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Good News for all Digital Creators...!
On receiving an overwhelming amount of responses, we've decided to extend the last date for WDAC Competition till 21st July 2021.
Upload your best digital artwork at wdac.colexion.io and stand a chance to win prizes worth over 5000 USD!
Hello, My Name is Mamun Hossain, I have 3 years of experience in 3D Modeling,
Product design,Game props modeling, Photo Realistic Rendering and product animation. I use Autodesk Maya,
Zbrush for 3d modeling and Substance painter and Keyshot for realistic rendering.
Hi my name is Mamun, I am a 3D artist. I always try to my best for my work. This is a very low poly wooden box which i create in Maya , sculpt in Zbrush and texture in Maya. Hope you like it..
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.
When designing this piece of jewelry I was focusing on bringing the essence of ocean coral into the structure of the ring. I also love DNA, more specifically the double helix. Organic structures with mathematical patterns always perplex me. Overall the project came out perfect, the gold material captured my vision. I have a few more ideas for some spin offs!
The entire project was created inside Cinema 4D and Octane Render, project duration was around 2 weeks.
Rendered, designed and developed in house.