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Shouting out position numbers

At wide angle setting. Some lights will be placed around for night shopping

It is designed to be operated really in mouselook - but here is the view from the back on the auto tour

The shutters are a little too wild west

Web Page & Promos - Education Pagoda 2

Web Page & Promos - tour cart 2

Will be glass feel. Outside dark tinted inside quite transparent for views to all parts of island and beyond

On request and in advance of a short progress video of much the same sort of thing - here is Pond's very own Very Mulberry posing around - the ads are all placeholders but many actually work as clickthroughs already - to give a look feel...

Also the shopping area looks better with reduced opacity

Emerging Business Opportunities in Blockchain and Web3.0 Event

OK time to sort this garden/dance/dating area out.

The glass frontage to dive center again

Joe Cutler, Partner, Perkins Coie LLP, Richard Widmann, Global Head of Strategy, Google Cloud, Drummond Reed, Chief Trust Officer, Evernym, Lisa Seacat DeLuca, Director of Product & Engineering, Identity, Unstoppable Domains and Tobias Batton, Co-Founder and CEO, ExPopulus

 

(Dylan Johnson/Shutterstock/CoinDesk)

Time to build the extension to the two dance halls. This time and outside one on the adjoining sim

We also put it as an entrance to the gallery area

This will be a great inner room shortly

with the bird sound the feel is quite romantic - the intention

The full course before the curve barriers are added - will lose the center lines later/ The barriers allow one to go much faster as they protect edge falloff, and the straights are still quite perilous without barriers

Harbour water zone area needs some major thought as to scale

The collection of signs ready to be scattered and placed. These are all my photos of public signs from yesterday, processed and edges made transparent as most are non-square

Doing texturing on edge and underside of road - should have done earlier

Added some of Lasertech's tubes, including two on the domes

This extended Pyramid area will be useful to take some load off The Pond sim

A few shots of Very on the first automated tour I set up

A few shots of Very on the first automated tour I set up

Still not quite what I wanted - but 80% there. Time to tweak. The boards are in place so now just a texturing exercise

and the more natural vista - needs the outback bar

added a back roof for those cars that hurtle off this top road - dont want them getting stuck in the crack

After a break decided to really emphasise the fact that this time trial area is up in the clouds so created this circular glass checkerboard pattern and the land track below can actually be followed! Not for those with vertigo though

Two more islands appeared on the scene. So straight on to terraforming them logged in as Very Mulberry

Starting to rationalize some of the paving around this area.

A view mid game. This has lifetime updates. Would have liked to have built a lot of the functionality such as this but cant spend half days on these sorts of things

and a view looking back from the bush area

I used my Mustang GTR with 9 gears - anything above 5th gear is impossible on these roads, but that would equate to 130mph or so

The view back with brightness effect on the dome apparent

the reverse shot with some extra foliage added

Depending on the light one can get very realistic sensation of being underwater

View from where the Outback Bar will be

The welcome experience. Arrival low down with a few welcome signs and not much distraction

The tiles have lost some of their yellow colouring due to over brightening

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