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Level Design For Unity3d Game with Autodesk Maya

Freefloat VR (that is the media art collective Sebastian Pirch and Bobby Rajesh Malhotra) sets us in a dystopian Tyrol of the Future.

 

The task is to choose a suitable flight-route and to land safely with your virtual ego. With the help of a vr-headset, motion sensor controller and an Easy Chair weightless motions are translated from real to virtual flight-space.

 

Interactive VR-Installation: Mixed-media, game engine, virtual reality head mounted system, easy chair, motion sensor controller, computer, cell phone, wireless network

 

freefloatvr.tumblr.com

Level Design For Unity3d Game with Autodesk Maya

A pic from "Magical Neurons / Magical Mind!"

 

@vrartlive #yearofvrart weekly challenge. Week 19 theme: "Cells".

Level Design For Unity3d Game with Autodesk Maya

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

3D Flight Sim is back and better than ever. We really make this game a whole new flying experience. Built from the same engine as the previous hit game. But very much better in every way possible. Now you need to fly through the rings in your jet airplane. Even if you don’t manage to get every r...

 

www.hoodamath.co.uk/3d-flight-sim-rings.html

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

Shadow Snake 3 – Just click and move your mouse and the snake will follow your movement. Avoid black demons on the level, collect appearing sunshine pieces to charge the portal in the center of the room, open it and escape. Green pieces on the snake tail indicate your life bar. Don’t loose ...

 

www.games-arcade.net/unity-3d/shadow-snake-3

Level Design For Unity3d Game with Autodesk Maya

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

Awesome Weapons New Modes and a hell of fun….

 

Download:

Android: goo.gl/vbREup

iOS: goo.gl/V8s4JB

 

#unity3d #gaming #weapon #guns #technokeet #shooter #shooting #fire #game #unitygames #unitylemon #Apps #iOS #Androidgames

Awesome Weapons New Modes and a hell of fun….

 

Download:

Android: goo.gl/vbREup

iOS: goo.gl/V8s4JB

 

#unity3d #gaming #weapon #guns #technokeet #shooter #shooting #fire #game #unitygames #unitylemon #Apps #iOS #Androidgames

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Unity Game Development Company

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Postcommodity visualizing sketches and concept art via Oculus Rift, built in Unity3D.

 

People In Image: Julian Glass-Pilon, Cristóbal Martínez, Kade L. Twist.

Awesome Weapons New Modes and a hell of fun….

 

Download:

Android: goo.gl/vbREup

iOS: goo.gl/V8s4JB

 

www.technokeet.com/android-apps/easy-gun-sounds-2/

 

#unity3d #gaming #weapon #guns #technokeet #shooter #shooting #fire #game #unitygames #unitylemon #Apps #iOS #Androidgames #thanksgivingday #happythanksgiving

MINIW (Wackaduck) developed by Naoto Hieda and Nicola Gallo demonstrated at Maker Faire Ottawa 2015 (Aberdeen Pavilion, Ottawa)

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