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Also known as the Ulitharid, Mind Flayer Nobles are gigantic, twice the size of their lesser kin. But rather than being giants of brawn, they have keen minds, and lead their people, second only to the eldritch Elder Brains. You really never want to mess with an Ulitharid if you can help it.
Kind of a zombie but not quite, a Devourer is to a zombie what a tyrannosaurus rex is to a chicken. Formerly a mass murderer in life, a Devourer lives to do nothing more than absorb the souls of the living, thus increasing its own strength. At their weakest, Devourers are the size of humans, with reaching entrails that suck blood. But soon after, they grow to reach ten feet in size, and become like this one - capable of trapping the souls of their victims within their belly cavity. But given enough time, they become truly titanic, and impale multiple souls on their claws. Devourers also retain the intelligence they had in life, making them truly dangerous opponents.
Fun fact: D&D trolls were inspired directly by the troll at the end of Poul Anderson's book, Three Hearts and Three Lions. I recommend this book if you like classic fantasy - it was written at roughly the same time as the Lord of the Rings, but is somewhat different in tone. And that troll was SCARY.
Trolls are gigantic, standing between eight and twelve feet in height (Occasionally, Wizards of the Coast brings a life-size troll statue to Gencon. You should really see it. It helps you realize the enormity of these things). What makes them unique is that trolls heal and regenerate from just about ANYTHING. Unless burned by fire or acid, they will always heal. A troll chopped into pieces will become a bunch of trolls. They are considered low-level baddies, but one troll could easily level a town if the townspeople don't know how to take care of it.
Some trolls are skinny and stringy, some are fat and rubbery, some are buff and meaty, but they all are vicious. Some are the size of mountains, some are shorter than people, some are made of crystal, some are smart, some are dumb, some live in the tundra, some live in the mountains. But hey, what would a fantasy world be without trolls?
Featured on Life In Plastic: nerditis.com/2013/03/13/life-in-plastic-obscure-toy-lines...
Another classic D&D monster with no prior existence, Umber Hulks are big, beastly insectile monsters that can burrow through earth as easily as swimming. Their smaller top set of eyes can also hypnotize and stun prey, which makes them perfect targets for the Umber Hulk's powerful arms and jaws.
Can pigs fly? Nalfeshnee demons sure can! They are huge, greedy,vicious monsters who view all other beings in one of three categories: Fit to eat, fit to use, and fit to serve. You had better be fit to serve...
Welcome to Dungeons & Dragons' answer to the Frankenstein Monster! A Flesh Golem is a titantic undead monstrosity made of stitched-together body parts and animated through a combination of necromantic magic and science. Only in-game, these guys are a lot more like robots than Mary Shelley's tragic creation, and make for surprisingly difficult guards in any necromancer's lab. So, Happy Halloween! Here's a Frankenstein variant!
Sometimes it's not a Draconian or Dragonborn or Dragonspawn. Sometimes somebody is just part dragon to begin with.
Also, at least one of Papo's mutants isn't a real-life animal!
A long time ago, wizards tried to use magic to make a better kind of human. Man, they screwed up.
oddly, Sinspawn are actually made of sin, sort of. They're just bad things to have around!
Deep within the pits of the Underdark, the Illithids conduct their vile experiments, secrets to all but those within their inner circle.
Visionary. Revolutionary. Leader.
The Lord of Blades is the closest thing that Warforged have to a god - a powerful member of their racer who believes in throwing off all shackles of human oppression, even to the point of wiping out the "meatbags" if necessary. Despite his charismatic rule, the true Lord of Blades remains hidden from his enemies - some people even believe that he doesn't exist! He also has lots of decoys available at any given time, which is why this miniature is not labelled "unique." The Lord of Blades is considered a villain, albeit one with a fairly sympathetic goal. He's not out to do evil for evil's sake, he's here to protect his people, and heaven help you if you're in the way.
Featured on Life In Plastic: nerditis.com/2013/03/13/life-in-plastic-obscure-toy-lines...
Some of the "Newer" metallic dragons, Iron Dragons are sneakier than most other good dragons, and tend to live underground, but they are also certainly not opposed to breathing lightning when the situation calls for it.
Not to be outdone, Pathfinder said "Well, if D&D Lamiae aren't the same as the mythical Lamia, we'll play around, too!" Lamia Kuchrima are vulture monsters that aren't even related to other Lamiae.
SILLY WILLY NILLY BILLY.
Anyway, today's updates are ALL THE LAMIAE. Except for one more Pathfinder variant, which is like the giant Harridan, only a rotting Frankenstein mess. Enjoy!
