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ProEXR File Description

 

=Attributes=

cameraAperture (float): 20.955000

cameraFarClip (float): 1000.000000

cameraFarRange (float): 1000.000000

cameraFov (float): 104.190475

cameraNearClip (float): 0.000000

cameraNearRange (float): 0.000000

cameraProjection (int): 0

cameraTargetDistance (float): 5.080000

cameraTransform (m44f)

channels (chlist)

compression (compression): None

dataWindow (box2i): [0, 0, 2499, 1352]

displayWindow (box2i): [0, 0, 2499, 1352]

gamma (float): 1.000000

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

tiles (tiledesc): [64, 64]

 

=Channels=

A (float)

B (float)

G (float)

MultiMatteElement.A (half)

MultiMatteElement.B (half)

MultiMatteElement.G (half)

MultiMatteElement.R (half)

R (float)

VRayAlpha.A (half)

VRayAlpha.B (half)

VRayAlpha.G (half)

VRayAlpha.R (half)

VRayRawGlobalIllumination.A (half)

VRayRawGlobalIllumination.B (half)

VRayRawGlobalIllumination.G (half)

VRayRawGlobalIllumination.R (half)

VRayRawReflection.A (half)

VRayRawReflection.B (half)

VRayRawReflection.G (half)

VRayRawReflection.R (half)

VRayRawRefraction.A (half)

VRayRawRefraction.B (half)

VRayRawRefraction.G (half)

VRayRawRefraction.R (half)

VRayRawShadow.A (half)

VRayRawShadow.B (half)

VRayRawShadow.G (half)

VRayRawShadow.R (half)

VRayRawTotalLighting.A (half)

VRayRawTotalLighting.B (half)

VRayRawTotalLighting.G (half)

VRayRawTotalLighting.R (half)

VRayWireColor.A (half)

VRayWireColor.B (half)

VRayWireColor.G (half)

VRayWireColor.R (half)

VRayZDepth.A (half)

VRayZDepth.B (half)

VRayZDepth.G (half)

VRayZDepth.R (half)

 

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