View allAll Photos Tagged 3danimation

• Heritage Poses - “Sister Sister” x The Grand

• holik - “Void” Set x Kinky Event! LM:http://maps.secondlife.com/secondlife/Liberty City/43/127/32

• Roslyn - "Helcate" outfit x The Satan Inc. Event

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#secondlife #sl #blender #blender3d #metaverse #3dworld #imvubaddie #secondlifemodel #megantheestallion #blenderrender #ootd #secondlifeavi #ts4 #ts4cc #3danimation #3dfashion #imvuavi #secondlifeavatar #simstagram #dazai #ai #animation #virtualworld

Blender 3D-Animation

More playing around in Photoshop 3D. After quite a few hair pulling monents I managed to get few of my photos attached to the faces of a 3D cube then rotate it and then another photo on a revolving sphere.

Pretty basic stuff in this example.

Now that I have got a bit of a handle on it I want to make a more complex one.

 

A multi-screen film about the invisible infrastructures of the internet. More here: www.elasticspace.com/2014/05/internet-machine

I was trying to cover a terrain with grass, and my first idea was to use a hair object. But that didn't work, so I decided to model a single stalk of grass and replicate it several thousand times. Every stalk looks slightly different and has a size and rotational variance applied.

 

Rendered in Carrara.

A multi-screen film about the invisible infrastructures of the internet. More here: www.elasticspace.com/2014/05/internet-machine

The Cheesy Animation Rendering services have been described as one of the most important technologies that have come onto the market. It is, therefore, safe to assume that you have probably heard of render farms or rendering services.

  

www.thecheesyanimation.com

 

A multi-screen film about the invisible infrastructures of the internet. More here: www.elasticspace.com/2014/05/internet-machine

Beaucroft is a straight-talking creative design agency based in Godalming in the Surrey hills. We have years of experience in graphic design and production for print, exhibition and display, websites and new media, corporate video, promotional films, animation and motion graphics.

 

The company has made major investments in digital technology including a state-of-the-art broadcast HD edit suite and voiceover facility, mac and pc-based design studio and a photographic studio.

 

www.beaucroft.co.uk

witty 3D animated toon.

the sexy doc demonstrates a winnnig recipe for stimulating foreplay guarantees orgasm

more info at www.wittyon.com

Become a fan on facebook:

www.facebook.com/pages/Dr-Shpitz/275201599481

Starting to get the hang of this 3D animation a bit. This is still very begginer type work but I think it's so cool to see the other side of a picture.

The animation is in the first comment box

   

atmospheric view, you could smell the smow and feel a little warm and relaxing from the gentle sunset

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3d rendering, architectural rendering, architectural visualization, architectural animation

On the set of Monster Date with Producer/Writer/Director Elsa Morena, Ilsa Ryan-Gorman and Producer/Writer/Director Amy Doherty.

 

Monster Date was written, directed, and produced by Writing for Film & Television students Elsa Morena and Amy Doherty, in collaboration with students and grads from the Makeup Design for Film & Television, Acting for Film & Television, Film Production, 3D Animation & Visual Effects, and Sound Design for Visual Media programs.

 

Read how everything came together and watch the video on the VFS Blog.

 

Find out more about VFS's 13 programs at vfs.com/programs.

SL Playdolls party with DJ Chey - Devils and Angels

A multi-screen film about the invisible infrastructures of the internet. More here: www.elasticspace.com/2014/05/internet-machine

The songs in the videos are my own original creations.

 

I made this animation with Blender (3D software). This took quite a bit of time and it was very helpful to learn how to use the command line to create a render queue. The clouds background is from a photo I took.