In D&D, there are a bunch of demon lords, but three stand higher than the rest - Orcus, the GINORMOUS BALROG, Demogorgon, the TWO-HEADED TENTACLE MONKEY, and Graz'zt, the inspiration for Nightcrawler.
Actually, wait. Other way around. Nightcrawler came first. GWIZWOAUAHP?!?!!?
More subtle than other demon lords, Graz'zt uses seduction to corrupt, rather than just smashing through everything in sight. Although, if it does come down to a fight, he does have the Wave of Sorrow, an insanely powerful curvy sword. And that's not a metaphor, even if he's fathered enough illegitimate kids to give himself an army.
Grim, morbid, but practical, cadaver collectors are a specialized kind of construct that sweeps battlefields after the fact and gathers up bodies so they aren't left to rot in the open air. Of course, it's only natural that some people would reprogram a few to help graverob...
...The paint master of this mini had a LOT of blood on it, but they removed it for budgetary reasons. It's fine either way, though.
"Ye who hold the razor's blade
Forged of darkest iron
Quenched by blood and fear,
Know that ye hold the key
To the one who guards
Bhaal's sacred murdered tear."
-The Genie's Poem
Blackrazor, the Sword of Souls, is a sentient weapon that protects and empowers its wielder... and encourages them to indiscriminately slaughter everybody possible. It appears in the super-classic old adventure, White Plume Mountain. This mini is based on some art -and was designed by Jason Lioi, who earned the privilege by winning the D&D Miniatures tournament at Gencon one year. Awesome, awesome choice!
Even if the human looks like Beaker from the Muppets.
Chimerae in Dungeons & Dragons swap out the snake head for a dragon head. This one is part White Dragon.
The Lord Of No Mercy, Mephistopheles is one of the chief of D&D's archdevils, and lord of the icy realm of Cania. He, like most of the other archdevils, is an EXTRAORDINARILY generic devil dude.
The name Mephistopheles seems to have come from Faust as an original name for the devil or a demon, and quickly bled into popular culture - so quickly, in fact, that Shakespeare references him once! But no, there is no Mephisto anywhere in the Bible at all, in case you were wondering. None!
Not tied to any one particular adventure, Shuluth is an epic-tier Mind Flayer introduced as an example of how to make an epic, legendary bad guy in the rules. Since his introduction, he's made cameos around the D&D web site and in miniatures, but has yet ot really find a place in canonical lore. His story makes him less of a scheming mastermind and more of a survivor - Shuluth has defeated many, many teams of Illithid hunters, and has dedicated his life to taking down anybody who thinks they can kill a Mind Flayer.
Wow, he's actually kinda sympathetic. I'm sure that's a great comfort when he's eating somebody's brains.
Scan from the 1961 book "Karlsruhe - Ein Bildband" by Erich Bauer - rare thing, given I found this at an English house in 2014..
One of the most famous D&D villains of all time and possibly the biggest draw to Dragonlance (well, it's certainly not kender!), Lord Soth is basically Darth Vader. A former Knight of Solamnia, he now survives as an undead Death Knight, and serves Takhisis, the evil dragon goddess (Tiamat). His exploits fill books. BOOKS! BOOKS!!!!!!!!!!!!
Soth's popularity eventually transported him to the Ravenloft setting (albeit illegally, without permission from the copyright holders), but he was eventually brought back to Dragonlance, and then just sort of fizzled until a writer decided to let him die with dignity. So, to complete the Darth Vader parallel, Soth turned good, became mortal, and died redeeming himself.
With over two year's worth of Mobbler download data from Nokia Store, S60 3rd Edition is still going strong.
Figures for the last full month (March 2013):
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11 Symbian Belle models: 28.7%
3 Symbian Anna models: 1.1%
5 Symbian^3 models: 4.6%
12 Symbian^1 models: 30.5%
38 S60 3rd ed. models: 36%
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22 S60 3.2 models: 17.5%
12 S60 3.1 models: 14.9%
4 S60 3.0 models: 3.1%
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See the last one here.
You're walking down the streets at night, and something seems to shimmer in the darkness behind you. movement from an alley. Closer and closer. And then it coalesces just in time... to be the last thing you will ever see.
One of my favorite Mage Knight monsters (and the first I pulled from a booster. Technically my FIRST RPG MINI EVER), the Shadow introduced "Limited Invisibility" as a special ability. These tentacled horrors supposedly crop up in cities more than anyuwhere else, stalking and hunting defenseless people who are out too late.
