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Justified, in which you play the role of a husband who returns home from work and finds out that his house is full of armed bad guys. They took your wife hostage and you need to save her.
Dislocation Complex is an Audioreactive Augmented Reality App & Mixed Reality Installation initiated and inspired by Fuckhead’s Dislocation-album,….released on 15th December 2017 through Noise Appeal Recs in 2017.
An audioreactive scenario is summoned, the main topic of the album was translated to alienesque avatars (agents 666, 667 & 444) who seem to be busy with otherworldly issues somewhere in virtual no-man’s-land.
Download the free app Dislocation Complex at Google Play (Android) - or Apple App (iOS) - Store, focus your mobile device camera on the LP/CD /Digital Download/Poster or T-Shirt-Cover-Artwork of Dislocation (or download the trigger images here) to bring the scene to life.
The instrumental audio track Bad Luck is taken from the Dislocation CD/Digital Download-Release, afterwards the mobile device camera microphone stays active and receives audioreactive signals (latency depends on your mobile device).
CREDITS:
Bad Luck written by Fuckhead (Didi Bruckmayr, Michael Strohmann, Didi Kern, Alex Joechtl), taken from Dislocation CD/Digital Download - Release, Noise Appeal Records - 2017. Mixed and mastered at Audiobomber’s Castle Mastering.
LP/CD/Digital Download/Poster-Cover Artwork & A.R. App programming by Bobby Rajesh Malhotra
LP/CD-Cover Design by Dominik Uhl
Audioreactive Code-parts based upon Keijiro Takahashi’s Open Source Repository, Open Source License.
A.R.-App programmed with Unity3D & Vuforia - Non Commercial Licenses.
App-Store Releases
iOS: released through Tina Muliar Developer/Seller Account
Android: released through Ragdoll Twins Developer/Seller Account
All material used with permission, all rights reserved.
COLLECTED PROJECT INFORMATION: dislocationcomplex.tumblr.com
Concept design and 3D modeling by Jon Brouchoud:
HQ build for Gronstedt Group, built with Unity3D and Maya
This is a preliminary shot of my first build in Unity3d. It will be a landscape with the shameless display of my company's logo elements- Earth, Fire, Water and eventually, Air. Once the major elements are installed, I will add in the vegetation, sound and particle elements, which have been waiting in the wings...Stay tuned, more to come!
Concept design and 3D modeling by Jon Brouchoud:
HQ build for Gronstedt Group, built with Unity3D and Maya
Airport scenario, serious game application.
Concept design, custom 3D modeling and prefab integration by Jon Brouchoud:
Bettie Outfit bundle for female avatars in #sinespace includes short skirt, long skirt, top, and underwear. By BlakOpal Designs.
Medical simulation hospital / clinic scenario, serious game application.
Concept design, custom 3D modeling and prefab integration by Jon Brouchoud: