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Mark Zuckerberg arriving at MWC 2016 during Samsung Press Conference
Facebook CEO Mark Zuckerberg absolutely stunned the audience in Barcelona during the ongoing Samsung Press Conference at Mobile World Congress 2016 by making a surprise appearance.
Zuckerberg’s main agenda behind the visit was a...
www.technowize.com/mark-zuckerberg-the-almighty-lord-of-v...
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Contro VR Game is a run and gun power pack game which is designed to be played using Google Cardboard and other VR wearable headsets.
Download it now… Available on goo.gl/hBSJ0C
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.
Stevenson University Professor Amanda Licastro leads her Video Games as Literature course students through a virtual reality experience.
Using 25 New York Times supplied Google Cardboard VR viewers, students were able to immerse themselves in a various VR environments.