View allAll Photos Tagged technologist

Draw By Night #41 (Aug '15) - Simulator Sickness

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

Women of Color in Tech stock images, Women in Tech stock images

FORTUNE Global Forum

 

NOVEMBER 2-4, 2015: SAN FRANCISCO, CALIFORNIA

 

Winning in the Disruptive Century

  

Since 1995, the FORTUNE Global Forum has convened the CEOs of the world’s biggest companies on the emerging frontiers of global business. The 2015 program will help CEOs navigate their organizations through an era of accelerated change amid trends that are altering the fundamental structure and relationships of large global companies.

  

The 2015 FORTUNE Global Forum will draw upon the entrepreneurial spirit of Silicon Valley to explore the implications of disruptive technology trends for the 21st century corporation. The participation of Global 500 CEOs and innovators, builders, and technologists from some of the most dynamic, emerging companies from all over the world facilitates relationship building at the highest levels.

 

Photograph by Stuart Isett/Fortune Global Forum

Priyanka Rani Das, 28, works as a medical technologist at the Narayanganj-based Sajida Foundation hospital’s isolation unit for coronavirus-infected patients. Mother of an 8-year old son, she hasn’t been able to meet him since the Covid-19 outbreak. She resides in the hospital-directed dormitory for frontline healthcare professionals. Asked if she was afraid of getting infected with the virus, she said nothing happened so far in the last few months. “It is about how effectively I use my personal protective equipment (PPE). It is heartbreaking not to meet my son in such a long time. But when I visit patients to collect their samples, they bless me, which is gratifying. For these sacrifices, I believe God has planned grand rewards for me.”

 

Photo: UN Women/Fahad Abdullah Kaizer

YOKOSUKA, Japan (March 2, 2021) Apprille Hardegree, from San Diego, a laboratory technologist from Naval Medical Research Unit 2 (NAMRU-2) preps medical testing kits during a COVID-19 research study aboard U.S. 7th Fleet flagship USS Blue Ridge (LCC 19). NAMRU-2 is onboard to procure samples from Sailors who volunteered to participate in the research study called Survey of Immune Response to Coronavirus Disease 2019 Infections (SIM-COVID). SIM-COVID is part of the Navy-wide initiative to research how widespread COVID-19 infections are across the fleet.. Blue Ridge is the oldest operational ship in the Navy and, as 7th Fleet command ship, actively works to foster relationships with allies and partners in the Indo-Pacific region. (U.S. Navy photo by Mass Communication Specialist Seaman Erik M. Rivera Jr.)

Women of Color in Tech stock images, Women in Tech stock images

About Me:

 

I am Pranav Bhasin, a technologist by education, photographer by passion, cyclist and runner by desire, entrepreneur by choice and an ardent traveler.

 

My photography is an attempt to mirror the soul of places I have been to, people I have met and things I have experienced during my travels. Please visit Pranav Bhasin's Photo Gallery and Photo Blog for a collection of my best photos.

 

You can also connect with me at: My Product Management and Social Media Blog, Facebook, Twitter, LinkedIn, Pinterest, Foursquare.

 

In case you are interested in using my photos, please write to me and I would be happy to offer them for a price. Please do not use my photos without prior authorization from me. Thanks!

Draw By Night #42 (Oct '15) - DOMINIONS

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

Senior Airman James Lord starts a CT scan Aug. 27, 2013, at Misawa Air Base, Japan. With this monitor, technologists can start and control a scan without being in the same room as the patient or machine. Lord is a 35th Surgical Operations Squadron diagnostic imaging technologist. (U.S. Air Force photo by Airman 1st Class Zachary Kee)

Geophysicist Andrea Donnellan and technologist Adnan Ansar review processed topographic results for the southern San Andreas Fault, while scientist Maggi Glasscoe works on preparing a small UAV for upcoming field observations. The UAV collects numerous images from many vantage points to compute topography of fault zones, which provides information on past earthquakes and how earthquake faults break and rupture. Future results will be posted on geo-gateway.org and opentopography.org.

 

Image credit: NASA/JPL-Caltech

Draw By Night #41 (Aug '15) - Simulator Sickness

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

Draw By Night #42 (Oct '15) - DOMINIONS

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

Marde Buchart, lead mammography technologist for NHB’s Radiology Department displays the pink ribbon of Breast Cancer Awareness Month – decorated with personal sentiments of support from numerous patients - as a visual reminder on the importance of scheduling mammography screening to help detect any problems early (Official Navy photo by Douglas H Stutz, NHBNMRTC Bremerton).