Wait, look at what I just said. THIS WAS MY FIRST RPG MINI! Sort of. Someone gave ma mechwarrior promo first, but i didn't even know Mechwarrior WAS an RPG. So I looked up wizkids, and BAM! Mage Knight. And then BAM! D&D minis. And then BAM! Bankruptcy.
(So yeah, special keepsake category)
Aside from Bahamut's platinum self, these are the absolute best of the metallic dragons. Gold dragons are wise, noble, kind, and extremely powerful. They ALMOST resemble certain kinds of far eastern dragons, though their design really is european. A gold dragon is almost always going to be a party's ally, but if you ever have to fight one, beware - they are not only stronger than the fire-breathing red dragons, they are also much, much smarter.
And dang, awesome scales!
Another creator of Clark Ashton Smith, Tsathoggua is an ancient elder god who resembles a large, obese toad. ell, he got mentioned by H. P. Lovecraft, but in sort of a "here's a random name" way, which Smith picked up on.
Tsathoggua's Formless Spawn are shape-shifting servitors, amorphous and more capable of taking varied forms than even the Shoggoth. In their natural form, they are liquid, but they like to take the shape of tentacled horrors after seeping into the room you thought was safe.
As the twenty-foot-tall Minotaur servants of Baphomet, the massive Goristro demons are known for their brawn, not their brains - infernal siege engines, not commanders. Big strong, and mean, a Goristro is a good option for when subtlety just isn't working.
So, let's see now. Ardathanatus worships a dark demon god, dresses in black, evil armor, kills heroes, and tries to help his infernal lord take over the world. But since there's a pretty elf-dude under all that armor, he's TOTALLY REDEEMABLE FOR SURE.
Black Dragons live in damp, swampy environments, and can attack with acid breath. They may not be as strong as red dragons, but their unique horned appearance and vicious methods of attack have earned them fame as possibly the most famous type of D&D dragon out there.
"And then the glacier got up and walked."
Ice Elementals, despite being essentially water elementals, are far different beasts. They rampage because their lives are so fragile, so easily melted... but you can guarantee that in their short time one arth, they will make inhospitable terrain even less hospitable!
Hindu demons, the Rakshasa are shapeshifting terrors who live to destroy, desecrate, and burn. Subtle, they are not.
In D&D, a Rakshasa is a terribly evil spirit that takes the form of a tiger-man with backwards hands. That's actually close enough.
Legend has it that Vardar the Troll King once ruled an empire of his people, long ago. But whatever this legendary troll did has been lost to legend - until now, when Skalmad, the self-styled new king of the Trolls, seeks to awaken the legendary emperor. Considering how trolls are nearly immortal, an organized army of the green giants would be unstoppable!
As far as evil gods go, Kyuss is not one you really want to bring home to mother. The Worm That Walks seeks to bring in an Age of Worms, in which all things will be devoured. His followers sacrifice thei very bodies, their consciousness soon transferring to a multitude of squirming, biting creatures hidden within their robes.
It's based on the "Crawling Ones" from H. P. Lovecraft's short story, "The Festival."
One of the horrific abominations made at the dawn of time, Blood Fiends are four-armed living weapons that know nothing except violence. Rip and tear! RIP AND TEAR!!!!
"It was a paw, fully two feet and a half across, and equipped with formidable talons. After it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened gug sentry, large as a barrel, wabbled into view. The eyes jutted two inches from each side, shaded by bony protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally."
-H. P. Lovecraft, "The Dream-Quest of Unknown Kadath"
Gugs are ancient giants that dwell in the dark places of the world, banished there by the Great Old Ones. Their cities in the Dreamlands are vast, terrifying, inhuman even in their architecture. The Tower of Koth in the center of their city has a staircase that leads all the way to the surface, but is locked with a door that no Gug can open. Though nothing keeps the Gugs from ascending that stairway and waiting, silently by the door, waiting for some unwary soul to open the way...
Kids, this is what your parents think of the music you listen to.
Aside from being awesome flavor in any large army (or band) of orcs, the Orc Wardrummer was very popular in the miniatures game because he could really increase his buddies' stats. In the RPG, he's actually listed as a bard. A HILARIOUS bard, I might add!
See what I mean? Look at the snout on that guy!
The sight of an Ogre Warhulk on a battlefield is not a comforting one. These guys are trained in a special form of demolition - demolishing armies. They charge into the battlefield like whirlwinds, swinging those huge flails to sweep down anything in their paths.
Lord Soth is pretty much D&D's Darth Vader.
