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PARAGON (2016), replay editor

4800x2700 (SRWE), resized to 1440p

 

Paragon official site

 

-Saturaion tweaks added in Photoshop

-ReShade v1.1 (*tested some ambient light settings)

Mass Effect 1 Legendary Edition - Downsampled from ~20 MP, hotsampling! using SRWE (during photomode); my own mods for infinite tether distance and photomode in cutscenes; texture, mesh, and gameplay mods; Lightroom

 

Oops the sweet color banding...

 

Paragon

- ~15MP hotsampling via SRWE;

- ReShade framework;

- In-game replay player for no-hud, freecam and FOV.

Hellblade: Senua's Sacrifice

- ~20MP hotsampling via SRWE;

- ReShade framework;

- Removed CA & grain, other tweaks

- In-game photomode w/ Otis_Inf's camera tools.

 

Alt.

The Vanishing of Ethan Carter Redux

- ~15MP downsampled;

- ReShade framework;

- UE4 commands for Freecam, FOV and custom resolution.

Hellblade: Senua's Sacrifice

- ~20MP hotsampling via SRWE;

- ReShade framework;

- Removed CA & grain, other tweaks

- In-game photomode w/ Otis_Inf's camera tools.

 

Variant with mild Reshade.

Mirror's Edge

 

• UE3 ini Tweaks for free camera

• GeDoSaTo for custom resolution

Mass Effect 3

- 7680x3240;

- ReShade framework;

- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;

- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.

PARAGON (2016), replay editor

4800x2700 (SRWE), resized to 1440p

 

Paragon official site

 

-Slight contrast tweaks in Photoshop

-ReShade v1.1

Life Is Strange

 

• Cheat Table by IDK31 for free camera, no HUD and DOF

• UE3 .ini tweaks for pause

• GeDoSaTo for custom resolution

 

Third Polaroid recreation, this one actually has a very special meaning for me right now...

 

Butterfly Polaroid, Contest Polaroid

Some quick shots testing ReShade 3 in this game.

 

The Vanishing of Ethan Carter Redux

- ~12MP downsampled;

- ReShade framework;

- UE4 commands for Freecam, FOV and custom resolution.

Hellblade: Senua's Sacrifice

 

27MP (4:3, .png)

Hotsampling with SRWE

just built-in Photo Mode (Depth Saturation and super narrow focus)

Hellblade: Senua's Sacrifice

 

21MP (21:9, .png) Hotsampling with SRWE

built-in Photo Mode (Foggy Night & Edge Detection)

Frans Bouma Camera

 

Someone told me I should publish it, so...

#IWD '19

 

Same capture at low resolution

PARAGON (2016), replay editor

8k (SRWE), resized to 1440p

 

Paragon official site

 

-ReShade v1.1

Mass Effect 3

- 7680x2560;

- ReShade framework;

- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;

- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.

Photomode only

ICE for stitching

 

Due to a poor rig I am unable to do anything crazy in this game, but I still ejoy its gameplay.. lets see how it develope in comparison to AA & AC.

GeDoSaTo downsampling from 7680x4320 to 3840x2160 / Freecam / K-Putt's .ini tweaks

Mass Effect 1 Legendary Edition - Downsampled from ~20 MP, hotsampling! using SRWE (during photomode); my own mods for infinite tether distance and photomode in cutscenes; texture, mesh, and gameplay mods; Lightroom

TRON: Evolution

~33MP

Camera Tools: UE3 keybinds, own Camera CE table (free camera, FOV, timestop, DOF, tonemap)

Resolution: Nvidia DSR, UE3 keybind

HUD Toggle: UE3 keybinds

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

 

Hellblade: Senua's Sacrifice

- ~20MP hotsampling via SRWE;

- ReShade framework;

- Removed CA & grain, other tweaks

- In-game photomode w/ Otis_Inf's camera tools.

Paragon

- ~15MP hotsampling via SRWE;

- ReShade framework;

- In-game replay player for no-hud, freecam and FOV.

Abzû

- 5120x2400 hotsampling via SRWE;

- ReShade framework;

- Cheat table by DET for UI toggle, freecam, FOV and tilt.

Recherche graphique pour mon futur jeu Projet Amanclos

 

disabled chromatic aberration

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

TRON: Evolution

~33MP

Camera Tools: UE3 keybinds, own Camera CE table (free camera, FOV, timestop, DOF, tonemap)

Resolution: Nvidia DSR, UE3 keybind

HUD Toggle: UE3 keybinds

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

 

*I was able to retrieve shots via the Windows system recovery when one should choose the folder to install specific driver, the Explorer windows shows up there and is open to copy and paste almost anything on HDD to an external flash, as I did. The thing has many limitation tho, like only one object per click, and no progress bar on whether files are being pasted, or not.

 

Anyways, next step is to fix the PC now!

 

PARAGON (2016), replay editor

4800x2700 (SRWE), resized to 1440p

 

Paragon official site

 

-Slight color and lighting tweaks in Photoshop

Scorn

 

ReShade 5 - Tools by OtisInf - Console Commands - Hotsampling

Everspace • SRWE • ReShade• In Game Photomode (freecam, FOV)

 

Everspace NoLogo Mod by Pino44io

Sorry for shooting this, again. Just couldn't help.

 

Mass Effect 3

- 7680x2560;

- ReShade framework;

- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;

- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.

2880x1620 Improved textures, SweetFX 1.4

4xMSAA + 4xSGSSAA

No HUD, custom FOV, timestop, freecam hack & Ini tweaks.

Mass Effect 3

- 6400x2700;

- ReShade framework;

- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;

- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.

Mass Effect 3

- 6400x2700, cropped;

- ReShade framework;

- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;

- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

Splinter Cell Blacklist

5:4 crop from ~33MP | My Pause Camera Table and HUD Toggle | Lanczos2

 

Some old shots found while cleaning up my hard drive.

Mirror's Edge

 

• UE3 .ini tweaks for free camera

• Many screenshots stitched together with Image Composite Editor

Mass Effect 3

- 3000x4000;

- ReShade framework;

- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;

- UE3 commands (PlayersOnly, FOV, Pause, etc), tilt via Erika Tschinkel's cheat table.

 

Alt version.

SWRE

Reshade 3

Cropped and resampled on GIMP

TRON: Evolution

~33MP

Camera Tools: UE3 keybinds, own Camera CE table (free camera, FOV, timestop, DOF, tonemap)

Resolution: Nvidia DSR, UE3 keybind

HUD Toggle: UE3 keybinds

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

 

Bioshock Infinite

- 3000x4000;

- ReShade framework;

- jim2point0's cheat table for noclip, FOV and timestop.

 

Bioshock Infinite

- 3000x4000;

- ReShade framework;

- jim2point0's cheat table for noclip, FOV and timestop.

 

Guess I should at least take a few shots before the game's closure...

 

Tips: you can disable the game's DoF and use ReShade DoF instead, and yes, the depth buffer works like a charm.

 

Paragon

- ~15MP hotsampling via SRWE;

- ReShade framework;

- In-game replay player for no-hud, freecam and FOV.

Life Is Strange

 

• Cheat Table by IDK31 for free camera, no HUD and DOF

• UE3 .ini tweaks for pause

• GeDoSaTo for custom resolution

This one is done using SMAA only, looks like the more effects you use, the more likely game will crash upon hotsampling.

 

Abzû

- 3600x3600 hotsampling via SRWE;

- ReShade framework;

- Cheat table by DET for UI toggle, freecam, FOV and tilt.

disabled chromatic aberration

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

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