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It is designed to be operated really in mouselook - but here is the view from the back on the auto tour
Will be glass feel. Outside dark tinted inside quite transparent for views to all parts of island and beyond
On request and in advance of a short progress video of much the same sort of thing - here is Pond's very own Very Mulberry posing around - the ads are all placeholders but many actually work as clickthroughs already - to give a look feel...
Joe Cutler, Partner, Perkins Coie LLP, Richard Widmann, Global Head of Strategy, Google Cloud, Drummond Reed, Chief Trust Officer, Evernym, Lisa Seacat DeLuca, Director of Product & Engineering, Identity, Unstoppable Domains and Tobias Batton, Co-Founder and CEO, ExPopulus
(Dylan Johnson/Shutterstock/CoinDesk)
The full course before the curve barriers are added - will lose the center lines later/ The barriers allow one to go much faster as they protect edge falloff, and the straights are still quite perilous without barriers
The collection of signs ready to be scattered and placed. These are all my photos of public signs from yesterday, processed and edges made transparent as most are non-square
Still not quite what I wanted - but 80% there. Time to tweak. The boards are in place so now just a texturing exercise
added a back roof for those cars that hurtle off this top road - dont want them getting stuck in the crack
After a break decided to really emphasise the fact that this time trial area is up in the clouds so created this circular glass checkerboard pattern and the land track below can actually be followed! Not for those with vertigo though
Two more islands appeared on the scene. So straight on to terraforming them logged in as Very Mulberry
A view mid game. This has lifetime updates. Would have liked to have built a lot of the functionality such as this but cant spend half days on these sorts of things