View allAll Photos Tagged samplerate

Making progress on my spdif switch (input selector and samplerate frequency display).

 

Here is the arduino nano sending test strings out to the 2 led display modules. pressing the switch on the left will cycle between the 2 inputs that I have planned (coax and optical).

 

wait, did I just spell 'opto' with zeros? lol. I'll have to change that to the letter Oh, I guess ;)

 

I plan to mount this to the front of a new chassis and have this module be the switch 'fabric':

 

www.flickr.com/photos/linux-works/16952723679/in/photostream

myself and my DIY gear at this year's 'burning amp' audio show.

 

(photo from jason s. at stereophile)

 

link to article: www.stereophile.com/content/burning-amps-slow-burn

 

inside the 1U rackmount style chassis is a cirrus 8-channel volume control chip (cs3318) and 2 arduino cpu's. one arduino powers the LCDuino (that I designed along with my partner, ti kan of AMB labs) and another provides a serial interface to the cs3318 chip. the system uses an learning IR remote as well as a remote webserver via any kind of linux box (rasp pi, mini-itx, anything).

 

the large wooden/plastic box, below, is ti kan's beta22 3-channel headphone amp, which I built several years ago and is the best reference amp that I own. I brought along some sennheiser hd650 phones to demo the system with. the DAC is also an AMB device, the gamma-2 that uses a wolfson dac chip along with some extra interface (remote control) circuitry that I designed. an arduino inside also powers the SPDIF meter (shows the samplerate on the incoming stream, 44, 48, 88, 96, 176, 192; one led for each S.R.)

  

I'm honored to have been mentioned in this year's stereophile online article.

 

a fully home-made arduino. an ancient 168 version part, at that.

 

it runs a software frequency counter program and displays the nearest standard spdif 'data rate' on a colored led. for this build, I chose 6 led's in 3 colors. from a distance, you can easily see which of the 3 colors it is, and you can also see which side of the display it is. that's enough to know which item is displayed, even with lower eye vision.

 

some standard rates that you could assign to leds: 32k, 44.1k, 48k, 64k, 88.2k, 96k, 128k, 176.4k, 192k. there are 6 leds on this board but there are more arduino digital pins still available. I chose 6 for visual simplicity and I can pick the 6 most common spdif sample rates and have those be the ones that the leds will show.

 

this board is meant to be mounted in an existing stereo system. only small round holes (your choice how many you want to use) are needed. you can then add sample-rate display to your DAC, switch, cd/dvd/bd player, satellite receiver or anything that uses spdif digital audio.

 

for solder-side, see:

www.flickr.com/photos/linux-works/6931855049/

 

for the frequency counter arduino code, see:

interface.khm.de/index.php/lab/experiments/arduino-freque...

 

I will upload my own code for this complete solution, shortly.

 

(crude video to show the leds coming on during valid spdif frequencies: www.netstuff.org/spdif/spdif_led_meter_1.mp4 )

 

with complete wiring to a usb 'debug' port as well as the 2 wires needed for frequency sense that are schmitt-triggered by a 74hc14 chip (air-wired on the back of the board):

www.flickr.com/photos/linux-works/6788052496/

 

a fully home-made arduino. an ancient 168 version part, at that.

 

it runs a software frequency counter program and displays the nearest standard spdif 'data rate' on a colored led. for this build, I chose 6 led's in 3 colors. from a distance, you can easily see which of the 3 colors it is, and you can also see which side of the display it is. that's enough to know which item is displayed, even with lower eye vision.

 

some standard rates that you could assign to leds: 32k, 44.1k, 48k, 64k, 88.2k, 96k, 128k, 176.4k, 192k. there are 6 leds on this board but there are more arduino digital pins still available. I chose 6 for visual simplicity and I can pick the 6 most common spdif sample rates and have those be the ones that the leds will show.

 

this board is meant to be mounted in an existing stereo system. only small round holes (your choice how many you want to use) are needed. you can then add sample-rate display to your DAC, switch, cd/dvd/bd player, satellite receiver or anything that uses spdif digital audio.

 

for solder-side, see:

www.flickr.com/photos/linux-works/6931855049/

 

for the frequency counter arduino code, see:

interface.khm.de/index.php/lab/experiments/arduino-freque...

