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Gulgars are fairly obscure D&D dudes. They live underground, and eat gems. This makes them sworn enemies of the dwarves, for obvious reasons. They are also a playable race, which is hilarious.

 

I mostly remember them for one reason: Out of nine boosters of one particular set, five rares were GULGARS. A one in twenty-four chance of finding a Gulgar in a War Drums booster pack, and I did THAT.

Not tied to any one particular adventure, Shuluth is an epic-tier Mind Flayer introduced as an example of how to make an epic, legendary bad guy in the rules. Since his introduction, he's made cameos around the D&D web site and in miniatures, but has yet ot really find a place in canonical lore. His story makes him less of a scheming mastermind and more of a survivor - Shuluth has defeated many, many teams of Illithid hunters, and has dedicated his life to taking down anybody who thinks they can kill a Mind Flayer.

 

Wow, he's actually kinda sympathetic. I'm sure that's a great comfort when he's eating somebody's brains.

Aside from Bahamut's platinum self, these are the absolute best of the metallic dragons. Gold dragons are wise, noble, kind, and extremely powerful. They ALMOST resemble certain kinds of far eastern dragons, though their design really is european. A gold dragon is almost always going to be a party's ally, but if you ever have to fight one, beware - they are not only stronger than the fire-breathing red dragons, they are also much, much smarter.

 

And dang, awesome scales!

Wielding heavenly justice as sharp as steel, but just as cold.

Also known as the Ulitharid, Mind Flayer Nobles are gigantic, twice the size of their lesser kin. But rather than being giants of brawn, they have keen minds, and lead their people, second only to the eldritch Elder Brains. You really never want to mess with an Ulitharid if you can help it.

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"It was a paw, fully two feet and a half across, and equipped with formidable talons. After it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened gug sentry, large as a barrel, wabbled into view. The eyes jutted two inches from each side, shaded by bony protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally."

 

-H. P. Lovecraft, "The Dream-Quest of Unknown Kadath"

  

Gugs are ancient giants that dwell in the dark places of the world, banished there by the Great Old Ones. Their cities in the Dreamlands are vast, terrifying, inhuman even in their architecture. The Tower of Koth in the center of their city has a staircase that leads all the way to the surface, but is locked with a door that no Gug can open. Though nothing keeps the Gugs from ascending that stairway and waiting, silently by the door, waiting for some unwary soul to open the way...

 

Another creator of Clark Ashton Smith, Tsathoggua is an ancient elder god who resembles a large, obese toad. ell, he got mentioned by H. P. Lovecraft, but in sort of a "here's a random name" way, which Smith picked up on.

 

Tsathoggua's Formless Spawn are shape-shifting servitors, amorphous and more capable of taking varied forms than even the Shoggoth. In their natural form, they are liquid, but they like to take the shape of tentacled horrors after seeping into the room you thought was safe.

ARACHNOPHOBES, ALL OF YOU!

 

Neogi are some of the weirder things to come out of D&D. They are an alien race of interdimensional spiders who travel through the plans, capturing and selling slaves. Despite their eel-meets-tarantula papearance, they are quite intelligent and civilized (and capitalist!). They have also tamed Umber Hulks really well as body guards, enslaved Beholders to power their starships (yes, in D&D), and somehow straddle the line between merchant and menace. Awesome, eh? Or, uh, probably scary.

With over two year's worth of Mobbler download data from Nokia Store, S60 3rd Edition is still going strong.

 

Figures for the last full month (March 2013):

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11 Symbian Belle models: 28.7%

3 Symbian Anna models: 1.1%

5 Symbian^3 models: 4.6%

12 Symbian^1 models: 30.5%

38 S60 3rd ed. models: 36%

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22 S60 3.2 models: 17.5%

12 S60 3.1 models: 14.9%

4 S60 3.0 models: 3.1%

=============================

 

See the last one here.

 

Generated using Ovid (see also).

Not to be outdone, Pathfinder said "Well, if D&D Lamiae aren't the same as the mythical Lamia, we'll play around, too!" Lamia Kuchrima are vulture monsters that aren't even related to other Lamiae.

 

SILLY WILLY NILLY BILLY.

 

Anyway, today's updates are ALL THE LAMIAE. Except for one more Pathfinder variant, which is like the giant Harridan, only a rotting Frankenstein mess. Enjoy!

Sadly, this has nothing to do with the Judas Priest album.

 

Among the more typical angel-types, 4th edition introduced a faceless, energy-based series of variants. They aren't personable, warm, or Gabriel-ish, they are instead the faceless, impersonal soldiers of the gods. The Angel of Retribution fights with the power of ice, proving that revenge is indeed best served cold.

As far as evil gods go, Kyuss is not one you really want to bring home to mother. The Worm That Walks seeks to bring in an Age of Worms, in which all things will be devoured. His followers sacrifice thei very bodies, their consciousness soon transferring to a multitude of squirming, biting creatures hidden within their robes.

 

It's based on the "Crawling Ones" from H. P. Lovecraft's short story, "The Festival."

