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My contribution to the DixonBaxi Join the dots project; a little slice of modernity.
A consistent frame for a multitude of work. A single dot, each representing one collaborator, each a connection to another. Each collaborator is given a template of a dot in a fixed position on an A2 portrait poster. Each interpreted this in their own way.
Shells designed in Processing w/ Hemesh + Meshlab. 3D Printed using Zprinter by 3D Sytems (Zcorp).
Project Title: Listening to the Ocean on a Shore of Gypsum Sand
By:
Gene Kogan (programming)
Phillip Stearns (concept and design)
Dan Tesene (fabrication and concept)
this is designed for Seagate and also power generation on the 700 acre park pond use for shellfish harvesting. The existing Seagate are in two locations added that built over 25 years. They are 90 all situation for high Hydro generation. All in quire is are welcome please contact me or follow us on Facebook/pages/Seattle spiral
These prototoypes were created with an Mcor Matrix 3D printer by an Mcor design engineer
in the design and functional testing and use of other Mcor 3D printers. www.mcortechnologies.com
Several TV stations visited ZCorp over the past week to see demos of our 3D printing and 3D scanning technology, and we received great coverage as a result. We ZPrinted their logos, as seen here in this photo. www.zcorp.com
Suzanne Realistic 3D Model
ICAN VFX
www.youtube.com/channel/UCiHCnF8tvvt0_RxcVT7U6dA
www.flickr.com/photos/icanvfx/
#icanvfx #ican #vfx #icancgi #icanvfxcgi #3d #3danimation #3dart #3dartist #3ddesign #3dmodel #3dmodeling #3dmodelling #3drender #3drendering #animated #animation #animationart #art #artist #artwork #bhfyp #blender #blender3d #blenderart #blendercycles #cartoon #cg #cgi #characterdesign #conceptart #cycles #cyclesrender #design #digitalart #graphicdesign #illustration #model #motiondesign #motiongraphics #render #rendering #video
I've been playing Fallout 2 whenever I get free time, and doing so made me want to try making something with the same sort of isometric viewpoint. There are a few places I should have used more polys to round things out, but overall I'm reasonably happy with the way it looks. No textures yet. I may get to that later.