 

- Josh

A multi-screen film about the invisible infrastructures of the internet. More here: www.elasticspace.com/2014/05/internet-machine

The futuristic age will start with the ending of global warfare, politics, a segregated society and the great recession. Teenagers will have moved away from prejudism through a zealotists movement to divide kids between the Extremeists who keep our world in segregation and the Humanitarians who desire to unify everyone respite how different we are. Our society will no longer be balanced by the 'class system' but be recognized with both rich and poor aspects of our civilization known as Xenosian society whom only recognizes level of value, a highly valued person earns a high place in society, a person who bears little value (an idiot, a waster, a copycat phony) holds a low place in society. Our form of communication, entertainment, education and labor will change forever! Our lifestyles will shrink down to a select few such as; Jiver, Cyber, Clubber, Raver, Zenite as well as the alternative and New Age rockers. Our education will dismiss public schools for academies where children will receive far greater education than previously anointed. Gamers will move into the virtual realm for a more realistic experience in their games, MMOs will be the central form of gaming on the network, consoles will all be inducted into the motion sensing holodeck realm (which for the moment is ruled by Kinect tech and holospheres). Ideal Virtual Worlds (IDW) will replace the social networks with voice recorded entries of blogs like in Star Trek captains log. Military weapons will go beyond led bullets and into a realm of scientific weaponry, the martial art will transcend into quick methods of dispatching dangerous foes and sport fighting that adds kinetic/psychologically empowering combat. We will move into space tours as well as cruises, workers will find work in mining asteroids. The cash system of dollar bills and coins will be replaced by digital credits and card payment. Our taxis will be robotically controlled pod cars that arrive when we want them to, we will use a massive transit call station to summon our ride. Hover cars will be the big thing, fiber-wheeled cars will replace tired cars in towns and other small areas. Flying cars will replace private jets for the rich thus giving them the chance to go where they wish. Fiber-wheeled body bikes will replace all forms of bike on the road thus being less noisy, mopeds will be used by kids and teens more often than bikes. There will be an acidic irrigation channel for the tiolet waste and for the garbage. Rooftops of large buildings will have a personal forested garden for people who like gardens and growing things. Skyscrapers will be beaten in height by atmospheric towers who reach as far as the stratosphere. Authorship will move to e-books where people read their novels on i-pads. Mobile phones will replace all cellular phones and feature holo-texting which has voice activation and visual interaction. Home phones will become video phones where voice and face can be directed to the caller. Holo-vision will replace the TV being the next step in TV evolution having 3D ability and news reports will come as quickly as they do on the web. The web will become increasingly personalized as the media changes from mainstream to enterprise allowing all forms of media that have a place in the world of entertainment. Media will be divided between entertainment modes, spotlight entertainment will be similar to the mainstream allowing the highest rated performers to be shown, independent entertainment will show those who do not seek fame for their role in success and background entertainment will be designed similar to the underground made mostly for those who have material too racy, vulgar or shocking to be heard on TV regularly. The underground will likely be reformed for those who highly dislike public recognition and are too controversial to be displayed anyways. Rock concerts will not sell as big as hitting a night club being the generational shift is influenced with more futurism. DJs will be the new rockstars, jive will be the new pop, clubs will be the new teen hangout with the authorised social sphere sections. Ravers will take over the street scene going to outdoor or street raves while taking the luxury of street racing a step further, they might also have private rooms for the moments of emotional breakdown in need of sympathetic sex or do it plainly for the purpose of sexual pleasure entertainment. Clubbers will have adopted nerdism and love for the cinema into their culture, they will keep the tuned car racing in their way of life. Cybers will have absorbed all rockaholic culture and will further their efforts of creativity, imagination and innovation while keeping the nihilism in their way of life, they will also have private clubs only opened to members of their culture (keeping posers out). Jivers will have taken all of popular/trend cultures into their fold becoming a culture still living the luxurious rich life, clubbing at the hottest clubs and taking up all the popular things announced on the web. Zenites will be your new Hippies, Yoga lovers, Vegans if you will having their clubs closer to nature meaning on the edge of a state park having coffee shops or other healthy food bars with only healthy meats for omnivores and having yoga/exercise pads as you see them on TV. New Age rockers will remain true to rock'n'roll staying the same old rockers they always were and keeping the guitar from dying out. A.I. will be engineered for the police force to avoid danger, the firemen to succeed in a rescue and for drivers whom probably fall asleep at the wheel to have an auto-drive function. 3D animation rather obviously will completely replace TV cartooning, whereas online graphic novels will replace comic books. CG animation will replace simple hand drawn animation becoming the biggest medium in artwork known as CG art. 3D will be known as futuristic art, being CG is considered the height in modern art. 3D will and has practically dominated the cinema like the cinema dominated the theater. Window cameras will be the new standard for filming replacing cameras that capture cartoon worthy footage. Holography will even take over the PC/laptop world with holo-keyboards, holo-screens coupled with the Virtual Reality Eyeset. Wi-Fi will replace wireless devices for internet making wireless less laggy, less a frail connection and more web cruising, online gaming freedom. Enterprises will replace corperations so that the economy is shared fairly between large and small businesses thus capitolism has cleaned up its act. Drone warfare will replace making people physically go into battle. Mechs will be used in the police force, the military, the fire department, the construction industry and the foresting industry. Androids will be made as house servants in rich homes as well as waiters at expensive restaurants. The police and military will advance toward exoskeletal armor, especially the firemen. Drugs will be subdued as will pasteurised pills be, more organic vitamins in pill form will be issued to help with many forms of illness or migraines and natural fiber liquid injections will replace drugs. The medical feild will advance to holographic surgery and life saving electro-medical junction, respirators will be worn during surgery or when examining a person with a flu. Orb balconies will make it possible for owners of apartments or condos or stayers at inns to view the city from a more three-dimensional view. Global networking will replace cable, DSL, or any form of internet and even replace any form of TV channel packages. Time will be measured through generations instead of decades being pop-culture cant seem to come up with a catchy way to pronunciation any decade. Pop-culture will be kept exclusive to the internet as will popular things. Folk culture and religion will remain the same for the most part. Intermingling will erase race altogether making the world a single race as it was back in the time of Babel and during the prime age. Air choppers without doubt will have replaced helicopters (like the ones seen in Avatar) becoming a more efficient flying machine for air rescues. The world will have conservative and liberal movements to subside political affairs and be government officials who are about action and less talk. Continental unions will be created to avoid international tension and turmoil. A council will replace the UN becoming the GC or Global Council setting only laws the world agrees on, they will elect a general who will represent the council and see to the matters in all nations. Energy drinks will replace the need for coffee, power drinks will replace sodas, spiked drinks will replace beer, electronic cigarettes will make it easy for non-smokers to be around smokers and the underground will likely find new styles of drugs that create new experiences or feelings vendoring them through the black market. Trance Shows will be held in every city a DJ holds a conventional concert, tours will consist of seminars after every concert made to bring connection between performer and fan. Silks will likely replace cottons making it so blue jeans and t-shirts are a thing of the past. Canvas (in place of leather), elastic (stretchy clothes), velcro (in place of zippers also made to endure heavy water speeds) and satin spandex (mostly for hipsters) and smart fabric will become a new standard in fashion in urban or town areas. Lastly GPS will have taken over every form of navigation, even star navigation.

