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Back in 2012, I had the pleasure of working with Assembly3D for some of projects. The project was brought to Assembly3D by Reino. We created two animals for two ads of the beverage Twister.
For this ad I got to model and texture for CG hair use a realistic squirrel.
Breakdown: Basemesh and final topology made in Maya.
Modeling for anatomical accuracy and polypainted base textures in Zbrush.