A death knight and servant of Tahkisis (in Dragonlance), Soth rampaged his way through his own setting, and eventually left his mark on Ravenloft, too. He was so awesome that, even when the writers tried to give him a pathetic death, Soth took out a whole castle!
Also, he's got one of the best-looking minis ever.
Hailing from ancient Arabian myth, the Manticore is a horrible beast with the body of a lion, the face of a man, and the tail of a scorpion. Some versions have wings. This is an ancient, ancient creature, showing up in myths well over two thousand years old. The MAnticore devours its victims hole, only rarely even leaving bones behind!
The Faceless Ones, guardiand of Ngranek, terrifying creatures from the depth of nightmare, Nightgaunts are only some of the surreal things met by Randolph Carter in his quest through the dreamworlds. They got their name for a nickname H. P. Lovecraft gave his own screaming night-terrors.
ARACHNOPHOBES, ALL OF YOU!
Neogi are some of the weirder things to come out of D&D. They are an alien race of interdimensional spiders who travel through the plans, capturing and selling slaves. Despite their eel-meets-tarantula papearance, they are quite intelligent and civilized (and capitalist!). They have also tamed Umber Hulks really well as body guards, enslaved Beholders to power their starships (yes, in D&D), and somehow straddle the line between merchant and menace. Awesome, eh? Or, uh, probably scary.
One of the classic monsters from the beginning of D&D, Otyughs are... well, pretty much that garbage thing from Star Wars. They eat refuse and offal, though they won't pass up a human or two. They are surprisingly big, too.
Otyughs have a few variants - there is the Neo-Otyugh, which looks the same as the others but is smarter (It can even speak!), and the Lifeleech Otyugh, which has extra spikes and tentacles, and is capable of "stealing" healing - if anybody heals near it, it gains the positive effect. D'oh!
Little-Known Fact: The first Final Fantasy blatantly ripped off D&D's bestiary, though most monster names were changed in translation (Marilith to Kary, Mind FLayer to Wizard, Bulette to BAretta, Sahuagin to Sea Hag, etc.). Otyughs and Neo-Otyughs were in that game, renamed Ochu and Naochu. And they still are, though they look plantlike now instead of the traditional three-footed, tentacled, triple-eyestalked monstrosities we know and love.
Featured on Life In Plastic: nerditis.com/2013/03/13/life-in-plastic-obscure-toy-lines...
Klick Link For Read Online Or Download China Survival Guide: How to Avoid Travel Troubles and Mortifying Mishaps, 3rd Edition Book : bit.ly/2hApOji
Synopsis
“An ideal, pocket-sized, 264 page compendium packed from cover to cover with practical advice, insightful commentary, and invaluable tips on places to go, things to see, what to do, and what to avoid. . . . China Survival Guide should be considered an essential 'take-along' for anyone visiting China for business or pleasure.†— Midwest Book Review, May 2014"Like [having] a professional guide walking alongside you answering your many questions. . . . A must for your next China visit!"—Travel Answer Man OnlineCompact, affordable, reliable, a delight to read—these qualities are what has made China Survival Guide so popular with first-time and seasoned China travelers. This third edition has a brand new section on train travel, plus updates and fresh recommendations. Includes practical strategies for lodging, walki
In islamic mythology, Marut and Harut were two angels sent to Babel and Babylon to perform magic and try to convert the wicked people (who were later judged, anyway). In hindu mythology, Maruts are storm deities, the sons of Rudra and Diti, and attendants of Indra.
In D&D, a Marut is a kind of Inevitable - beings of Ultimate Law and Retribution. Made of black stone, a Marut hunts down and judges those who have cheated death, whether through false immortality, necromantic magic, or just somehow dodging their fated Time. One fun thing to do in a game is to require that your players use miniatures and a map in town, and then just stick the Marut mini there, and start moving it. BUT... it's actually going after some random NPC, not them. Watch the panic begin!
One of the little modifications in flavor they made in 4th Edition was to make Devils more military-minded - not that they weren't already, but they had ranks of actual soldiers added to their species. Shocktroop Devils are BIG, mean, and meant to charge through things. They're pretty simple in that way.
When the 4th Edition of Dungeons & Dragons came around, the designers said, "Look, our Lamiae have nothing to do with the original mythical creature. And we obviously never will, so... why not make something new?" (story related at GenCon 2007)
This horrific creature is actually a swarm of beetles covering the skeleton of a fairy. They disguise themselves as a beautiful woman, just waiting until their victim nears...
Creepy monster (too detailed for a mini, but check out the artwork). Totally different from the Lamia.