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Luna Parc: www.lunaparc.com/

Although Luna Parc is a private residence it is open twice a year to the public. Dates & other information can be found on the website.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Interior scene, just model.

Every object shown here has been modeled by me.

 

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

*3D Canvas Art*

Please visite my site www.lightworkz3d.com

3ds Max, Maya, Keyshot

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Using Blender with Lens Sim addon for tilt-shift effects and Rebelle 7

*3D Canvas Art*

Please visite my site www.lightworkz3d.com

by Brandon Dole

award of Merit in Class: 04 - Recycle, Division: 410 - 3-D Artworks

California State Fair 2018

Hello,

 

I'm really thankful to you for taking the time to view my portfolio.

 

If you are looking for a designer who can make your product realistic, you have come to the right place.

 

I am 3D Modeling expert. I will convert your ideas into 3D Model

 

I have four years of experience in 3D Product modeling, 3d product designing,

 

Game asset design, and Photorealistic product rendering.

 

I will do your work honestly and with my maximum effort.

 

If you take some time and discuss with me we can get the best results for best price.

 

I look forward to assist you in bringing your imagination into reality.

  

You can get following services from this gig

  

High quality 3D Models

 

Photo realistic rendering images

 

UVW unwrapped

 

High quality Renders 2k to 4k

 

PNG,JPG,OBJ,FBX,STL,AVI,MP4,PDF file formats

 

Commercial Use

 

100% Satisfaction Guarantee

 

Great customer service too

  

YOU CAN CHECK MY PORTFOLIO

 

LINK-https://www.behance.net/mamunhossain138

  

Feel free to contact back if you have any query.

  

Available 24/7

  

Prices will vary according to your project requirements.

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

Practice work in my leisure time.

*3D Canvas Art*

Please visite my site www.lightworkz3d.com

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

I was contacted by the dude behind Dreams N Dragon that has created a quite remarkable app. This app can help anyone struggling to find meaning with their existence and has a cure for the feeling of not having a goal or a purpose in life. This often lead to depression and worse and the majority of people can't afford or is never appointed to a psychologist or anyone that can actually help. Of course shit like this is close to my heart so I accepted the challenge.

There is only a few certainties in the world; We are all gonna die and if you slap a sandwich on the back of a cat and drop it from a height it will become a perpetual motion machine. This is how humanity will survive the energy crisis. There, human mortality explored.

 

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

3ds Max, Maya, Keyshot

*3D Design*

Please visite my site www.lightworkz3d.com

3ds Max, Maya, Keyshot

3ds Max, Maya, Keyshot

3ds Max, Maya, Keyshot

Hi, My name is Mamun Hossain, I use my 4 years of experience to do 3D Polygonal Modeling, NURBS Modeling, UV Mapping, Lighting and Shading, Materials & Texturing, Animation and Compositing very efficiently. I focus on great topology with a low poly count for best performance in game engines.I use Maya,Keyshot,Substance Painter,Zbrush and Marvelous Designer Software for my work. I want to be known to everyone through my work and always try to do what you wants.

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