View allAll Photos Tagged subsurfacescattering

Enzo Siffredi - Piece of Cake

youtu.be/TIBqlUk0dCs

 

can't remember if i had shot this in morning or evening,

most probably morning...

The Mistveil ENB "Whisper of Winter" Edition

 

Not photoshopped, it was just the older binaries' way to handle SubSurfaceScattering: the eyes could become very bright.

But it was a cool effect ^^'

(Sparta PP)

 

Yo folks, new version ahead. Not many significant changes (except a few); it's rather the sum of all tweaks that makes a new version necessary.

 

Here are the main differences compared to V3:

 

- Drastic changes to Subsurfacescattering. Skin should look more realistic now!

- SweetFX suite removed (except for the SMAA). If you want to disable that too, change it to FALSE in the enblocal.ini settings.

- SFX functionalities moved to effect.txt (which got replaced).

- Reduced "lensgasms" (<-actually a thing)

- Changed reflections, as they could cause bugs on skin textures.

- Completely overhauled the "Snapdragon" profile. Should be more usable now. I hope.

- Works with Steam Overlay again. No more deactivating SFX/SMAA or Steam UI.

- many minor tweaks

 

STILL REQUIRES NLA 2.0 .esp file and ELFX/ELE Interiors!

Also, some file paths changed.

Better clean your old setup up first.

 

This ain't final though, more changes to come, probably.

 

Please report issues!

 

edit: Now on Nexus, along with some new (optional) profiles:

www.nexusmods.com/skyrim/mods/70451/

 

Lets make this ENB great again!

#tetrump2016

Render of the 'Viola Nouveau' system.

 

I've included an 'obj'-exporter to Structure Synth, which makes it possible to try out new raytracers.

 

Rendered using KeyShot 2, a commercial software product made by Luxion, a small Danish company founded by Henrik Wann Jensen (known for Subsurface scattering and Photon Mapping).

 

Renders are extremely fast, real-time progress, converges to final output in ~20 seconds on my laptop, even using the translucent (Subsurface scattering) materials.

The technical term for light seen through a non transparent object. Nice relaxing day.

 

Also played with IFTTT, Hope it works.

Old dry Cotyledon flowers backlit by the late afternoon sun, showing off the hidden seed treasure that lies within.

 

Martin

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Home Page | Photography Showcase | Prints | Profile | Facebook | Twitter

 

View On Black

 

My boyfriend humored me today and grudgingly agreed to be part of my self portrait shoot for the day. I wound up loving three of the shots so much that I couldn't choose. I was thinking of doing a triptych, but decided against it and let the three stand on their own as part of a series. Make sure you view all three and let me know which you like the best. Besides this shot, there is also Passion and Laughter.

 

TOTW: Love

FGR: subsurface scattering and bokeh

SSS = Subsurface Scattering

 

The theme for We're Here was skeletons... so I was trying to get the idea of a skeleton through my hand... successful or not, I like how this turned out. :)

 

Gratitude:

Sleep

Render of the 'Viola Nouveau' system.

 

I've included an 'obj'-exporter to Structure Synth, which makes it possible to try out new raytracers.

 

Rendered using KeyShot 2, a commercial software product made by Luxion, a small Danish company founded by Henrik Wann Jensen (known for Subsurface scattering and Photon Mapping).

 

Renders are extremely fast, real-time progress, converges to final output in ~20 seconds on my laptop, even using the translucent (Subsurface scattering) materials.

Every time I take Basil and Bean to Doggy Daycare, they come home totally exhausted and powerless - completely faded hehe. Not even a game of fetch (with an enticing smiley-faced tennis ball!) can invigorate them on doggy daycare day!

 

For FGR invasion: Subsurface Scattering and Bokeh Butts something or other

 

For Theme of the Week (Love); Basil usually LOVES to play - just not on Doggy Daycare Day.

 

For 365 Days of my Dog: day 12

 

Today's random fact: They only go to Doggy Daycare every other week, but they ask and beg to go every day.

I may have already done a shot like this but after the day I have had, I am gonna forgive myself.

 

I work in a cool old building (it's been in my 365 before) and it has stairs, no elevator. Which is cool, I like walking ... except when I fall.

 

Like DOWN the entire staircase, landing on my left hip. I had thought my ego was the only thing badly injured but it turns out I am getting a nice bruise the size of Texas on my thigh and my back is jacked up too.

 

*sigh*

 

So this is for FGR, Subsurface Scattering (though I am not sure it qualifies) and Your Bokeh Crawled into My Butt, though I am not sure it qualifies for that either but I interpret the word bokeh to essentially mean narrow DOF but hey... whatevs.

 

My husband comes home tomorrow, yippee!

Using subsurface scattering for the skin, check the nice pinna out

subsurface scattering test with openframeworks and glsl

This is a 3d rendering work in progress. I use the sphere to adjust my SSS (subsurface scattering) shader...

© All Rights Reserved

Look at the cute heart-shaped lollipop I've found!

 

For TRP: Food on a stick!

For FGR: This may or may not be what was meant with the subsurface scattering. The heart and DoF are pretty fabulously pretentious though!

 

June 10th, 2009

A candle sitting in the window with subsurface scattering.

My own SubSurface Scattering settings with this amazing ENB « Kountervibe ENB Northen Light »

 

[SUBSURFACESCATTERING]

IgnoreWeatherSystem=false

Quality=-2

Radius=3.5

Amount=0.4

EpidermalAmount=3.0

SubdermalAmount=10.0

EpidermalDiffuseSaturation=0.25

SubdermalDiffuseSaturation=0.73

EpidermalMix=0.63

SubdermalMix=0.75

SubdermalTranslucency=0.1

SubdermalPhase=0.95

 

May not suits everyone's taste

My big chance, FGR picked my group, and I failed to even come up with a decent idea to impress the ladies with :P

 

This is the best shot I did tonight involving my hand. I did a much better shot with Bron's hand which I'll post as well.

 

For FGR, subsurface scattering and your bokeh crawled into my butt

 

*Sigh*

 

Shmobist: 22w CFL covered by hand

Shmobist: 22w CFL covered by hand

Almost satisfied with my resin shader. Still needs a bit more surface texture and less glossiness. I'm definitely achieving a plastic feel though.

Copyright © 2012 by Craig Paup. All rights reserved.

Any use, printed or digital, in whole or edited, requires my written permission.

 

Almost satisfied with my resin shader. Still needs a bit more surface texture and less glossiness. I'm definitely achieving a plastic feel though.

estoy leyendo un libro que se llama Color and Light de James Gurney, y me animé a hacer un ejercicio de "Subsurface Scattering" (no tengo la más mínima idea de como se dice en español)

Attempting to replicate a Vero Blue material created from 3D printers.

I have a torch in my mouth. I think the border adds a certain pretentiousness, especially when viewed on black.

 

For Flickr Group Roulette and Subsurface Scattering / your bokeh crawled into my butt.

Todays FGR was something about bokeh and subsurface scattering, I suppose this is somewhere along that line........

 

and a couple of outtakes.....

  

#1

 

#2

 

✰ This photo was featured on The Epic Global Showcase here: flavoredtape.com/post/156896673977

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Just another shot from potato flowers , i love the subsurfacescattering on the leafs... :)

sub-surface-scattering example.

You have to view it in full size. It looks much better.

 

The best head and hair combo I've made in blender up to date! :D

 

The left side of the hair got kind of messed up, sorry about that!

iray material experiments in 3DS Max

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