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@ Long Nguyen & Thu Nguyen
Architecture - Interior Design & 3D Visualization
0979 962 864, Ho Chi Minh City
advlongnguyen@gmail.com
@ Long Nguyen & Thu Nguyen
Architecture - Interior Design & 3D Visualization
0979 962 864, Ho Chi Minh City
advlongnguyen@gmail.com
@ Long Nguyen & Thu Nguyen
Architecture - Interior Design & 3D Visualization
0979 962 864, Ho Chi Minh City
advlongnguyen@gmail.com
Yantram Architectural photorealistic renders creates high-quality 3D facades in a virtual studio environment. Our team of architects and industrial designers build 3d models from CAD files, sketches, or photographs
For the technical side (how-to):
you will need:
- doom 3 (duh!)
- irfan view (free)
- anamaker (free)
- anaglyphic glasses (very cheap, see your optician for the cheapes cardboard models)
For a phototour i recommend fiddling with your console (when fiddling with your console you can MESS THINGS UP - so do some reading on how to back up your config files!!!).
open up the console:
CTRL+ALT+^
enter:
GOD (so you cannot die)
NOCLIP (for flying and passing through walls for nice perspectives)
NOTARGET (so monsters will stay lurking in the dark instead of attacking you)
you do not want your guns and HUD in the screenshot, so what I did (alternatives are possible):
enter:
bind F11 "set ui_showGun 0; set g_showHud 0; screenshot"
(this will hide weapons and HUD from your screen and make a screenshot)
then type:
bind F12 "set g_showHud 1; set ui_showGun 1"
now you will take "clean" screenshots using F11, if you wanna proceed playing/killing, press F12.
SHOOTING PICS:
find a nice perspective. Start "left", take screenshot using F11, then slightly strafe right and take next screenshot(s). The closer the object, the less strafing you should do in between shots (just "tap" your "strafe right" key).
Take loads of shots.
When taking pics of Monsters, take even more and try to sync it with the movement (its tricky), for example the moment when the Zombie looks to its right or the monster flicks its tongue.
There is also a "freeze" command in the console but I have not tried it yet - would be cool though for action shots!
Note that Godmode and Noclip has to be reentered at the beginning of a new level.
Screenshots will be saved to (standard setting) C:\programs\base\screenshots
in .tga format.
As Anamaker can only handle .jpeg and .bmp files you will have to use irfanview to batch convert the .tga-files to .jpeg.
Now you have everything you need.
Open Anamaker.
Choose "left eye" and flip through your screenshots folder. As they are just given names shot0001 through shot9999 it is easy to find the first pic of a series.
So lets say choose "shot0013" for left eye. Now choose "shot 0014" for right eye and make an anaglyph (check the color anaglyph tab). Put on your anaglyphic glasses and enjoy.
You can fiddle a bit with the cross-shaped buttons to shift the two pictures.
Once you are satisfied, save your work.
If the effect is not as desired, choose the next pair of your set. Say, choose shot14 for left and shot 15 for right eye.
It takes only a little practise and if you are anything like me, the results will leave a big smile on your face.
Works with other 3d-games as well, but be shure you figure out a way to loose the weapon and HUD in the screenshots.
RDC Design Group - 3D rendering of EZ RED products.
(Example of how to use 3D renderings to view product packaging without the cost of actual production!)
3D IMAGE: Nike Pesto Watch, plastic, NIKE, 3D Rendering Designed By: KEK Associates, Rochester NY 3D Rendering By: leathersich
Testing the Rhino 6 version with EKIMRYOP discrete
Computational Design-Architecture-Photography-Art-
urban -panorama-city-abstract colors - light
Work by Rebal Jaber
Designers and construction engineers have to create precise 3D models of their products. With Inneo solutions you can create and edit 3D designs easily by using 3D modeling.