 

www.dvidshub.net/news/408036/dont-let-pandemic-stop-mammo...

Women in Technology, Women in Tech, Woman in Tech

Women of Color in Tech stock images, Women in Tech stock images

In March 2025, I photographed Dr. Catie Cuan, a rare kind of technologist—one who does not merely study movement but inhabits it, shaping our understanding of both human and robotic motion in ways that feel at once inevitable and revolutionary. To witness her at work is to see someone in deep conversation with machines, coaxing out a language of movement that is not just efficient but expressive, not just technical but emotional.

A trained dancer and mechanical engineer, Cuan is a pioneer in ‘choreorobotics,’ a field that merges artificial intelligence, human-robot interaction, and art. Her career has been a dance in itself, moving fluidly between performance, research, and entrepreneurship, all in pursuit of a singular question: how can robots move in a way that feels alive?

Cuan holds a PhD and a Master’s of Science in robotics and AI from Stanford, where she is also a postdoctoral researcher leading the art and robotics efforts at the new Stanford Robotics Center. Her dissertation, “Compelling Robot Behaviors through Supervised Learning and Choreorobotics,” explores how machine learning can teach robots to move in ways that evoke presence—where motion itself carries meaning. During her doctoral research, funded by the National Institutes of Health, Google, and Stanford University, she led the first multi-robot machine learning project at Everyday Robots (Google X) and Robotics at Google, now part of Google DeepMind.

But Cuan is not content to leave her work in the realm of academia. She has spent years choreographing robots, treating them not as rigid automatons but as performers capable of communicating through motion. She has held residencies at the Smithsonian, the Exploratorium, Jacob’s Pillow Dance Festival, TED, Everyday Robots (Google X), the RAD Lab, and ThoughtWorks Arts, working with nearly a dozen different robotic platforms—from the industrial ABB IRB 6700 to small, interactive tabletop machines. Her performances reimagine robots not as servants or tools, but as collaborators, capable of moving with grace, intention, and even artistry.

Cuan’s vision is as much about rethinking robotics as it is about rethinking humanity’s relationship to machines. Her work suggests that the way a robot moves can influence the way we feel about it—that movement is not just a function of engineering but of psychology, of storytelling, of something deeply embedded in how we perceive life itself. In healthcare, she envisions robots that move with a bedside manner, adjusting their motion to put patients at ease. In entertainment, she imagines robots that can dance, that can anticipate and respond to human motion as a partner rather than an operator. Her work, at its core, is about breaking down the binary between the organic and the artificial.

Photographing Cuan, I saw someone who carries these ideas not just in her mind but in her body. Her own movements are precise yet fluid, deliberate yet spontaneous, as though she is always attuned to the forces of motion around her. In that moment, it was clear: she is not just designing how robots move—she is teaching them how to be seen, how to be understood, how to exist in a world that has, until now, only made space for the living.

 

Women in Technology, Women in Tech, Woman in Tech

Women of Color in Technology, Women of Color in Tech, Woman of Color in Tech

Inspect from the Tech… Hospital Corpsman 2nd Class Stephanie Manamon, and surgical technologist, assigned to Navy Medicine and Readiness Training Command (NMRTC) Bremerton, is responsible for ensuring proper procedures in the sterile processing department for all gear used in surgical cases. A typical day for the Falmouth, Massachusetts native has her and other surgical techs assisting in the Main OR during all surgical cases. They clean, disinfect, and ensure proper sterilization has taken place for all gear being used. They pull all the instrumentation and consumables required for each surgery performed and help prepare the room with the circulating nurse. Upon completion of every surgery case, they then take charge of all the used equipment to prepare for the disinfection and sterilization processes. That rinse and repeat process is stringently replicated for all cases (Official Navy photo by Douglas H Stutz, NHB/NMRTC Bremerton public affairs officer).

 

www.dvidshub.net/news/406287/am-navy-medicine-and-navy-su...

Winslow Porter, Director, Producer and Creative Technologist, Virtual Reality Films, New Reality Co., USA; Cultural Leader, Milica Zec, Director, Film and Mixed Reality, New Reality Co., USA; Cultural Leader, Carol Becker, Dean of Faculty, School of the Arts, Columbia University, USA, speaking during the Session at the Annual Meeting 2019 of the World Economic Forum in Davos, January 23, 2019. Congress Centre – Agora. Copyright by World Economic Forum / Walter Duerst

Some of my viewers may know that I was once Chief Technologist at NASA Headquarters. One of my duties was to inspect the works of NASA's greatest scientists and engineers, and occasionally attend launches of our spacecraft. This photo, taken in 2006, was taken by me from the base of the launch pad. My work on the Shuttle program dated back to VKIFD in 1971-72, where we performed the world's fist shock tunnel experiments on models of the orbiter at Mach 36.

