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ONE OF SEVERAL BOUGHT OF THE INTERNET RECENTLY. IF ANYONE CAN FILL IN ANY DETAILS PLEASE FEEL FREE, ALSO IF ANYONE KNOWS WHO OWNS THE COPYRIGHT PLEASE LET ME KNOW.
SIMON
Quote from Doug Belshaw dougbelshaw.com/blog/2015/06/29/trello-kanban/
Image via pixabay.com/en/lego-site-build-replica-516557/
Original: readwriterespond.com/c/2017/productivity
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 36.215580
cameraFov (float): 36.653778
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 10905.304688
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3199, 3999]
displayWindow (box2i): [0, 0, 3199, 3999]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayExtraTex_Map #2.B (float)
VRayExtraTex_Map #2.G (float)
VRayExtraTex_Map #2.R (float)
VRayLightSelect.B (float)
VRayLightSelect.G (float)
VRayLightSelect.R (float)
VRayMtlSelect_z_1.A (float)
VRayMtlSelect_z_1.B (float)
VRayMtlSelect_z_1.G (float)
VRayMtlSelect_z_1.R (float)
VRayMtlSelect_z_gl_b.A (float)
VRayMtlSelect_z_gl_b.B (float)
VRayMtlSelect_z_gl_b.G (float)
VRayMtlSelect_z_gl_b.R (float)
VRayMtlSelect_z_glass.A (float)
VRayMtlSelect_z_glass.B (float)
VRayMtlSelect_z_glass.G (float)
VRayMtlSelect_z_glass.R (float)
VRayMtlSelect_z_grey.A (float)
VRayMtlSelect_z_grey.B (float)
VRayMtlSelect_z_grey.G (float)
VRayMtlSelect_z_grey.R (float)
VRayMtlSelect_z_pah.A (float)
VRayMtlSelect_z_pah.B (float)
VRayMtlSelect_z_pah.G (float)
VRayMtlSelect_z_pah.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySampleRate.B (float)
VRaySampleRate.G (float)
VRaySampleRate.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)