Demo cinematic recorded in real time using Unreal Engine 4.

 

Navigation app included the apartment interior.

Inside the app, you can interact with elements such as doors, lights, and tv.

For this project, day or night scenarios could be selected from the user interface.

Platform: PC - Windows + Oculus Rift VR option

 

Project was done in collaboration with Collider Visuals

Article about the collaboration:

www.3darchitettura.com/collider/

The Celebration Wall that proudly displays posters of the movies, television shows and games on which are alumni have worked.

 

For more information on our Animation & Visual Effects Programs, please visit vfs.edu/newcampus.

I cut the shim from the edges of the puppet and found that it stood up very well even without the tiedowns fastened.i had to re sculpt the arm (she only has one) because the original was proportionately too big.

I had some time on my hands and finally had a go at Bryce - here's my first render! I added some clouds in Photoshop.

Here's a little riddle:

What has over 1000 bricks, is taking a long time to optimize for rendering, has a crew of 3, and is one of the coolest MOCs I've ever made.

 

This.

 

More to come soon... optimizing is going a lot faster now that I have a store of pre-optimized bricks from a 3D armored vehicle I'm doing for someone. :)

Tutorial overview:

 

A successful logo design needs to be both professional and functional. It might be the first piece of branding someone sees relating to a company, so it should make a positive impression. So I’ll share my techniques and experience in Logo Design behind the Scenes. I walks through the fundamental decisions, such as what information to include, what size and orientation the logo should have, and whether to use in corporate identity, TV production, Web publishing. I demonstrate how to set up a template and work with type alignment and color. Also discusses animation techniques and preparing the file for printing, TV production, Web Publishing. How to integrate and fill the gap between 6 software is my goal in this tutorial. I'll use Adobe Photoshop, Autodesk Maya, Adobe Illustrator, and Adobe after Effects, Adobe Flash and Adobe Dreamweaver.

