View allAll Photos Tagged 3dscanning
High resolution 3D scan of a real human skull
Software: Agisoft Photoscan, 3ds Max + VRay
Images used for 3D reconstruction of the skull: 1.767
Images used for texturing: 653
• 3D Models for sale at TurboSquid: www.turbosquid.com/Search/Artists/ibl3d?referral=ibl3d
This model was made by 3D scanning a pillow with an ASUS XTION depth camera and combining it with the bunny’s 3D file.
The raw scan data was imported into Autodesk MeshMixer where it was made into a solid. The STL-file from the famous Stanford Bunny was then imported and scaled to size to fit on the pillow.
A boolean difference operation was used to make an impression from the bunny on the pillow. The hard edges where then smoothed with the sculpting tools.
Finally the ears of the bunny where modified with “soft transform” to make them rest naturally on the pillow.
MeshMixer was used to generate the support structure for the inclined bunny model.
You can download the model for free from: bit.ly/1lKD6YO
Sources:
- www.gvu.gatech.edu/people/faculty/greg.turk/bunny/bunny.html
- www.instructables.com/id/3D-printable-grip-and-lens-cover...
300 people gathered at Broadcasting House to see 3Dify body scanner in action and listen to a panel of experts; Photo credit: Kati Byrne
A hands-on scanning practical, using a kinect-style sensor and the in-house NextEngine laser scanner. Using open source and free software to scan your objects and prepare them for 3D printing. Scanning both small objects (no larger than a football) and humans, all participants left with a 3D digital model, ready for virtual reality applications, 3D printing or other computer controlled making techniques. This session was led by Jan Boehm and Mona Hess of UCL's Photogrammetry, 3D Imaging and Metrology Research Centre. www.youtube.com/watch?v=Gy7muFzA1e0&feature=youtu.be More information on their 3D scan of Jeremy Bentham: uclgeomatics.com/2012/11/09/jeremy-bentham-in-3d/
This model was made by 3D scanning a pillow with an ASUS XTION depth camera and combining it with the bunny’s 3D file.
The raw scan data was imported into Autodesk MeshMixer where it was made into a solid. The STL-file from the famous Stanford Bunny was then imported and scaled to size to fit on the pillow.
A boolean difference operation was used to make an impression from the bunny on the pillow. The hard edges where then smoothed with the sculpting tools.
Finally the ears of the bunny where modified with “soft transform” to make them rest naturally on the pillow.
MeshMixer was used to generate the support structure for the inclined bunny model.
You can download the model for free from: bit.ly/1lKD6YO
Sources:
- www.gvu.gatech.edu/people/faculty/greg.turk/bunny/bunny.html
- www.instructables.com/id/3D-printable-grip-and-lens-cover...
3D printing of face masks and visors for local hospitals for use in the anthropology labs while teaching and doing research.
Student assistant in the Anthropology Lab scans artifacts in 3D for ANTH 351 Material Analysis class. Having access to the scans will help the students interact and analyze the artifacts and learn analytical skills.
Library 3D working group staff learn photogrammetry to capture 3D images of collection items, October 8, 2019. Photo by Shawn Miller/Library of Congress.
Note: Privacy and publicity rights for individuals depicted may apply.
This model was made by 3D scanning a pillow with an ASUS XTION depth camera and combining it with the bunny’s 3D file.
The raw scan data was imported into Autodesk MeshMixer where it was made into a solid. The STL-file from the famous Stanford Bunny was then imported and scaled to size to fit on the pillow.
A boolean difference operation was used to make an impression from the bunny on the pillow. The hard edges where then smoothed with the sculpting tools.
Finally the ears of the bunny where modified with “soft transform” to make them rest naturally on the pillow.
MeshMixer was used to generate the support structure for the inclined bunny model.
You can download the model for free from: bit.ly/1lKD6YO
Sources:
- www.gvu.gatech.edu/people/faculty/greg.turk/bunny/bunny.html
- www.instructables.com/id/3D-printable-grip-and-lens-cover...
This model was made by 3D scanning a pillow with an ASUS XTION depth camera and combining it with the bunny’s 3D file.
