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cell.

interior shapes.

 

celulas.

formas interiores

 

Large

niNteNdo 8bIt - Macro

Edited using the 8Bit Photo Lab app for Android on an Asus tablet. Original photograph at www.flickr.com/photos/stephenlamb/21685047529/in/photostr...

at /r/Retrobattelstations -- My 6502 tattoo, rendered on the screen of my enhanced Apple //e (so 65C02, here) in black & white Double-high Res mode (560x192 pixels, dithered). (Using IIGIF by Jason Harper)

 

Here is the image being rendered:

youtu.be/GrZqvVF1qtU

The Sputnik Boosters (Germany)@Microdisco Berlin 2007

by CF

I found a picture of this and decided to make it.... Some of the colors seem to be off, Pixie wasn't in a helping mood, apparently.

Thoughts?

Pastie: pastebin.com/raw.php?i=Ck6gVYwU

 

Ref: 24.media.tumblr.com/tumblr_mab4rosRLm1r413h3o1_400.jpg

Eugenetic Labyrinth 71-A326-001

NGC6888 (The Crescent Nebula) and it's surrounding nebulosity in Cygnus.

 

This is a 4-panel mosaic image taken with narrowband filters mapped with RGB to H-alpha, Oxygen-iii and Sulfur-ii respectively.

 

Each panel consists of between 6 and 12 exposures of 5 mins each, with O-iii and S-ii binned 2x2.

 

Due to inconsistent numbers of frames in the panels, there's some colour artefacts visible around joints and some bright stars.

 

Camera: QHY23 mono

Scope: Takahashi E130

Focal length: 430mm f/3.3 per frame

 

Taken over 2 nights on 9/10 May 2017 from Cumbria, UK.

Seven of eight.

Just Eevee now. :)

Thoughts?

Pastie: pastebin.com/raw.php?i=fSJgezvm

#yesterday #FlickrFriday

 

So, for the yesterday theme, i chose an old 8-bit nintendo as my representation of 'the past"

 

I should add that this nintendo, box, and games are NOT mine, but Melissa's

Five of Eight.

Was a bit busy earlier, so I couldn't do then.

Thoughts?

Pastie: pastebin.com/raw.php?i=zDeaGZQP

Four of eight.

Eh, I wasn't too fond of the color until I scaled it down.

Thoughts?

Pastie: pastebin.com/raw.php?i=HAPHPvpw

8bit experiment shot with Sony SLT a58

 

Philips MCU 8052AH-2 z rodiny MCS-51.

 

* Typ: MAB 8052AH-2 P Z078

*Rýchlosť: 24 MHz

* Prevedenie: DIP 40

* Napájanie: 5V

* Data: 8bit

*RAM: 256 Bytes

* ROM: 8192 Bytes (8kB)

* Časovače: 2

* Porty: 4× 8

* CPUinfo

* Vhodné pre účely:

* obravy embedded zariadení

* domáceprojekty

* výukové účely

* technicky orientované múzeá, archívy avýstavy

BB Elmix

Real time clock added to the 6502 breadboard computer. Runs over my own bitbanging 6502 assembly SPI code

Block and smash. Block and smash. Block and smash.

Made with PowerUp!

Leica M Summilux 28mm F/1.4 ASPH

A creation of boredom.

Nowhere near as good as other peoples' boredom, but it's not too bad, IMO.

Thoughts?

Pastie: pastebin.com/raw.php?i=CyKfeQHX

  

Just... Ignore the lines, 'kay? It was made out of squares alone...

Welcome to my new project: 8-Bit Fatalities. The idea behind the project stems from growing up at an arcade, and my eventual love affair with Mortal Kombat.

 

Before Mortal Kombat, violence in video games was largely unheard of or ignored because of its extreme pixelized simplicity. But when Liu Kang and Sub Zero came along to finish off arcade goers the world changed and parents were in an uproar (not mine though).

 

I couldn't understand what the big deal was though, because as a videogame player all my life I had already considered my actions life and death. Just because you didn't see pac-man violently tearing into the ghosts with his jaws, or mario smashing in the brains of a goomba, thats what I knew was happening. I knew my goal was to kill these enemies, so Mortal Kombat wasn't a big change for me. To me, it was still just a game, where fake deaths happened as part of game progression. To uninformed adults, however, Mortal Kombat was a photo realistic depiction of kids becoming complicit in virtual murders. And so, I decided to show everyone just what I imagined was happening when these little blocky, pixelized abstractions did when they came into contact with eachother, but in a much more visceral, and gory way than could ever be shown with limited graphical systems.

 

Today, we have a spacetastic special event. So special I couldn't decide on which terrible half-pun to use for a title- from Galagore, and Galagunned Down to Arcade: Fire!

 

Also, since this is the first post since it happened, special thanks to Kotaku.com for picking this up (and my good pseudo e-pal/acquaintance Spacesick for telling me they had) and whomever chose to digg it afterwards. Totally unexpected and I appreciate all the favs and comments and support around the net. MORE SOON.

Leica M Summilux 28mm F/1.4 ASPH

Minolta Maxxum 7000 | Lomography Metropolis 200

For fun I created an 8-bit level. This comes mostly from growing up playing the Atari 2600 and games on my Ti-99/4A home computer. All pixel art in Interstellar Force was created using pixel art editor Pixen for Mac

Vote for my design on Threadless and help me get printed

www.threadless.com/designs/8-bit-5

Thanks :)

Decided to do the Eeveelutions.

Second of eight(Eevee is being included).

Thoughts?

Pastie: pastebin.com/raw.php?i=vsBwKXAW

 

The ref I used had quite a few of the black pieces as light gray, but I thought this looked better.

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