 

I will upload my own code for this complete solution, shortly.

 

(crude video to show the leds coming on during valid spdif frequencies: www.netstuff.org/spdif/spdif_led_meter_1.mp4 )

this is the 8 char by 1 line display. if you have something short to say, this is one way to say it ;)

 

I might use this for a dedicated volume control (direct -###.#dB display) or, as shown here, an spdif samplerate display.

 

for more info on this project, see: www.amb.org/forum/lcduino-code-that-displays-spdif-sample...

 

user interface detail: the left group of leds show the digital audio frequency (sample rate). only 1 will be on at a time (or none) and I only had 3 colors to work with; but from a distance you can tell which of the leds is on by the color and whether its toward the left side or the right side. no 'digits' display is really needed, and in fact, would be less readable at a distance than this scheme.

 

the right 3 leds will show which one of the rear inputs is selected; only 1 of the leds will be on just as only 1 of the inputs could be selected at a time.

 

very minimal drilling (or drilling skills, lol) needed for this user-interface style.

 

I plan to label the leds, but after a while, you get to know what they mean and labels only clutter up the front.

 

The cover for the Slideshare slideshow available here: slidesha.re/1pR6ZGd. It's a derivation of the book by the same name.

 

The book teaches you everything you need to know about online and both-based music, digital downloads, and streaming from music discovery services like Pandora and Songza and on-demand services such as Spotify, Rdio, and Rhapsody.

 

You can check out this $4.99 Kindle book here: amzn.to/1yfr9Pr.

 

Words to compliment the photos: middleclasstech.wordpress.com/

a fully home-made arduino. an ancient 168 version part, at that.

 

it runs a software frequency counter program and displays the nearest standard spdif 'data rate' on a colored led. for this build, I chose 6 led's in 3 colors. from a distance, you can easily see which is the 3 colors it is, and you can also see which side of the display it is. that's enough to know which item is displayed, even with lower eye vision.

I hacked in a 74hc14 schmitt trigger (wave shaper) to clean up the i2s word clock (left-right clock). its going to be sent to a frequency counter along with an arduino (in software freq counter mode!). I hope to be able to detect when the music is 44.1k (cd) or 48k (movies downmixed to stereo) or 96k, 176k and 192k.

 

the i2s data comes from a wolfson wm8804 spdif receiver chip. takes in spdif (coax or toslink) and gives out i2s data, i2s clocks. one of the i2s clocks is exactly the samplerate (lr clock) and so we just use that directly!

 

a fully home-made arduino. an ancient 168 version part, at that.

 

it runs a software frequency counter program and displays the nearest standard spdif 'data rate' on a colored led. for this build, I chose 6 led's in 3 colors. from a distance, you can easily see which of the 3 colors it is, and you can also see which side of the display it is. that's enough to know which item is displayed, even with lower eye vision.

 

some standard rates that you could assign to leds: 32k, 44.1k, 48k, 64k, 88.2k, 96k, 128k, 176.4k, 192k. there are 6 leds on this board but there are more arduino digital pins still available. I chose 6 for visual simplicity and I can pick the 6 most common spdif sample rates and have those be the ones that the leds will show.

 

this board is meant to be mounted in an existing stereo system. only small round holes (your choice how many you want to use) are needed. you can then add sample-rate display to your DAC, switch, cd/dvd/bd player, satellite receiver or anything that uses spdif digital audio.

 

for solder-side, see:

www.flickr.com/photos/linux-works/6931855049/

 

for the frequency counter arduino code, see:

interface.khm.de/index.php/lab/experiments/arduino-freque...

 

I will upload my own code for this complete solution, shortly.

 

(crude video to show the leds coming on during valid spdif frequencies: www.netstuff.org/spdif/spdif_led_meter_1.mp4 )

converting this box from usb->analog to usb->spdif!

 

standards-based UAC2 (usb audio class 2) can drive 24bits at 192k samplerate. this is a new high end for usb-spdif converters, for me. works out of the box on linux. with windows, it works at 44k and 16bits.

converting this box from usb->analog to usb->spdif!

 

standards-based UAC2 (usb audio class 2) can drive 24bits at 192k samplerate. this is a new high end for usb-spdif converters, for me. works out of the box on linux. with windows, it works at 44k and 16bits.

