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I realized I haven't made a villian mech in a while, so here it is, the first of the Daeva, VOLTA
A mech built to control and generate incredible ammounts of electricity, it has a pair of massive generators on the "thighs", and it is distributed thru the back to the arms, where it can be used thru the fingers in 3 main ways, As an electric tri-blade, an electric shield, and an electric cannon, the arms are extra flexible since they are its main weapon.
It hovers most of the time, and carries a VOLTA spear that if stabed by it, causes Overcharges and usually is enough to stop any mech.
As always, fits a pilot, and it was an interesting build, so what do you think?
Construction happening all over the City today. Alfie's team are busy working on the train line.
Day 29 0f 30, September 2020
I have fix the narrow toe away and now it look more fit in overall design. Thank LuSim for the feedback. The hips area are redesign with double racket joint for more stability after a trial out with prototype torso. The mini figure stand along the leg show the perspective. The ideal height would be PG scale. Hopefully :)
Cherry Loft House MOC (still work in progress) is a contemporary summer house with a large sloping roof and sleeping loft.
My latest commision work mecha - Scara Therium "Rhino" ST 109 IAD. A two-legged walker who will target an enemy from a sneak attack especially in the desert warfare. Due to its low height its easy to avoid enemy detection. Comes with Led lights, two secondary hands, build in radar detection, Missles pods and a long blaster guns.
Blue Striped House (still work in progress) is a U-shaped house inspired by contemporary Scandinavian architecture Autumn. Blue, tan and grey stripes. Irregular windows. Clean furnishings.
Models, characters, dioramas, and other objects I created in 2025 for displays, challenges, and most often just for fun.
Finished version. This is part of a collaboration project where members are building chess pieces. I have created the knight figure for the medieval team (in white). This model demands a lot from those back legs. Each is mounted to a turn table to get that angle and then resting on a singe 45 degree angled stud. Clutch Power!!
Just got my first Vidiyo set. I got it because of the minifig, but some of the parts are really cool. This is how my futuristic Trabant was born.
We had a lot of those back in the day in Bulgaria. I had a friend who repainted his in pearl green metallic around 2002-2003, and the paint cost more than the car. Happy times :D
The house is a calm and silent place to call home. The livingroom is hovering above the still water of the swimming pool. The living area is divided into different floor levels. Kitchen and toilet are located on ground floor. Landing, livingroom, bedroom and bathroom can be found on next level. A combined music and reading corner is hosted on the highest level. A friend of mine told me that she imagined this house to be located in Italy. I think that Italy is a very good guess.
Meet Frank. He quit his job as a monster to follow his real passion - plastic surgery. Be like Frank.
It's been awhile since I did last updated my Jebat mecha design. Been busy with exercise, life and etc ;) So thank for being patience with me.
Let me present to you my latest head design for JEBAT! Hope you like my Mono-eyes design. I've managed to design the eye to tilt from left to right. It look menacing when it glance at angle direction.
Artsand House MOC is a flirt with brutalism. A modern home with art gallery, spa and large bedroom with a garden view. Quadrangular concrete house bodies meet organic nature. A dog is waiting for the owner to come home.
In August 2019 I displayed some of my houses at the Kloss på Kloss exhibition in Hässleholm, Sweden. A visitor asked me if I didn´t have any brutalist houses. I said no and explained that it probably would be too boring. It would be hard to create the dynamics needed to make a modern house MOC interesting. After the exhibition I started thinking and decided to give brutalism a chance. Not purist brutalism, but rather contemporary architecture flirting with brutalism...
Finished version. This is part of a collaboration project where members are building chess pieces. I have created the knight figure for the medieval team (in white). This model demands a lot from those back legs. Each is mounted to a turn table to get that angle and then resting on a singe 45 degree angled stud. Clutch Power!!
More picture of BLACK BOA “Borussia” MarkII BB4 Infantry Assault Division (E.M.P Type) holding a sniper gun blaster poses.