The raw scan data was imported into Autodesk MeshMixer where it was made into a solid. The STL-file from the famous Stanford Bunny was then imported and scaled to size to fit on the pillow.
A boolean difference operation was used to make an impression from the bunny on the pillow. The hard edges where then smoothed with the sculpting tools.
Finally the ears of the bunny where modified with “soft transform” to make them rest naturally on the pillow.
MeshMixer was used to generate the support structure for the inclined bunny model.
You can download the model for free from: bit.ly/1lKD6YO
Sources:
- www.gvu.gatech.edu/people/faculty/greg.turk/bunny/bunny.html
- www.instructables.com/id/3D-printable-grip-and-lens-cover...
3D scan of a crushed scrap bale
Software: Agisoft Photoscan, 3ds Max + VRay
Images used for 3D reconstruction: 1.075
• 3D Models for sale at TurboSquid: www.turbosquid.com/Search/Artists/ibl3d?referral=ibl3d
This model was made by 3D scanning a pillow with an ASUS XTION depth camera and combining it with the bunny’s 3D file.
The raw scan data was imported into Autodesk MeshMixer where it was made into a solid. The STL-file from the famous Stanford Bunny was then imported and scaled to size to fit on the pillow.
A boolean difference operation was used to make an impression from the bunny on the pillow. The hard edges where then smoothed with the sculpting tools.
Finally the ears of the bunny where modified with “soft transform” to make them rest naturally on the pillow.
MeshMixer was used to generate the support structure for the inclined bunny model.
You can download the model for free from: bit.ly/1lKD6YO
Sources:
- www.gvu.gatech.edu/people/faculty/greg.turk/bunny/bunny.html
- www.instructables.com/id/3D-printable-grip-and-lens-cover...
3D scan of a crushed scrap bale
Software: Agisoft Photoscan, 3ds Max + VRay
Images used for 3D reconstruction: 1.075
• 3D Models for sale at TurboSquid: www.turbosquid.com/Search/Artists/ibl3d?referral=ibl3d
This hodgepodge of cameras, epoxy, and even duct tape was was used to develop 3D scanning software. After the research (late 2007) it was dissasembled and 7 of the 8 Canon 5Ds (I kept one =:-) were sold on E-bay. A much improved Prototype 4B with 10 custom cameras and lenses will allow a new phase of development in early 2009.
Click here to see the other R&D pictures.
working with some data from andrew krovopuskov www.aviagraph.ru/
printed on a MakerBot Thing-o-Matic at 3 mm layer height on a .4 mm nozzle.
High resolution 3D scan of a real human skull
Software: Agisoft Photoscan, 3ds Max + VRay
Images used for 3D reconstruction of the skull: 1.767
Images used for texturing: 653
• 3D Models for sale at TurboSquid: www.turbosquid.com/Search/Artists/ibl3d?referral=ibl3d
High resolution 3D scan of a real human skull
Software: Agisoft Photoscan, 3ds Max + VRay
Images used for 3D reconstruction of the skull: 1.767
Images used for texturing: 653
• 3D Models for sale at TurboSquid: www.turbosquid.com/Search/Artists/ibl3d?referral=ibl3d
tSet();
tPot(); tCup();
A tea set is created by sampling and remixing existing objects using 3D scanning from photographs (via hypr3D.com) and a custom made Processing sketch that works as an interface to manipulate meshes and create ready-to-print files.
The process is an alternative partcipatory approach to product consumption that exploits emerging technologies to make it possible for people to copy, modify and fabricate objects to their own taste.
A project developed during the Generator.x 3.0 workshop organised by Marius Watz at iMal.
This is a project where we took one unique but sadly damaged stucco and replicated it.
We started off with 3D-scanning the quarter that was still intact and then cloning it inside of a 3D-software. After that we sent the file to our Z Corporation 650 3D-printer and had a new, intact copy of the stucco.
I det här projektet skapade vi en kopia av en trasig stuckatur.
Vi började med att 3D-scanna den del av stuckaturen som fortfarande var intakt. Efter det behandlade vi 3D-modellen och klonade den hela delen så vi fick en komplett stuckatur. Därefter skickade vi filen till vår Z Corporation 650 3D-skrivare som skrev ut den nya och lagade stuckaturen.