Topics covered:

 

Quick Sketching

Logo Exploration

Logo Modeling

Producing Logo to several illustrators formats

Animation approach

Animation Composition

Web Animation and production

3d logo design - Logo Design behind the Scenes - Part 1

 

01: Intro Goals.

02: 1st stage Sketching ideas.

03: Modeling, Texturing, Lighting, Rendering and Detail Design.

04: Put the logo into Layout.

05: Illustration stage.

06: 2nd stage animation.

3d logo design - Logo Design behind the Scenes - Part 2

 

07: animation composition and finalize exporting HD.

08: 3rd stage Web Production.

09: Final Design, animation inside HTML page.

Details:

01: Intro Goals

 

In the first stage we have a look to our goals before we start working to know who exactly we should do. We will prepare our logo to be ready for printing, TV production and Web Publishing. As a designing apprentice I have always asked myself what is the best method for designing something or that particular logo. It is evident that you can apply different methods for doing the same logo, but the quality of the output might vary according to the method you use.

02: 1st stage Sketching ideas

 

Then the process of swirling out your ideas begins. It doesn't matter if the sketch looks like monotone; you are just throwing ideas down onto a white blank page at the moment. I used tablet here. Just try to find ideas and concepts using balance. What I mean with balance is our logo should be physically balanced inside our design. Just imagine if you create that logo in real life with clay or wood and try to put it on a flat surface it should be stable balanced. Once I had placed some ideas down on paper you can scan them in and dive into your image editor of choice if you would like. I'm using Adobe Photoshop for this one. The method I use to create logo could be wildly different from someone else so go with whatever method feels comfortable. The end result will be a series of scaled resources that the OS will use in different views.

03: Modeling, Texturing, Lighting, Rendering and Detail Design.

 

Then the process of swirling out your ideas begins. It doesn't matter if the sketch looks like monotone; you are just throwing ideas down onto a white blank page at the moment. I used tablet here. Just try to find ideas and concepts using balance. What I mean with balance is our logo should be physically balanced inside our design. Just imagine if you create that logo in real life with clay or wood and try to put it on a flat surface it should be stable balanced. Once I had placed some ideas down on paper you can scan them in and dive into your image editor of choice if you would like. I'm using Adobe Photoshop for this one. The method I use to create logo could be wildly different from someone else so go with whatever method feels comfortable. The end result will be a series of scaled resources that the OS will use in different views.

Modeling

 

For a non-organic bending object such as the subject of this tutorial it is wise to use polygonal modeling unless you care about the quality. Polygon modeling has always fascinated me especially with the accuracy it provides for making industrial models and its flexibility. The good thing about Autodesk Maya is that it provides both a strong NURBS system and a multi-optional NURBS to polygon conversion dialog, where by we can convert our detailed NURBS model to a polygonal object with the desired number of faces.

 

The aim of this tutorial is to provide a practical guide for the novice Polygon modeler, whereby he/she can practice the basic methods through designing a somewhat complex object. Of course, this tutorial does not cover all Polygon commands but rather most of them.

 

Now observe and contemplate the above sketching image for a moment; try to visualize it from front, the front view: that's the key point in making the logo.

 

First we will begin with a set of primitives for different logo parts. I make a sphere (polygon sphere) then 4 twisted cubes. To make twisted cubes in Maya it's just easy. Make a cube then go to deformers panel and use the twisting toll. After made a 1 twisted cube, duplicate it 3 times with 90 degrees. Then put them together to fitting in the sphere.

 

That's exactly my idea represented. I have a point in this logo which I can say the sphere represent the red word and the 4 twisted cubes represent how mush it's secured.

 

The next step is to create mental ray subdivision from approximation editor panel. I like to make the N subdivision as a 2.000 points for sure that's give me a good smoothed mesh and also at any time I can go back and make any changes in low poly mode.