Will make a full specification of Borussia's armaments soon. Shield has been deleted due to it protection from E.M.P. which is sufficient - my point of view ;)
Just got my first Vidiyo set. I got it because of the minifig, but some of the parts are really cool. This is how my futuristic Trabant was born.
We had a lot of those back in the day in Bulgaria. I had a friend who repainted his in pearl green metallic around 2002-2003, and the paint cost more than the car. Happy times :D
These are some behind-the-scenes shots of the road scenery I built for the setting of my forthcoming LEGO Back to the Future. Across a folding table I've placed several green baseplates with a long road MOC on top. The road is built with S.N.O.T. = studs not on top, by using bricks and plates assembled sideways to create the flat road pattern with divider lines. The road is anchored on the baseplates by using modified bricks on the top and bottom in just the right areas, which allows the road to be held securely into place. Then the modified bricks are covered with brown and tank pieces along with foliage to create the appearance of the road's shoulder.
Also, I added small notches throughout the road to mimic potholes. I did this by often placing small 1x1 wedge bricks or 1x1 round bricks throughout the pattern. Why are there so many potholes in this road? Well, I'm from Pennsylvania originally, so naturally I had to combat home sickness somehow.
In my Back to the Future animation, I have dozens of shots of both wide angles and closeups of the DeLorean speeding down the road, and for each shot I'd flip the table around and slightly move the plants to create the illusion of different stretches of road, as opposed to constantly using the same landscape over and over again.
These are some behind-the-scenes shots of the road scenery I built for the setting of my forthcoming LEGO Back to the Future. Across a folding table I've placed several green baseplates with a long road MOC on top. The road is built with S.N.O.T. = studs not on top, by using bricks and plates assembled sideways to create the flat road pattern with divider lines. The road is anchored on the baseplates by using modified bricks on the top and bottom in just the right areas, which allows the road to be held securely into place. Then the modified bricks are covered with brown and tank pieces along with foliage to create the appearance of the road's shoulder.
Also, I added small notches throughout the road to mimic potholes. I did this by often placing small 1x1 wedge bricks or 1x1 round bricks throughout the pattern. Why are there so many potholes in this road? Well, I'm from Pennsylvania originally, so naturally I had to combat home sickness somehow.
In my Back to the Future animation, I have dozens of shots of both wide angles and closeups of the DeLorean speeding down the road, and for each shot I'd flip the table around and slightly move the plants to create the illusion of different stretches of road, as opposed to constantly using the same landscape over and over again.
What started as a facelift ended up becoming a brand new mech, retaining only the spirit and the trademark gothic slopes of the original Canticle.
I managed to fix the skirt design that able the leg to post with it bended knee. Managed to work on the arm and hand and I am pretty supposed cause the scale of this JE06 Jebat is huge! Look at the missing torso and the cockpit area. Almost a PG scale rate in GUNDAM term.
This is my first attempt at a Micropolis build, to be added to the collaborative at Brickfair Virginia this year. The building itself, despite its small size, is made of around 500 pieces (not including the base). The geometry is interesting, if you look at it all closely. The design was quite challenging. The hole in the base needed to place the building in, for example, is 19.5 plates square. That was more difficult to build than I imagined. There are three steps down from the road level, at a half plate each. Hope you enjoy.
The Ventral V-X2 Heavy Scout, designed and developed by Ventral Shipyards for Kellfarie Securities Bureau. This long range reconnaissance vessel was a vital component to the fledgling Bureau's mid-23rd-century fleet. Its long range warp nacelles and hyperbolic sleep chamber allows it's pilot to plot and explore the unknown regions of space.
The X2 was armed with twin missile salvos capable of delivering up to 8 concussion homing missiles. Plus, the vessel was equipped with a twin blaster cannon mounted to its bow.
It's scientific armament consist of an advanced subspace communication array and state-of-the-art sensory relay. A 15 cubic meter cargo bay allows the X2 to deliver emergency supplies to the far-reaching outpost or deploy beacons to monitor deep space.