I recommend exporting MP3s at 32 kbps for spoken podcasts that include some music. This shows where you set this preference in Audacity for Windows. (It looks the same in the Mac and Linux versions.) You have to first download and point to/locate the LAME library in Audacity first.

To avoid the chimpmunk effect when podcasting with Audacity, I recommend using a default sample rate of 22.1.

ProEXR File Description

 

=Attributes=

cameraAperture (float): 35.999928

cameraFNumber (float): 8.000000

cameraFarClip (float): 1000000015047466200000000000000.000000

cameraFarRange (float): 999999984306749440.000000

cameraFocalLength (float): 45.000000

cameraFov (float): 43.602814

cameraNearClip (float): 0.000000

cameraNearRange (float): 0.000000

cameraProjection (int): 0

cameraTargetDistance (float): 200.000000

cameraTransform (m44f): [{1, 0, -0, 2.0981e-015}, {0, 0.408894, -0.912582, 18.3556}, {0, 0.912582, 0.408894, 36.5033}, {0, 0, 0, 1}]

channels (chlist)

compression (compression): Zip

dataWindow (box2i): [0, 0, 5999, 3374]

displayWindow (box2i): [0, 0, 5999, 3374]

lineOrder (lineOrder): Increasing Y

name (string): ""

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

type (string): "scanlineimage"

 

=Channels=

A (half)

B (half)

G (half)

NormalWorld.B (half)

NormalWorld.G (half)

NormalWorld.R (half)

PointWorld.B (half)

PointWorld.G (half)

PointWorld.R (half)

R (half)

Z (half)

diffuse.B (half)

diffuse.G (half)

diffuse.R (half)

rawGI.B (half)

rawGI.G (half)

rawGI.R (half)

rawLight.B (half)

rawLight.G (half)

rawLight.R (half)

rawShadow.B (half)

rawShadow.G (half)

rawShadow.R (half)

reflect.B (half)

reflect.G (half)

reflect.R (half)

refract.B (half)

refract.G (half)

refract.R (half)

sampleRate.B (half)

sampleRate.G (half)

sampleRate.R (half)

selfIllum.B (half)

selfIllum.G (half)

selfIllum.R (half)

specular.B (half)

specular.G (half)

specular.R (half)

vRE_set_Fost_018_019_020.B (half)

vRE_set_Fost_018_019_020.G (half)

vRE_set_Fost_018_019_020.R (half)

vRE_set_Foste_001_002_003.B (half)

vRE_set_Foste_001_002_003.G (half)

vRE_set_Foste_001_002_003.R (half)

vRE_set_Foste_004_005_006.B (half)

vRE_set_Foste_004_005_006.G (half)

vRE_set_Foste_004_005_006.R (half)

vRE_set_Foste_007_008_009.B (half)

vRE_set_Foste_007_008_009.G (half)

vRE_set_Foste_007_008_009.R (half)

vRE_set_Foste_010.B (half)

vRE_set_Foste_010.G (half)

vRE_set_Foste_010.R (half)

vRE_set_Main_013_014_015.B (half)

vRE_set_Main_013_014_015.G (half)

vRE_set_Main_013_014_015.R (half)

vRE_set_Main_016_017.B (half)

vRE_set_Main_016_017.G (half)

vRE_set_Main_016_017.R (half)

vRE_set_logo_011_012.B (half)

vRE_set_logo_011_012.G (half)

vRE_set_logo_011_012.R (half)

velocity.X (half)

velocity.Y (half)

velocity.Z (half)

 

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36

cameraFNumber (float): 0.35

cameraFarClip (float): 1e+30

cameraFarRange (float): 1000

cameraFocalLength (float): 35

cameraFov (float): 54.4322

cameraNearClip (float): 0

cameraNearRange (float): 0

cameraProjection (int): 0

cameraTargetDistance (float): 2000

cameraTransform (m44f): [{-0.999584, 0.0286422, 0.00010729, 117803}, {0.0288569, 0.992144, 0.00371627, 238406}, {0, -0.121775, -0.999993, -4719}, {0, 0, 0, 1}]

channels (chlist)

compression (compression): Zip

dataWindow (box2i): [0, 0, 3999, 2499]

