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Early texture/abstract resurrected from the archives

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36.000000

cameraFarClip (float): 1000000015047466200000000000000.000000

cameraFarRange (float): 1000.000000

cameraFov (float): 57.295776

cameraNearClip (float): 0.100000

cameraNearRange (float): 0.000000

cameraProjection (int): 1

cameraTargetDistance (float): 0.000000

cameraTransform (m44f)

channels (chlist)

compression (compression): Zip16

dataWindow (box2i): [0, 0, 1999, 1499]

displayWindow (box2i): [0, 0, 1999, 1499]

gamma (float): 1.000000

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

tiles (tiledesc): [64, 64]

 

=Channels=

B (half)

G (half)

R (half)

 

I walked to get my lunch today and saw the following several pictures. Although we needed rain, it's dreary here and I'm not liking the lack of sunshine.

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