Everybody's got to have priests. Even lizardmen. Scale magi are highly valued for their place in reptilian society, so much so that this figure can fit into many, many RPGs.

In D&D, there are a bunch of demon lords, but three stand higher than the rest - Orcus, the GINORMOUS BALROG, Demogorgon, the TWO-HEADED TENTACLE MONKEY, and Graz'zt, the inspiration for Nightcrawler.

 

Actually, wait. Other way around. Nightcrawler came first. GWIZWOAUAHP?!?!!?

 

More subtle than other demon lords, Graz'zt uses seduction to corrupt, rather than just smashing through everything in sight. Although, if it does come down to a fight, he does have the Wave of Sorrow, an insanely powerful curvy sword. And that's not a metaphor, even if he's fathered enough illegitimate kids to give himself an army.

In islamic mythology, Marut and Harut were two angels sent to Babel and Babylon to perform magic and try to convert the wicked people (who were later judged, anyway). In hindu mythology, Maruts are storm deities, the sons of Rudra and Diti, and attendants of Indra.

 

In D&D, a Marut is a kind of Inevitable - beings of Ultimate Law and Retribution. Made of black stone, a Marut hunts down and judges those who have cheated death, whether through false immortality, necromantic magic, or just somehow dodging their fated Time. One fun thing to do in a game is to require that your players use miniatures and a map in town, and then just stick the Marut mini there, and start moving it. BUT... it's actually going after some random NPC, not them. Watch the panic begin!

Hindu demons, the Rakshasa are shapeshifting terrors who live to destroy, desecrate, and burn. Subtle, they are not.

 

In D&D, a Rakshasa is a terribly evil spirit that takes the form of a tiger-man with backwards hands. That's actually close enough.

Some of the sturdiest of elemental creatures are Earth Elementals - massive brutes of stone and dirt. Despite their composition, they can easily change their form as if liquid, though they remain just as solid and powerful as before.

Along with standard vanilla elementals, the 4th Edition of Dungeons & Dragons introduced elemental combination monsters. Take the Chillfire Destroyer, for example - a body of ice encasing a corte of fire, that explodes once sufficiently breached. And of course, you'll note that they sort of implemented a fire core effect here, if you look at it from the right angle. Nice!

There are lots of variants of the snakey D&D Salamanders. Firetails are just like how it sounds - their tails are constantly on fire, and they are NOT welcome in the forest.

Some of the "Newer" metallic dragons, Iron Dragons are sneakier than most other good dragons, and tend to live underground, but they are also certainly not opposed to breathing lightning when the situation calls for it.

This is how you can have robots in a medieval fantasy setting - magical golems!

Not all rangers live in the woods!

When dwarves call in the cavalry, it doesn't come riding on a white horse.

One of the classic monsters from the beginning of D&D, Otyughs are... well, pretty much that garbage thing from Star Wars. They eat refuse and offal, though they won't pass up a human or two. They are surprisingly big, too.

 

Otyughs have a few variants - there is the Neo-Otyugh, which looks the same as the others but is smarter (It can even speak!), and the Lifeleech Otyugh, which has extra spikes and tentacles, and is capable of "stealing" healing - if anybody heals near it, it gains the positive effect. D'oh!

 

Little-Known Fact: The first Final Fantasy blatantly ripped off D&D's bestiary, though most monster names were changed in translation (Marilith to Kary, Mind FLayer to Wizard, Bulette to BAretta, Sahuagin to Sea Hag, etc.). Otyughs and Neo-Otyughs were in that game, renamed Ochu and Naochu. And they still are, though they look plantlike now instead of the traditional three-footed, tentacled, triple-eyestalked monstrosities we know and love.

 

Featured on Life In Plastic: nerditis.com/2013/03/13/life-in-plastic-obscure-toy-lines...

Kids, this is what your parents think of the music you listen to.

 

Aside from being awesome flavor in any large army (or band) of orcs, the Orc Wardrummer was very popular in the miniatures game because he could really increase his buddies' stats. In the RPG, he's actually listed as a bard. A HILARIOUS bard, I might add!

Apparently, they just didn't feel like sculpting his barbs, but Barbed Devils are spiny little schemers, and really aren't safe to touch.

See what I mean? Look at the snout on that guy!

 

The sight of an Ogre Warhulk on a battlefield is not a comforting one. These guys are trained in a special form of demolition - demolishing armies. They charge into the battlefield like whirlwinds, swinging those huge flails to sweep down anything in their paths.

These fish-men may be somewhat derivative of H. P. Lovecraft's Deep Ones (though not as much as the Kuo-Toa), but they are also oddly enough related to elves! Sorta.

 

Sahuagin have their own little undersea society (of raiding and rampaging over the surface world), led by the giant four-armed barons. They especially hate elves for some reason. They also became standard Final Fantasy monsters somehow..

The Faceless Ones, guardiand of Ngranek, terrifying creatures from the depth of nightmare, Nightgaunts are only some of the surreal things met by Randolph Carter in his quest through the dreamworlds. They got their name for a nickname H. P. Lovecraft gave his own screaming night-terrors.