displayWindow (box2i): [0, 0, 3999, 2499]

lineOrder (lineOrder): Increasing Y

name (string): ""

pixelAspectRatio (float): 1

screenWindowCenter (v2f): [0, 0]

screenWindowWidth (float): 1

type (string): "scanlineimage"

vrayInfo/camera (string): "c04"

vrayInfo/computername (string): "abyss"

vrayInfo/cpu (string): "AMD/Model:1"

vrayInfo/date (string): "22.03.2019"

vrayInfo/filename (string): "119 - exterier05.max"

vrayInfo/frame (string): "00240"

vrayInfo/h (string): "2500"

vrayInfo/mhz (string): "0MHz"

vrayInfo/noiseThreshold (string): "0,005000"

vrayInfo/numPasses (string): "260"

vrayInfo/numSubdivs (string): "16,12"

vrayInfo/os (string): "Win10"

vrayInfo/primitives (string): "21204729"

vrayInfo/ram (string): "32656MB"

vrayInfo/rendertime (string): " 1h 56m 42,3s"

vrayInfo/time (string): "10:09:42"

vrayInfo/vmem (string): "134217728MB"

vrayInfo/vraycore (string): "3.60.03"

vrayInfo/vrayversion (string): "Internal V-Ray version Adv 3.60.03"

vrayInfo/w (string): "4000"

 

=Channels=

A (half)

AO-Dirt.B (half)

AO-Dirt.G (half)

AO-Dirt.R (half)

B (half)

G (half)

R (half)

Reflection.B (half)

Reflection.G (half)

Reflection.R (half)

ReflectionFilter.B (half)

ReflectionFilter.G (half)

ReflectionFilter.R (half)

Refraction.B (half)

Refraction.G (half)

Refraction.R (half)

RefractionFilter.B (half)

RefractionFilter.G (half)

RefractionFilter.R (half)

Z (float)

id_MtlID.B (half)

id_MtlID.G (half)

id_MtlID.R (half)

id_WireColor.B (half)

id_WireColor.G (half)

id_WireColor.R (half)

t_RawGI.B (half)

t_RawGI.G (half)

t_RawGI.R (half)

t_RawLighting.B (half)

t_RawLighting.G (half)

t_RawLighting.R (half)

t_SampleRate.B (half)

t_SampleRate.G (half)

t_SampleRate.R (half)

 

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36

cameraFNumber (float): 0.24

cameraFarClip (float): 1e+30

cameraFarRange (float): 1000

cameraFocalLength (float): 24

cameraFov (float): 73.7398

cameraNearClip (float): 0

cameraNearRange (float): 0

cameraProjection (int): 0

cameraTargetDistance (float): 2000

cameraTransform (m44f): [{-0.697695, 0.711509, -5.21541e-08, 242294}, {0.716395, 0.692937, -3.72529e-08, 115135}, {-2.14204e-08, 0.116589, -1, 45256.8}, {0, 0, 0, 1}]

channels (chlist)

compression (compression): Zip

dataWindow (box2i): [0, 0, 3999, 2499]

displayWindow (box2i): [0, 0, 3999, 2499]

lineOrder (lineOrder): Increasing Y

name (string): ""

pixelAspectRatio (float): 1

screenWindowCenter (v2f): [0, 0]

screenWindowWidth (float): 1

type (string): "scanlineimage"

vrayInfo/camera (string): "c01"

vrayInfo/computername (string): "abyss"

vrayInfo/cpu (string): "AMD/Model:1"

vrayInfo/date (string): "22.03.2019"

vrayInfo/filename (string): "119 - exterier05.max"

vrayInfo/frame (string): "00000"

vrayInfo/h (string): "0"

vrayInfo/mhz (string): "0MHz"

vrayInfo/noiseThreshold (string): "0,005000"

vrayInfo/numPasses (string): "10006"

vrayInfo/numSubdivs (string): "100,03"

vrayInfo/os (string): "Win10"

vrayInfo/primitives (string): "0"

vrayInfo/ram (string): "32656MB"

vrayInfo/rendertime (string): " 0h 0m 0,0s"

vrayInfo/time (string): "1:44:23"

vrayInfo/vmem (string): "134217728MB"

vrayInfo/vraycore (string): "3.60.03"

vrayInfo/vrayversion (string): "Internal V-Ray version Adv 3.60.03"

vrayInfo/w (string): "0"