Texturing

 

The texturing stage is the most important part. Everyone who's worked before with 3D texturing knows that every texture have an advantage and disadvantage. We can see that the Lambert shading absorb lights. Also we knows about the phonge shade it's reflect lights with angels and have a different characterizes instead of blinn shade. So I render the logo 3 times 1 with blinn shade, 2 with mia_material and phong shades. By this way we mention that we have the logo in 3 different characteristic so we can use this 3 together in later steps.

Lighting and Rendering

 

Let's talk about lights. I use in this scene 9 lights. Our goal in lights is how to use a minimal number of area and point lights to recreate all direct and indirect light sources for a logo. They are 8 area lights and 1 point light. The 8 area lights have a very small intensity. Also I used the white light color. In This technique we use Global Illumination and Final Gather.

 

Final step in lighting and rendering is to render the logo in 3 different images every image with a different shade.

04: Put the logo into Layout

 

lets go to Adobe Photoshop and open the 3 images we exported from Maya. Actually I like to export images as a .TIF images. Taking the 3 images and put it together in Adobe Photoshop blind them together. I used overlay blinding mode. Then finish by company name and the caption.

 

Also I simulate a deep shadow behind the logo. Its give me a nice look.

 

In this stage if u would like to represent that logo to the client u have or to your boss. That's will fair enough.

05: Illustration stage

 

For the first time I present this tutorial someone ask me... hay the logo u created now is fine but do u think is it ready for print in big scale like billboards?..

 

Actually it's a very good question because for sure we need the logo to be ready in everything from print to TV production to web production as we agreed in statge1. So I'll start now to give u my approach for how to export our logo as a vector (scalable) shape. We will go back to Maya and use logo model and exporting into a different illustrator types. I used here Maya vector render and I use some options like curve tolerance and detail level to end up with different logo versions. 1 with dark colors, bright colors, and wire frame, etc… everything is vector we can export it as an AI file and import it to adobe illustrator. Easily u will find that our logo is now ready to use it in printing elements safely if we need to print it in higher printing elements or huge billboard.

 

We finished now the stage 1 which is creating a 3d logo ready for print production.

06: 2nd stage animation

 

Okay... Let's animate. We will go back to Maya and starts animate our logo. I start by prepare my timeline with 72 frame. This will give me 3 seconds (24X3=72). Animate the sphere shrink in then shrink out until its stop. Then about the 4 twisted cubes I animate it in 360 digress reversed. So it's give me a very nice effect. So what we have now is shrink sphere and 4 rotated cubes. I think it's Looks good for me now. For sure I'll go to the timeline and play the frames fast, slow, reversed, etc... Check if anything looks weird or out of scene.

 

So we have now 72 frames let's render it in .PNG sequence of images. And have a look for the animation when it's finish render.

07: animation composition and finalize exporting HD

 

So we end now with 72 PNG sequences of images. If u thinks about composition for sure we will think about Adobe after Effects. You can import the 72 images directly to Adobe after Effects but in this tutorial I convert this sequence to 1 MOV file using quick time. So I open quick time then open the sequence of image and save as a MOV file.

 

So let's import the MOV file to Adobe after Effects and start composition. First effect I have used is the auto level effect. It's just makes the logo looks fine and has a deep look. Also I just check some other effects like rippling and bouncing and I end up with the 3D rippling animation. I make a radial gradient for the background to give me nice look when the logo animate. So I'm happy for what I end up with now

 

Let's render our MOV file from Adobe after Effects and finally the logo now composite fine and ready for TV production.

08: 3rd stage Web Production

 

After we have our composite MOV file let we think about web animation. Actually Adobe Flash is the solution. First I prepare my stage in Adobe Flash 640X480 as we rendered our files and also prepare my timeline and frame rate 24 FPS. Now we are ready to import our animation file. But the MOV file has a huge size and we shouldn't use it for web. That does will take a lot of time in loading. So I think about converting this file to FLV file using Adobe Flash CS3 Video Encoder. Start encoding and we have now a small FLV file. So import the FLV file and check it in Adobe Flash. After everything is looks fine and small size the only one problem is the frames looping. So I add one Action Script behavior to stop the animation when it's finished (played for 1 time). So our file now ready for publishing from Adobe Flash we will end up with HTML file contained the flash SWF file.

