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Every year something new and exciting happens. New horses, new friends, well this time new family.
Welcome Trazyn, my son, to my little digital family. He and his pony Snort posed for a picture out in the snow.
We're both very excited to show off everything we're working on for 2026. It should be a great year!
Stay safe and warm!
After the big showdown with Trazyn the Infinite in The Hour of Chaos comic, I am ready to reveal his subtle but prominent secret. P.S. The newer version of Trazyn that I built many years after Xenoarchaeologist was not altered with VFX.
The characters from Xenoarchaeologist (my Warhammer 40,000 fan fiction) in the 42nd millennium, part 2.
Archmagos Eugenius Nikitus is called as the Master of Ideas by his fellow tech-priests. For 700 years of his life, he always sought for new inventions, which was often seen as tech-heresy. His brilliant works were barely noticed until highly innovative Belisarius Cawl came from the shadows. And now, Eugenius is working with Magos Charles Kilrus on some project related to time manipulation. With more augmetics, mechadendrites and artificial legs he looks very much like Cawl, his long-time idol. He wields an Omnissian power wrench and an exotic plasma gun of his own design.
Rudolph "Rudy" Steiner was a mad scientist and a torture technician in the service of fallen Inquisitor Samuel Kruger. With Kruger dead, he was captured by Imperial forces and kept alive by Adeptus Mechanicus for his genius-level intellect. Wearing a prisoner robe, Steiner helps Eugenius and Kilrus in their highly secretive but useful work. And no one knows that secretly Rudy prepares an uprising of a hidden Dark Mechanicus cult and a sabotage of Eugenius' sophisticated devices. In his imprisonment, Steiner grew a long beard that partially disguises his ever-crazy psychopathic grin.
Archibald Illario is the captain of the Lightning, Johann Donner's cruiser. Once he was an Imperial Navy officer, but during his exile to T'au Empire became more of a pirate and a rogue trader. He did not get as much rejuvenation treatment as Inquisitorial operatives Donner and Red and now looks older than them despite being actually younger. Nevertheless, he is still physically fit and fights well with his power rapier and Liberator autostub (similar to the ones used by Genestealer Kelermorphs).
Trazyn the Infinite is a Necron archaeovist of Solemnace and an infamous collector of antiquities (and the only non-original character in this photo). This unusual Necron always appears near powerful artifacts, important persons or significant events and always manages to steal something (or someone). 200 years ago Donner's retinue, Eugenius and the Farseer crossed their paths with Trazyn and defeated him twice (but not completely destroyed). And now the Infinite has some reason to appear in an Adeptus Mechanicus laboratory complex. Skeleton-like and cloaked Trazyn is armed with Empathic Obliterator, an ancient staff containing the technology of Old Ones, and carries a red crystal probably of Necron origin. It may be a shard of the dynastic Ether Crystal of Anubarakh Dynasty, but their Phaeron Amentekh the Reborn does not think so.
Trazyn the infinite, an infamous Necron antiquity collector, did not forget his defeat on the space hulk and failed revenge attempt on ice world Coldirion. And now he infiltrated the fortress of his sworn Aeldari enemy to steal the most valuable and powerful thing - CHROME!!!
Left to Right
Imotekh the stormlord, trazyn the infinite, vargard obyron (unpainted), Nemesor Zahndrekh (unpainted)
As long as my necron army does not have a proper overlord, he is the nemesor of the cherustek dynasty.
In the Farseer's attic, the notorius Necron collector Trazyn the Infinite is attempting to steal an eldarite crystal.
(Historia ancestral alienĂgena de Warhammer 40k)
# #warhammer40k #krork #warinheaven #ork #xeno #painting #fanart #jsochart
Los “Krorks” fueron una raza alienĂgena creada por los “Ancestrales” hace 60 millones de años, antes de la apariciĂłn del magno “Emperador” y el comienzo de su Cruzada Galáctica en nombre de la humanidad.
Los pocos registros aeldari que se conservaron sobre los “Krorks” mencionan una especie de arma orgánica o agente biolĂłgico desatado durante un conflicto apocalĂptico que se extendiĂł por toda la galaxia en tiempos inmemoriales. La descripciĂłn de un “Krork” resalta por una altura bestial de 12 metros, cuerpo ancho y corpulento revestido por una armadura o exoesqueleto muy avanzado incluso para los estándares tecnolĂłgicos actuales del imperio.
Siendo una especie artificial o modificada por los “Ancestrales”, la creación de las esporas “Krorks” tuvo un propósito acelerado por reforzar en batalla a las razas aliadas en un desesperado contraataque por repeler la incursión de los desalmados “Necrones” que avanzaban como millones de marionetas metálicas al servicio de los terribles dioses “C'tan” que devoraban soles y destrozaban mundos sembrados de vida por los “Ancestrales”.
Al final de la última contienda, los “Krorks” lucharon destacadamente según los parámetros de sus ancianos creadores, que debieron ocultarse y ser escoltados dentro de fortalezas construidas en la “telaraña” (dimensión paralela); Aunque la guerra contra los Necrones continuaba en otras zonas disputadas de la galaxia, una nueva amenaza emergió desde la “Disformidad” (dimensión emocional), siendo el punto de quiebre para los “Ancestrales” una plaga hambrienta de “esclavizadores”, los causantes de la persecución y extinción de los “Ancestrales” que no tuvieron lugar seguro donde esconderse, incluso entre dimensiones temporales que terminaron convertidas en tumbas silenciosas.
Sin liderazgo, los “Krorks” continuaron la batalla según las últimas órdenes de los extintos “Ancestrales”, pero la guerra llegó a un punto muerto donde inesperadamente, los “Necrones” se revelaron contra sus amos los “C'tan”, que fueron destrozados por órdenes del Rey Silente para acto seguido desaparecer en las regiones oscuras de la galaxia. Poco o nada se sabe que eventos sucedieron en la posguerra galáctica y sus incontables venganzas raciales, pero los “Krorks” que consiguieron sobrevivir se estancaron y retrocedieron en tamaño y pensamiento, siendo conocidos siglos después por los humanos como tribus de Orkoides o pieles verdes muy belicosos. (pero algunos “Orkos” aún conservan destellos tecnológicos de sus ancestros los “Krorks”.)
Como dato final y recordatorio, el Ăşltimo “Krork” vivo en el trasfondo actual está congelado en las galerĂas eternas de Trazyn el Infinito. (Tal vez algĂşn dĂa se escape por el poder del ¡Waaagh! Y la conflagraciĂłn reunida de las tribus orkoides). 👹
🎼 www.youtube.com/watch?v=T1_AEnvTHqM 🍄💥
Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence.
Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. But when an artefact emerges that may hold the key to the necrons’ next evolution, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains: will their feud save the necron race or destroy it?