Women of Color in Tech stock images, Women in Tech stock images

Allegedly the City's latest livery company

About Me:

 

I am Pranav Bhasin, a technologist by education, photographer by passion, cyclist and runner by desire, entrepreneur by choice and an ardent traveler.

 

My photography is an attempt to mirror the soul of places I have been to, people I have met and things I have experienced during my travels. Please visit Pranav Bhasin's Photo Gallery and Photo Blog for a collection of my best photos.

 

You can also connect with me at: My Product Management and Social Media Blog, Facebook, Twitter, LinkedIn, Pinterest, Foursquare.

 

In case you are interested in using my photos, please write to me and I would be happy to offer them for a price. Please do not use my photos without prior authorization from me. Thanks!

Food technologists are producing a prototype

 

This photograph shows Tuyet-Hang Pham (left), medical technologist in the Translational Autoinflammatory Disease Section of the National Institute of Arthritis and Musculoskeletal and Skin Diseases (NIAMS), as she watches Barbara C. Yang, Postbaccalaureate Intramural Research Training Award (IRTA) Fellow, working in the Translational Immunology Section, aliquoting serum from whole blood with a transfer pipette and test tube. The emphasis of the Translational Autoinflammatory Disease Section is on applying a systematic approach to the clinical and immunological description of a number of autoinflammatory diseases.

 

The Translational Immunology Section provides researchers with accurate and reproducible immune monitoring assays. The two teams, led by principal investigators Raphaela T. Goldbach-Mansky, M.D., M.H.S., and Massimo G. Gadina, Ph.D., work closely together.

 

Credit: National Institute of Arthritis and Musculoskeletal and Skin Diseases, National Institutes of Health

 

201006-N-LW757-1001

SAN DIEGO (Oct. 6, 2020) Michelle Pribble, Naval Medical Center San Diego's (NMCSD) lead nuclear medicine technologist, prepares a patient for a positron emission tomography (PET) scan in the hospital's Nuclear Medicine Department Oct. 6. A PET scan is used for revealing or evaluating conditions like cancers, heart conditions and brain disorders. The coronavirus (COVID-19) pandemic has changed the way many facets of healthcare are conducted, and NMCSD's Nuclear Medicine Department has adapted some of its techniques and practices to keep both staff and patients safe while delivering the high-quality healthcare they’ve come to expect. NMCSD’s mission is to prepare service members to deploy in support of operational forces, deliver high quality healthcare services and shape the future of military medicine through education, training and research. NMCSD employs more than 6,000 active duty military personnel, civilians and contractors in Southern California to provide patients with world-class care anytime, anywhere. (U.S. Navy photo by Mass Communication Specialist Seaman Luke Cunningham)

From left to right: Matthew J. Eggers, Vice President of Cybersecurity Policy, U.S. Chamber of Commerce;

 

Justin Brookman, Director of Privacy and Technology Policy, Consumers Union;

 

Maurice Turner, Senior Technologist, Center for Democracy and Technology

  

Food technologists are producing a prototype

Jason Kessler, Special Projects Program Executive, NASA Office of the Chief Technologist, talks during the Asteroid Initiative Industry and Partner Day at NASA Headquarters on Tuesday, June 18, 2013 in Washington. During the event NASA Deputy Administrator Lori Garver and other senior NASA officials discussed the progress being made on NASA's mission to capture, redirect, and explore an asteroid. NASA also announced an Asteroid Grand Challenge focused on finding all asteroid threats to human populations and knowing what to do about them. Photo Credit: (NASA/Bill Ingalls)

DEMO - Jason Davis, right, extension spray technologist for the U of A System Division of Agriculture, with his demo rig at the Arkansas Rice Expo 2016.(U of A System Division of Agriculture image)

Draw By Night #41 (Aug '15) - Simulator Sickness

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

Women in Technology, Women in Tech, Woman in Tech

Draw By Night #41 (Aug '15) - Simulator Sickness

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

Rolls-Royce has launched R² Data Labs, to act as an acceleration hub for data innovation. Using advanced data analytics, industrial Artificial Intelligence and machine learning techniques, R² Data Labs develops data applications that unlock design, manufacturing and operational efficiencies within Rolls-Royce and creates new service propositions for customers.

