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ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 25400.000000
cameraFocalLength (float): 37.732216
cameraFov (float): 43.602711
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 233.623840
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4499, 3374]
displayWindow (box2i): [0, 0, 4499, 3374]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (float)
B (float)
G (float)
MultiMatteElement1.B (float)
MultiMatteElement1.G (float)
MultiMatteElement1.R (float)
MultiMatteElement2.B (float)
MultiMatteElement2.G (float)
MultiMatteElement2.R (float)
MultiMatteElement3.B (float)
MultiMatteElement3.G (float)
MultiMatteElement3.R (float)
R (float)
VRayBumpNormals.X (float)
VRayBumpNormals.Y (float)
VRayBumpNormals.Z (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayDiffuseFilter2.2.B (float)
VRayDiffuseFilter2.2.G (float)
VRayDiffuseFilter2.2.R (float)
VRayExtraTex_ããã #15.B (float)
VRayExtraTex_ããã #15.G (float)
VRayExtraTex_ããã #15.R (float)
VRayIlluminance.B (float)
VRayIlluminance.G (float)
VRayIlluminance.R (float)
VRayMtlSelect_Material #2527.B (float)
VRayMtlSelect_Material #2527.G (float)
VRayMtlSelect_Material #2527.R (float)
VRayMtlSelect_PG4.5.B (float)
VRayMtlSelect_PG4.5.G (float)
VRayMtlSelect_PG4.5.R (float)
VRayObjectID (uint)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawShadow.B (float)
VRayRawShadow.G (float)
VRayRawShadow.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
Z (float)