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Falma Italia

 

Co-design, Decoration and art-direction

© 2009 | Larry dela Cruz | All Rights Reserved

 

This work may NOT be used, reproduced, copied, edited, duplicated, printed, or uploaded in any way without my written permission.

  

My first Rendering in BRYCE6.0 Software.

 

Bryce is a stand-alone application that allows you to create and animate three-dimensional

virtual environments.

With Bryce you can create any type of environment you can envision. Bryce user interface contains all the tools

you’ll need to create your environments.

 

see www.daz3d.com

SENIHA - SUMMER SALE

 

2nd - 8th July - 50% OFF IN-WORLD STORE

 

LM: maps.secondlife.com/secondlife/The%20Good%20Place/129/197/24

 

CONTEST FLASH GIVAWAY!! WIN 5.000L - Store credit - 1 Winner

 

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• They will be announced in the comments section in a few days! Enjoy!

 

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• PRIMFEED CONTEST: www.primfeed.com/seniha88resident

  

Rendered with povray v. 3.7

Falma Italia

 

Co-design, Decoration and art-direction

Chess set created with Blender 3D v. 2.92 and Rendered with AMD Radeon™ ProRender.

 

www.instagram.com/skho2015/

Created with Blender 3D v.2.92 and Rendered with AMD Radeon™ ProRender v.3.1.0.

 

www.instagram.com/skho2015/

CLIENT: TOM

PROJECT: 3D MODELING

CATEGORY: CHARACTER MODELING

 

3D Character Modeling, Animation Rig done from GameYan – 3D Animation Studio. 3D Character Modeling Service cover a huge style of characters to stylized cartoonist. Whether its 3D modeling cartoon character or 3D anime character creator, all our 3D character models are created with high definition textures and enhanced with shading and lighting for optimum effect. We not only have expertise in creating powerful 3D Character Models but we also in modeling them within the technical specifications.

 

GameYan Studio is a game and movie design company offer an animation character modeling services with a wide range of 2D character design and 3D character design and animation with a specialized team of highly skilled designers & animators are having a capable to transform any characters to virtually animated characters. Film Animation with his Motion Capture, Rigged in Maya, ZBrush for the Character Modelling and Animation.

 

For More: www.gameyan.com/3d-character-modeling.html

  

Still Life.

Created with Blender 3D v.2.92 and Rendered with AMD Radeon™ ProRender v.3.1.0.

 

www.instagram.com/skho2015/

CLIENT: AKIRA

PROJECT: 3D CHARACTER MODELING

CATEGORY: 3D GAME ANIMATION

We provide unprecedented quality 3D character modeling services for our clients. We create customized 3D Character Modeling designs based on the character requirements of the clients. Our 3D characters are directly compatible with major animation software. This saves your time and effort while creating animations based on the 3D Character Models created by us.

Our team offers 3D character modeling services to create unique, bright, and interactive characters for any storyboard. Our 3D Character Modeling designer applies creative artistic vision and meticulous professional approaches to each project. Our Game Character Modeling Studio is fully capable of creating well-developed characters from scratch and transforming them into 2D or 3D using the latest technologies.

We use techniques such as Maya and 3D Studio Max which are most familiar in the field of the film industry, television, and 3d character development for interactive 3d character design services modeling and animation with our experts in a most reliable way.

 

For More: www.gameyan.com/3d-character-modeling.html

 

Since I don't have much time to play games lately (and quite frankly it's way too hot to do so when you don't have AC but can only rely on a fan which tends to throw warm air at you most of the time), I thought I could finally start uploading my own stuff here as well not to leave Flickr neglected (and because in the end I don't think it's bad to just showcase what you do).

 

I found out about DAZ Studio little over 10 years ago, but I never really managed to use it properly until it got better with more beautiful characters, high quality textures, etc. Last year I decided to start taking commissions and build up a portfolio for professional purposes, so I started to create my own characters with aditional sculpting in ZBrush, retexturing and clothes making. This little piece here is from October (Halloween) and it was obviously a tribute to the remake of IT. I've never been fond of horror movies, but I must admit I quite like the new version of Pennywise.

