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A Sega Genesis plus a frontloading (model 1) Sega CD. I think Lunar: The Silver Star is in the Sega CD right now.
Most of my video games.
From top to bottom:
Epson Projector
PC, PS3, PSP, XB360, XBox
PS2,PS1, GC, DS, Wii, N64
DC, SegaCD, Saturn, More N64, SNES
SegaMS, Genesis, Atari 5200, NES
Atari 2600, Intellivision, Misc, More NES
Proof of the Sega CD working.
The sega CD was dead. I found some damage on the sub-board. I guess it is pretty common on this model. I was able to repair this unit.
Sega CD is all fixed!
The sega CD was dead. I found some damage on the sub-board. I guess it is pretty common on this model. I was able to repair this unit.
I had originally replaced the open fusible resistor with an automotive fuse holder that a customer sent me. It didn't work for long because the wires were too thick. This is the replacement I came up with. There is a plastic spacer suspending the fuse holder above the pcb to clear the existing components.
view of the damaged Sega CD sub-board.
The sega CD was dead. I found some damage on the sub-board. I guess it is pretty common on this model. I was able to repair this unit.
My handiwork. Repaired some traces and cleaned up some damage. Still need to replace a cap used for filtering. It isn't necessary but the customer wants it replaced.
The sega CD was dead. I found some damage on the sub-board. I guess it is pretty common on this model. I was able to repair this unit.
The main pcb in the sega cd had leaky caps.
The sega CD was dead. I found some damage on the sub-board. I guess it is pretty common on this model. I was able to repair this unit.
The sega CD sub board after I cleaned up the damage.
The sega CD was dead. I found some damage on the sub-board. I guess it is pretty common on this model. I was able to repair this unit.
A general overview of the room from the door. I tried to get it so that the room is more conducive to group play, since I have a number of multiplayer games available to me, and friends I like to game with.
Day 114 - Sonic CD
Happy 20th Birthday Sonic The Hedgehog - [6.23.2011] - Which is also the day of this photo.
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Sonic CD is a very very interesting game in the Sonic The Hedgehog series. Mostly for the simple fact that it's a true old school Sonic platformer of the 16-bit era... yet it didn't get the mass exposure all the other Sonic games received.
It's obvious the reasons for that though. The console it was released on. Sonic CD was a key title in the launch of the Mega CD/ SEGA CD add-on for Megadrive.
When I was a kid I was REALLY wanting to get my hands on a Mega CD (and not long later... the 32X), but it never happened, they were just too costly and I choose to have a variety of games for my SNES and Megadrive for birthdays and Christmas's rather than having a present focused entirely on 1 of those add-ons (that eventually flopped).
So. Due to my lack of owning a Mega CD, I went years without having played Sonic CD, and given the fact I absolutely LOVED the Megadrive's 2D platformers (and managed to still appreciate Sonic 3D)...this I was really eager to get my hands on it.
I did eventually get to play it in CD-Rom form for the PC briefly. Although when I first played it I was under the impression the game had glitched because there were numerous rings in unobtainable places :|. Only to later learn that was because of the alternate variations you could have per stage with Sonic CD's 'go into the past/ future' game mechanic.
The Past/ Future mechanic definitely brought along a fresh flavour to anyones 16-bit Sonic experience, and in some ways it actually made the game a bit more puzzling and deeper in comparison to the usual simple 'left to right' goal. Beyond that new element though, everything else was pretty much your standard Sonic core a lot of us had come to love.
To describe the gameplay to those whom haven't played Sonic CD, I'd say it was basically a hybrid Sonic 1 and 2, the visuals were mostly taken from Sonic 1, just a bit more vibrant thanks to the extra capabilities the Mega CD hardware brought with it, although you had the spin dash and a couple of enemies whom would go on to appear in Sonic 2.
You do have plenty of new enemies and Robotnik boss fights in Sonic CD. Along with a whole new soundtrack of songs, although aside from the opening theme, most of the songs are kind of unmemorable for me. I think part of the reason the songs are unmemorable though lays with the fact that when you go into the past of future variants of a level, the music changes too, so you never really seem to have a song drilled into your head for long enough for it to grow on you.
I'm not saying the music is bad though. It definitely feels very "1990's", in fact I feel like some of the songs could fit into those small 'filler segments' between the story in like an episode of Saved by the Bell or something, say were'd they show all the people going to there next class or something before cutting to a clip of screech talking to Mr Belding in his office. Shout outs to the 90's!
Sonic CD is a great game though, and if you ever loved the 16-bit Sonic games you owe it to yourself to check it out. If like me you don't have a Mega CD/ SEGA CD then pick up "Sonic Gems Collection" on the Gamecube (which can also be played on Wii), PS2, or XBOX.
*bonus shout outs for this being the debut of "Metal Sonic"...and to a lesser extent "Amy Rose".
The sega CD was dead. I found some damage on the sub-board. I guess it is pretty common on this model. I was able to repair this unit.
The sega CD was dead. I found some damage on the sub-board. I guess it is pretty common on this model. I was able to repair this unit.
Just pure excess. Sega genesis, with sega cd, 2(32x), gamegenie, sonic and kunckles, topped off with sonic the hedgehog 3.
This is a recreation of the original Sega CD logo that appeared on the early cardboard boxes of Sega CD games.
Originally posted here:
gamescanner.org/blog/2009/02/27/dungeon-explorer-sega-cd-...
La X´EYE es la contraparte americana de la Wondermega fabricada por JVC (Victor en Japón). La consola destaca por ser la fusión entre un Genesis y un SEGA CD. El Wondermega fue muy popular en Japón debido a sus posibilidades de Karaoke (La maquina fue muy usada para éste propósito).
La versión Americana no fue muy popular, principalmente debido a su alto costo.
La versión Japonesa tuvo algunos periféricos para crear música entre los que destacan un Piano para crear MIDIS.
En la foto se puede ver la versión americana con su control característico. Como dato adicional agregar que debido al tamaño de la zona de carga de cartuchos es posible usar tanto juegos americanos como de Megadrive Japos.
An "in progress" picture - things are missing and I'm not sure what will be where in the end. Once it's done I will take a better picture. Still figuring out what to do with all the games.
From my personal collection.
Gamefan #1!!! This issue is in a solid Very-Fine (VF), (8.0) condition. What can I say!? A fun magazine! I still miss this publication. Once I got my hands on this mag I would eagerly anticipate getting the new issue each month!
Gamefan always had the best imagery in their magazine! They also had the best import and Neo-Geo information compared to other domestic magazines!
I actually bought this issue at the Diehard Gamestore where they did the magazine in the back rooms. It was a little bit of a drive to get there but my friend and I had fun with the mini road trip. Made it down to that store I think four times when it was up and running.
According to Ebay Seller “Arcadecollecting” who was also a graphic designer on this issue, stated there were only 5000 copies of this made. The first issue was distributed only in the Los Angeles area (From the information that I have gotten). On top of that many of these issues were most likely thrown out over the years helping make the first issue of Gamefan a very rare item!
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.