A treant is a copyright-friendly ent. A Blackroot Treant is an UNDEAD copyright-friendly ent. And you know, when a dead tree wants to take you down, you know you're in trouble. This figure also bears an odd resemblance to Kokopelli, that weird musical dancing sillhouette fertility thingy.

 

I really should have added a background, but I actually don't have any dead tree stand-ins.

Twice the size of normal Lizardfolk, blackscales are not "dumb muscle" - they're just big.

Not really devils, Howlers are denizens of the same part of Hell, though. They resemble large skeletal wolf-things covered in oversized porcupine quills, can paralyze you with their howl, and... have quills. You knwo what this means, right? They are just dogs. YOu can tame one. Your pet will be the talk of the town!

When the 4th Edition of Dungeons & Dragons came around, the designers said, "Look, our Lamiae have nothing to do with the original mythical creature. And we obviously never will, so... why not make something new?" (story related at GenCon 2007)

 

This horrific creature is actually a swarm of beetles covering the skeleton of a fairy. They disguise themselves as a beautiful woman, just waiting until their victim nears...

 

Creepy monster (too detailed for a mini, but check out the artwork). Totally different from the Lamia.

Despite their breath weapons, dragons are not particularly elemental creatures. Catastrophic Dragons, however, are different.

 

Volcanic Dragons are a type of Catastrophic Dragon, and almost seem to be made of the very lava they spew. Huge, blazing, and powerful, these creatures leave charred ashes in their wake wherever they go. Keep in mind, it is very hard to slay a dragon if its body can melt your sword.

Legend has it that Vardar the Troll King once ruled an empire of his people, long ago. But whatever this legendary troll did has been lost to legend - until now, when Skalmad, the self-styled new king of the Trolls, seeks to awaken the legendary emperor. Considering how trolls are nearly immortal, an organized army of the green giants would be unstoppable!

Queen Vlaakith CLVII, The Lich Queen, is the ruler of all Githyanki (green-skinned D&D monks). She took over after the disappearance of the original Gith, is an undead Lich monster, forged the pact between Githyanki and Red Dragons, and is the entire reason why the race is seen as evil. Vlaakith is BAD NEWS, but she runs her race well fromt he city of Tu'narath.

 

We all know how hard liches are to kill. Now multiply that byt he power she gains from being a nearly-worshipped absolute monarch over an entire species! In a fight between Vlaakith and Lady Vol...

 

Once upon a time, he was human. Now, he's a berserk monster whose only desire is to kill, kill, kill!

Lord Soth is pretty much D&D's Darth Vader.

 

A death knight and servant of Tahkisis (in Dragonlance), Soth rampaged his way through his own setting, and eventually left his mark on Ravenloft, too. He was so awesome that, even when the writers tried to give him a pathetic death, Soth took out a whole castle!

 

Also, he's got one of the best-looking minis ever.

Hailing from ancient Arabian myth, the Manticore is a horrible beast with the body of a lion, the face of a man, and the tail of a scorpion. Some versions have wings. This is an ancient, ancient creature, showing up in myths well over two thousand years old. The MAnticore devours its victims hole, only rarely even leaving bones behind!

It's an orc thing. You wouldn't understand.

One of the little modifications in flavor they made in 4th Edition was to make Devils more military-minded - not that they weren't already, but they had ranks of actual soldiers added to their species. Shocktroop Devils are BIG, mean, and meant to charge through things. They're pretty simple in that way.

Near the town of Sandpoint is a legendary beast. Few know if it exists - fewer still live to tell the tale.

 

And that's how Pathfinder incorporated the Jersey Devil into the World of Golarion.

These creatures of the Earth element take on fearsome forms, and are easily mistaken for statues.

One of the horrific abominations made at the dawn of time, Blood Fiends are four-armed living weapons that know nothing except violence. Rip and tear! RIP AND TEAR!!!!

The Alhoon, or Illithilich, is what happens when a Mind Flayer chooses to become a lich. It becomes a pariah to its people by embracins necromancy and rejecting the psionic heritage of the Illithids, but trades it for immortality. Alhoons combine the deviousness and genius evil of the Mind Flayers with the crafty cruelty and power of a lich. Beware!

Also known as Deep Dragons, these sinuous, serpentine draconic beings live deep under the earth, and are both loved and feared by the Drow. It's a miracle that their wings still function, and yet they do. Purple dragons breathe a sort of corrosive, acidic gas.

I think I've dated them both! HAHAHA... Okay, lame joke. But really, were they TRYING to set up something like that? Sheesh.

 

Also, is that harpy a dude?

Many have tried to bring the orcs to civilization; they usually ransack it and go back home. But Obould managed to bring civilization to the orcs!

 

King of the Broken Arrow tribe, Obould was specially blessed by the god Gruumsh with both intelligence and strength, and quickly became more than a simple orc chieftan. He is a true king, organizing and leading many varied tribes of orc into a cohesive army, and then an empire. Of course, this makes him a bad guy, because ORCS R BAD, and anybody attempting to civilize orcs must be bad, too. But Obould gets the last laugh - officially, the "good guys" never defeat him, he builds a cohesive empire, and lives out a full life. Ha!

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