09: Final Design, animation inside HTML page.

 

The last step in our entire tutorial is to open the HTML into Adobe Dreamweaver and center the flash object (SWF file) and we can easily type welcome to red secure website and it's now ready for Web Production.

 

So that's the end of the tutorial. I hope u like it... See u :)

 

feel free to contact me ..

--------------------------------------

AIM: Peter Mikhael

Mobile: 20122786770

Current Town: cairo, Egypt 12346

Website: www.petermikhael.com

Mail : peter@petermikhael.com

 

This is a frame from a video. You can watch it on Vimeo.

SL Playdolls party with DJ Chey - Devils and Angels

SL Playdolls party with DJ Chey - Devils and Angels

--------AVAILABLE FOR THE PURCHASE--------

 

| Plastic presents the Animated and Scripted Strip Dance Game |

 

*We recommend watching the video and trying the DEMO version before making a purchase*

 

High-quality animations, intuitive and user-friendly HUD, and detailed high-quality full outfit using PBR textures, sparkling diamonds, and ten smooth phase transitions of clothing removal. Immerse yourself in a new era of metaverse products with Plastic, where besides the high quality of each item, you'll get stunning fashion design solutions from real-world fashion experts.

  

What's included in the product?

 

1) 7 mocap undressing dance animations + 1 looped mocap dance animation between undressing transitions

 

2) High-quality black lace bra with sparkling diamonds

 

3) High-quality black lace panties with sparkling diamonds

 

4) High-quality black leather skirt using mixed textures and PBR materials for details.

 

5) Stylish black semi-transparent gloves.

 

6) High-quality black elegant leather sandals straight from high fashion runways.

 

7)Intuitive-to-use HUD for undressing your avatar

  

*Attention: The complete outfit with all phases without included animations can be purchased separately*

  

Additional:

 

- In addition to PBR materials, these products have baked textures, so this clothing can be used in older versions of Second Life viewers.

 

- All clothing is adapted for bodies: Legacy, Lara, LaraX, and Reborn.

 

- Animations are created in such a way that they fit different body sizes.

 

- You can stop undressing at any stage and continue playing with the clothing in any of the phases.

 

- There are 5 color options available for clothing (check in the store).

 

- Detailed product usage instructions are included in the note with the sold item.

 

Buy the product SLurl: maps.secondlife.com/secondlife/Close%20By/251/186/23

 

Buy the product on Marketplace:

FULL PACK: marketplace.secondlife.com/p/Scripted-Strip-Dance-by-PLAS...

Black color: marketplace.secondlife.com/p/Scripted-Strip-Dance-by-PLAS...

Pink color: marketplace.secondlife.com/p/Scripted-Strip-Dance-by-PLAS...

Red color: marketplace.secondlife.com/p/Scripted-Strip-Dance-by-PLAS...

White color: marketplace.secondlife.com/p/Scripted-Strip-Dance-by-PLAS...

Violet color: marketplace.secondlife.com/p/Scripted-Strip-Dance-by-PLAS...

  

Watch the video to see the process firsthand.

 

Have a great time!

A.P.J.ABDULKALAM - HERO of GREEN INDIA - A Golden Chance to meet him in 35th CHENNAI BOOK FAIR - 2012 - Golden moments in my life Journey - Thanks a lot to our honorable Great Scientist and ex-President KALAMJI and Thanks a lot to PAPASI to arrange this great event - Artist Anikartick,Chennai,Tamilnadu,India

Here I want to say something about me and my carreer...,

I studied my school time 7th Std to 10th Std in my Native place govt high school,then I finished my Higher secondary at Aundipatti Govt.Hr.Sec.School and I Finished my school studies I worked in Madurai as a Sign board Artist then I came to Chennai and I joined as a 2d Animation Trainee at Nest Communication,Valluvarkottam through my well wisher Mr.Nangaiappan and Preethi Paul ( Head of Nest Animation Studio ) and I developed my Anatomy Drawing skills through our Animation Head of Nest Animation Studios Mr.Siju Thomas Phoenix and One of my Best Friend MuthuKumarasamy.Later I developed my Animation skill through Millitoon Animations Studio - A Branch of Millimages,France,TIL Animation Studios in Chennai and DataQuest Animation Studio,Gameshastra in Hyderabad,Bluemoon studio,Aura Animation Studio,Shemanoor Animation Studio,I Power Animation Studio,Design works,Minveli Media works and Pyramid Animation Studio in Chennai.