 

=Channels=

A (half)

AO-Dirt.B (half)

AO-Dirt.G (half)

AO-Dirt.R (half)

B (half)

G (half)

R (half)

Reflection.B (half)

Reflection.G (half)

Reflection.R (half)

ReflectionFilter.B (half)

ReflectionFilter.G (half)

ReflectionFilter.R (half)

Refraction.B (half)

Refraction.G (half)

Refraction.R (half)

RefractionFilter.B (half)

RefractionFilter.G (half)

RefractionFilter.R (half)

Z (float)

id_MtlID.B (half)

id_MtlID.G (half)

id_MtlID.R (half)

id_WireColor.B (half)

id_WireColor.G (half)

id_WireColor.R (half)

t_RawGI.B (half)

t_RawGI.G (half)

t_RawGI.R (half)

t_RawLighting.B (half)

t_RawLighting.G (half)

t_RawLighting.R (half)

t_SampleRate.B (half)

t_SampleRate.G (half)

t_SampleRate.R (half)

 

This shows the difference of the transport position calculated from incoming MIDI Clock frames from a real keyboard to ardours transport.

X-Axis is in cycles of 256 samples (samplerate 44100Hz).

Y-Axis is in samples.

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36

cameraFNumber (float): 8

cameraFarClip (float): 1e+030

cameraFarRange (float): 1e+018

cameraFocalLength (float): 20.0895

cameraFov (float): 39.5894

cameraNearClip (float): 0

cameraNearRange (float): 0

cameraProjection (int): 0

cameraTargetDistance (float): 3.35777

cameraTransform (m44f): [{0.669997, 0.742277, -0.0113303, 53.1251}, {5.87046e-014, -0.0152625, -0.999884, 16.1304}, {-0.742364, 0.669919, -0.0102258, 130.463}, {0, 0, 0, 1}]

channels (chlist)

compression (compression): Zip

dataWindow (box2i): [0, 0, 1919, 1079]

displayWindow (box2i): [0, 0, 1919, 1079]

lineOrder (lineOrder): Increasing Y

name (string): ""

pixelAspectRatio (float): 0.999563

screenWindowCenter (v2f): [0, 0]

screenWindowWidth (float): 1

type (string): "scanlineimage"

vrayInfo/camera (string): "renderCamcrawl"

vrayInfo/computername (string): "mkt-wks-202"

vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0"

vrayInfo/date (string): "2016/Mar/27"

vrayInfo/filename (string): "C:/Users/clayton.krause/Desktop/rower/rowerExportAgain.0002.mb"

vrayInfo/frame (string): "00001"

vrayInfo/h (string): "1080"

vrayInfo/mhz (string): "0MHz"

vrayInfo/os (string): "Microsoft(tm) Windows(tm), version 6.1, Service Pack 1"

vrayInfo/primitives (string): "12514068"

vrayInfo/ram (string): "65408MB"

vrayInfo/renderlayer (string): "defaultRenderLayer"

vrayInfo/rendertime (string): " 2h 43m 52.6s"

vrayInfo/scenename (string): "rowerExportAgain.0002"

vrayInfo/time (string): "09:56:54"

vrayInfo/vmem (string): "8388608MB"

vrayInfo/vraycore (string): "3.25.01"

vrayInfo/vrayrevision (string): "26692 Mar 16 2016 06:56:46"

vrayInfo/vrayversion (string): "Version of V-Ray for Maya 3.30.02"

vrayInfo/w (string): "1920"

 

=Channels=

A (half)

B (half)

G (half)

R (half)

reflect.B (half)

reflect.G (half)

reflect.R (half)

sampleRate.B (half)

sampleRate.G (half)

sampleRate.R (half)

 

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36.000000

cameraFNumber (float): 8.000000

cameraFarClip (float): 1000000015047466200000000000000.000000

cameraFarRange (float): 999999984306749440.000000

cameraFocalLength (float): 40.000000

cameraFov (float): 44.551964

cameraNearClip (float): 0.000000

cameraNearRange (float): 0.000000

cameraProjection (int): 0

cameraTargetDistance (float): 44.598900

cameraTransform (m44f)

channels (chlist)

compression (compression): Zip16

dataWindow (box2i): [0, 0, 1919, 1079]

displayWindow (box2i): [0, 0, 1919, 1079]