Women of Color in Technology, Women of Color in Tech, Woman of Color in Tech

Women in Technology, Women in Tech, Woman in Tech

Women in Technology, Women in Tech, Woman in Tech

Women in Technology, Women in Tech, Woman in Tech

Women in Technology, Women in Tech, Woman in Tech

Women in Technology, Women in Tech, Woman in Tech

Women in Technology, Women in Tech, Woman in Tech

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

++++++++

 

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

++++++++++++

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

++++++++++++

This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

+++++++++++

Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

+++++++++++

Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

+++++++++++++

John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

++++++++++++

Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

+++++++++++

Randy Hinrichs, CEO 2b3d

+++++++++++

Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

    

The Future of Healthcare in Virtual Worlds

Moderator: Dave Taylor, Imperial College London

SL: Davee Commerce

dave.taylor@imperial.ac.uk

 

Panel:

John Lester (Pathfinder), Linden Lab

Dan Hoch, Neurologist, Massachussets General Hospital

Dr Maurice Slevin, London Oncology Clinic

Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center

Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS

Randy Hinrichs, CEO 2b3d

James Kinross, Surgeon, Imperial College London

 

+++++++++++++++++++++++++++++++++++

FURTHER DETAILS

++++++++++++

++++++++

James Kinross, Surgeon, Imperial College London

BSST Imperial College

Head of Department: Professor the Lord Darzi of Denham

Programme Lead, Virtual Worlds and Medical Media: Dave Taylor

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The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

 

Initial work focused on the development of social platforms that would inform health policy within London's National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

 

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

 

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Maria Toro-Troconis, Senior Learning Technologist, Imperial College London

Game-based learning for virtual patients in Second Life

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This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.

The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

 

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.

A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

 

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk

www.elearningimperial.com

SLURL: slurl.com/secondlife/Imperial College London/150/86/27/

Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

 

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Dan Hoch, Neurologist, Massachussets General Hospital

::::Massachusetts General Hospital Relaxation Response Study in Second Life::::

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Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

 

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

 

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given $25 toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.

If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.

or check out the study web page at:

www.connected-health.org/programs/second-life/center-for-...

[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]

:::::Questions?:::::

Our plot will be staffed by a member of our research team during the following times:

Monday June 30th 9a-5p PST

Tuesday July 1st 9a-5p PST

Wednesday July 2nd 9a-1p PST

Thursday July 3rd 9a-1p PST

Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

 

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John Lester (Pathfinder)

"Linden Lab's Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"

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Pathfinder Linden (RL: John Lester) currently serves as Linden Lab's Boston Operations Director, coordinating the growth of Linden Lab's East Coast presence. He also leads Linden Lab's Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab's perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

 

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Randy Hinrichs, CEO 2b3d

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Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

 

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

   

Myn Bee Farnazo, a Medical Technologist at the Provincial Hospital of South Cotabato, has to wash her hands as part of the disinfection process after going out of the isolation room where a PUI patient is awaiting result of COVID test. Louie Pacardo / UN Women

Winslow Porter, Director, Producer and Creative Technologist, Virtual Reality Films, New Reality Co., USA; Cultural Leader, Milica Zec, Director, Film and Mixed Reality, New Reality Co., USA; Cultural Leader, Carol Becker, Dean of Faculty, School of the Arts, Columbia University, USA, speaking during the Session at the Annual Meeting 2019 of the World Economic Forum in Davos, January 23, 2019. Congress Centre – Agora. Copyright by World Economic Forum / Walter Duerst

About Me:

 

I am Pranav Bhasin, a technologist by education, photographer by passion, cyclist and runner by desire, entrepreneur by choice and an ardent traveler.

 

My photography is an attempt to mirror the soul of places I have been to, people I have met and things I have experienced during my travels. Please visit Pranav Bhasin's Photo Gallery and Photo Blog for a collection of my best photos.

 

You can also connect with me at: My Product Management and Social Media Blog, Facebook, Twitter, LinkedIn, Pinterest, Foursquare.

 

In case you are interested in using my photos, please write to me and I would be happy to offer them for a price. Please do not use my photos without prior authorization from me. Thanks!

Myn Bee Farnazo, a Medical Technologist at the Provincial Hospital of South Cotabato, tests different bodily fluid samples everyday. This exposes her to different health risks. Louie Pacardo / UN Women

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