du son. En utilisant un algorithme de marche aléatoire (random walker), il génère ensuite des pièces infinies selon les relations entre les échantillons sonores transposés dans un nuage de points dont la structure est reconfigurable.

 

www.francois-quevillon.com/html/node/302

Noam Dvir's beautiful graduation project

The Algorithm live at The Underworld, Camden, London, UK.

The Algorithm live at The Underworld, Camden, London, UK.

The Algorithm live at The Underworld, Camden, London, UK.

Image of the final model for the "Building Bridges Award"

Algorithmic composition. A zoomable image can be found here.

 

Algorithmic worlds

Blog

 

The Algorithm live at The Underworld, Camden, London, UK.

Lovebytes 2007: Algorithm event at Site Gallery, with Senking, Aoki Takamasa, Pixel and Alexander Rishaug / Marius Watz.

 

Better pictures at Lovebytes.

Permutated connections and influence for the Viterbi algorithm. Diagram automatically shaped by omnigraffle.

fa9442d12797c7ce0a7fb01f5de9865ae077002c

By (author) Thomas H. Cormen, By (author) Charles E. Leiserson, By (author) Ronald L. Rivest, By (author) Clifford Stein.

 

MIT Press, Paperback 1312 pages.

Algorithmic composition. A zoomable image can be found here.

 

Algorithmic worlds

Blog

A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.

 

See more at rndsd.com/drift/

The path tracing is a bit better now. Rendered at 77 samples.

Algorithms, lasers, rivets, cardboard.

Eric Schurenberg (Amplify Publishing Group), Angelika Sharygina (Techfugees), Michael Richards (U.S. Chamber of Commerce), Sean O hEigeartaigh (AI: Futures and Responsibility Programme)

The Algorithm live at The Underworld, Camden, London, UK.

Different color scheme, better arrangement, discs in random z order.

 

code

Graduation work in Saint-Petersburg State University

 

Ceramics, 2009

 

Height: 1,80 m

 

The Algorithm live at The Underworld, Camden, London, UK.

The Algorithm live at The Underworld, Camden, London, UK.

Permutated connections and influence for the Viterbi algorithm. Diagram automatically shaped by omnigraffle.

Iterative Algorithmic Plastic Sculpture: Fimo Fractals!

 

Read more about this project here

The Algorithm live at The Underworld, Camden, London, UK.

Image of the final model for the "Building Bridges Award"

Permutated connections and influence for the Viterbi algorithm. Diagram automatically shaped by omnigraffle.

Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.

 

Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.

 

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My websites:

www.asarstudios.com

www.wealthypioneers.com

 

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Permutated connections and influence for the Viterbi algorithm. Diagram automatically shaped by omnigraffle.

Our son Adam Florin gave a fascinating talk about generative music at Algorithmic Art Assembly, hosted by Gray Area Art + Technology. He started with a quick demo of Patter, his music composition software, then took us on an illuminating journey through the many people and ideas which inspired him to create his cool freeform generative sequencer.

 

Brian Eno, who coined the phrase “generative music”, recently likened it to gardening -- but the material practice is just as much rooted in centuries of formal aesthetics, predictive statistics and industrial automation. How can we negotiate the tension between organic and and the mechanical in the algorithmic arts?

 

Adam has created some amazing digital tools and art exhibits in that space. It was great to hear what he's learned in this fascinating field, exploring the intersection of human and machine creativity. And to top it off, he gave this talk on his birthday, which was the best present of all!

 

Watch video highlights:

vimeo.com/326245953

 

View more photos:

www.flickr.com/photos/fabola/albums/72157677379327027

 

Learn about Patter:

adamflorin.work/projects/patter/

 

Learn about Algorithmic Arts:

aaassembly.org

 

#AlgorithmicArtAssembly #GrayArea

MaxTime=1e5, indep=1e2, stepsizes=.2 33c7e729d11b60d5e23fabf9f562311a24a0e6f7

A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.

 

See more at rndsd.com/drift/

A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.

 

See more at rndsd.com/drift/

Scott Hartley, Author and Venture Capitalist, gives his presentation during the New Economy Talk: Why the Liberal Arts Matter in an Algorithmic World on Thursday, October 12, during the 2017 IMF/World Bank Annual Meetings in Washington, D.C. Ryan Rayburn/IMF Photo

Moderator Ana Rold, Publisher and CEO of Diplomatic Courier introduces Scott Hartley, Author and Venture Capitalist, during the New Economy Talk: Why the Liberal Arts Matter in an Algorithmic World on Thursday, October 12, during the 2017 IMF/World Bank Annual Meetings in Washington, D.C. Ryan Rayburn/IMF Photo

Output of a very old fortran program used to generate batimetry maps from points.

New acrylic models for the lighting design project I am working on with my colleague, Nate

Image created using particles obeying certain "gravitational" laws. Mostly variations on "accelerate toward/away from some particle unless some condition is met, in which case move toward/away from some other particle".

  

Made with processing (processing.org).

The Algorithm live at The Underworld, Camden, London, UK.

The Algorithm live at The Underworld, Camden, London, UK.

A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.

 

See more at rndsd.com/drift/

The Algorithm live at The Underworld, Camden, London, UK.

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