 

Long story short I used Genesis 3 as base, played around with some installed morphs to get a nice starter shape and then heavily sculpted over his head using Bill Skarsgard's movie photos as reference. I'm not sure I got his creepy smile 100% right, but I tried. The clothes were also quite challenging because I've never made anything so detailed before in Marvelous Designer and now that I managed to learn even more about the program I can see a lot of mistakes here. The hair was just a quick work with the particle system in Blender Cycles, nothing particularly hard to do nor elaborated. I am currently starting to create my own hair meshes though, so I'll definitely rework this one and polish the model in general at some point.

 

You can check the animated variation here www.instagram.com/p/Ba6z-e8DuHA/?taken-by=3deliciousdigital

 

Usually I tend to do video game characters mostly, but I'm trying to expand my repertoire to improve my skills (and because I have a few important future projects in mind) and be able to reproduce real people as well one way or another.

With the 80 image from the series “Ecce Homo” I pay homage to both Dali’s painting “sleep”, as well as Francisco de Goya’s “Caprichos” series.

 

The work is also technically the most unusual of the series, because I’ve actually spent more time in the postwork than the original 3drendering.

Goya’s cover piece on the eighty aquatint series “the sleeping author” or better known as the inscription “The Sleep of Reason Produces Monsters” I have processes here.

Created with povray v3.7

Whiskey Spilling created with Blender 3D v. 2.92 and Rendered with AMD Radeon™ ProRender.

 

Inspired by Kader Attia's Installation with the same titel

Created with Blender 3D v.3.2.2 and rendered with Cycles Render Engine.

 

vero.co/skho2022/

www.instagram.com/skho2015/

The neon light casts shadows, but she stands center stage.

Not by chance. Not hesitantly.

 

One hand on the wall—not to hold on.

But to show that she decides where the boundaries lie.

 

The old telephone behind her?

A symbol of conversations she doesn't have to have.

She doesn't wait for permission. She doesn't wait for approval.

 

The city whispers stories of rules, expectations, and role models.

She listens – and smiles.

 

Because she's not here to fit in.

She's here to leave her mark.

 

And anyone who meets her quickly realizes:

She's not a risk.

She's the consequence.

 

I chose the outfit from Aurun, it's called the “Alana Set” and I really like it.

Here's the link to the shop:

maps.secondlife.com/secondlife/Perfectland/227/160/2531

Created with Blender 3D v. 2.92 and Rendered with AMD Radeon™ ProRender.

 

www.instagram.com/skho2015/

Designer : Hirsch Bedner Associates

3D Design & Visualization Services

Mobile : 65-86139443

Email : don.dca(at)gmail.com

 

Specialise in hotel, resort, club, commercial, retail, office, condo, residential, shops, bar, cafe, restaurant, ballroom, houses, building, bedroom, spa, salon,swimming pool, clubhouse, architecture, semi detached, clustered houses, bungalow 3D rendering & visualisation

modern adaptation of the novel MOMO by michael ende

3d Rendering with Cinema 4d . Postwork in Photoshop

Designer : Hirsch Bedner Associates

3D Design & Visualization Services

Mobile : 65-86139443

Email : don.dca(at)gmail.com

 

Specialise in hotel, resort, club, commercial, retail, office, condo, residential, shops, bar, cafe, restaurant, ballroom, houses, building, bedroom, spa, salon,swimming pool, clubhouse, architecture, semi detached, clustered houses, bungalow 3D rendering & visualisation

This was a fun project to look inside the D700 with a CT scanner. You can check out the video here or view the HD version (720p) on my blog at the link below. Also on my blog is a link to an interactive QuicktimeVR rendering of this 3D image.

 

View the Entire - Radiographs Set

View my - Most Interesting according to Flickr

 

blog - JamesNeeley.com

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