 

In Animation Field I started my career as a In-between Artist,then Clean-up Artist,Asst.Animator,Animator, Animation Supervisor and Director from step by step.So now I am a Freelancing Animation Artist and Painter,Illustrator,Designer etc,

 

And Argentina Famous Animation Director and One of the Creator of Nickelodeon Animation Series Director and Supervisor Mr.Jaime Diaz appreciated my art and animation skill and he gave his one greeting card and he wrote on that 'A GREAT TALENT from TIL STUDIOS' and ALL THE BEST to KARTICK to me.And one more memorable is Skaramoose AAnimation Studios Creative People also appreciate my Animation level and Our Millitoon Team and Millimages team got BAFTA AWARDS for TV Serials and also Dataquest Animation Studio in Hyderabad,And our Team got National Award for SFX Visual Effects and Animations for ABHAY (ALAVANDAN Tamil and Hindi Version Movie}

 

So in my career Many of my friends and my teachers,parents and family members helped and helping till now to achieve my goals...Thanks a lot and I know this is not enough to them.So I dedicate my all works to them and also my Inspiration Artists of Famous Tamil Illustrators and Mr.Maruthi,Mr.Jayaraj,Mr.K.Madhavan,Mr.R.Natarajan,Mr.Gopulu,Mr.Ramu,M r.Maniam and his son Mr.Ma.Se.Mr.Silpi,Mr.Sivakumar (Popular Actor and Artist)Mr.Adhimoolam,Mr.Chandru,Mr.Trotsky Marudu,Mr.Chellam,Mr.Shyam,Mr.Shankar,Mr.Vinu,Mr.Latha,Mr.Umapathy,Mr. Madhan(cartoonist) Mr.Pathy,Mr.Maali,Mr.Karo,Mr.RaviVarma,Mr.Raju,Mr.KondalRaj,Mr.Murugak ani and my School drawing Master P.K.Kamatchi and my Father N.Alagarsamy and my elder Sisters R.Leelavathy,A.Dhanalaxmi,R.Rani,G.Dhavamani and my elder brother A.Jayachandran,A.Soundararajan and my friends Mr.S.Thangavel (T.Subbulapuram),V.Rajasekar and G.Paulpandi (Aundipatti) Mr.N.Tamilselvan,Mr.A.Sachithanandan,Mr.Naveen,Mr.SriKanta,Mr.G.Senthi lkumar,Mr.Suresh,Mr.Jay Kay,Mr.R.Anand,Mr.Saravanan and Mr.Muthu,Mr.Janakiraman,( Villivakkam,Chennai) Mr.Gudu,Mr.Sridhar and Mr.Paramasivam,Mr.Chandru and Mr.Balaji,Mr.Senthil,Mr.Munivel and Mr. Nithyanandan etc....etc and Also Art G of Madurai Mr.Venkatachalam my elder brother and his sons Mr.Ganesh,Mr.Senthil,Mr.Kumar and mr.Mani everyone is there in my way of Art life and I couldn't mention all here at this time and till now I learn a lot from lot of Inspiration Artists and great Artists through internet and books collections of our libraries..,

 

"Thanks a lot to all....!!!" - Artist Anikartick.BSc.Viscom ( Vasu engira Karthikeyan )

Find out more about VFS's six-month Digital Character Animation program at vfs.com/digitalcharacter

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Our 3D team just wrapped up another awesome project with Radiate Media today. For this assignment we modeled landmarks from Birmingham Alabama in “low-poly” format . . . See the screen shots below of a few of the models!

 

www.rdcdesigngroup.com

www.facebook.com/rdcdesigngroup

www.twitter.com/rdcdesigngroup

www.youtube.com/rdcdesign

 

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