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

 

=Channels=

A (float)

B (float)

G (float)

GI.B (float)

GI.G (float)

GI.R (float)

R (float)

Z (float)

background.B (float)

background.G (float)

background.R (float)

caustics.B (float)

caustics.G (float)

caustics.R (float)

diffuse.B (float)

diffuse.G (float)

diffuse.R (float)

lighting.B (float)

lighting.G (float)

lighting.R (float)

materialID.B (float)

materialID.G (float)

materialID.R (float)

matteShadow.B (float)

matteShadow.G (float)

matteShadow.R (float)

rawGI.B (float)

rawGI.G (float)

rawGI.R (float)

rawLight.B (float)

rawLight.G (float)

rawLight.R (float)

rawReflection.B (float)

rawReflection.G (float)

rawReflection.R (float)

rawRefraction.B (float)

rawRefraction.G (float)

rawRefraction.R (float)

rawShadow.B (float)

rawShadow.G (float)

rawShadow.R (float)

reflect.B (float)

reflect.G (float)

reflect.R (float)

reflectionFilter.B (float)

reflectionFilter.G (float)

reflectionFilter.R (float)

refract.B (float)

refract.G (float)

refract.R (float)

refractionFilter.B (float)

refractionFilter.G (float)

refractionFilter.R (float)

sampleRate.B (float)

sampleRate.G (float)

sampleRate.R (float)

selfIllum.B (float)

selfIllum.G (float)

selfIllum.R (float)

shadow.B (float)

shadow.G (float)

shadow.R (float)

specular.B (float)

specular.G (float)

specular.R (float)

 

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36.000000

cameraFNumber (float): 8.000000

cameraFarClip (float): 1000000015047466200000000000000.000000

cameraFarRange (float): 999999984306749440.000000

cameraFocalLength (float): 40.000000

cameraFov (float): 44.551964

cameraNearClip (float): 0.000000

cameraNearRange (float): 0.000000

cameraProjection (int): 0

cameraTargetDistance (float): 44.598900

cameraTransform (m44f)

channels (chlist)

compression (compression): Zip16

dataWindow (box2i): [0, 0, 1919, 1079]

displayWindow (box2i): [0, 0, 1919, 1079]

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

 

=Channels=

A (float)

B (float)

G (float)

GI.B (float)

GI.G (float)

GI.R (float)

R (float)

Z (float)

background.B (float)

background.G (float)

background.R (float)

caustics.B (float)

caustics.G (float)

caustics.R (float)

diffuse.B (float)

diffuse.G (float)

diffuse.R (float)

lighting.B (float)

lighting.G (float)

lighting.R (float)

materialID.B (float)

materialID.G (float)

materialID.R (float)

matteShadow.B (float)

matteShadow.G (float)

matteShadow.R (float)

rawGI.B (float)

rawGI.G (float)

rawGI.R (float)

rawLight.B (float)

rawLight.G (float)

rawLight.R (float)

rawReflection.B (float)

rawReflection.G (float)

rawReflection.R (float)

rawRefraction.B (float)

rawRefraction.G (float)

rawRefraction.R (float)

rawShadow.B (float)

rawShadow.G (float)

rawShadow.R (float)

reflect.B (float)

reflect.G (float)

reflect.R (float)

reflectionFilter.B (float)

reflectionFilter.G (float)

reflectionFilter.R (float)

refract.B (float)

refract.G (float)

refract.R (float)

refractionFilter.B (float)

refractionFilter.G (float)

refractionFilter.R (float)

sampleRate.B (float)

sampleRate.G (float)

sampleRate.R (float)

selfIllum.B (float)

selfIllum.G (float)

selfIllum.R (float)

shadow.B (float)

shadow.G (float)

shadow.R (float)

specular.B (float)

specular.G (float)

specular.R (float)

 

BEI dre-2 95X|DateTime=2010:12:14 10:42:03|Mode=Beam|Mag=95|um/Pixel=0.9629233|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.25|Brightness=0|Contrast=0|Gamma=1|X=28.8441|Y=44.2999|Z=0

New!!! Dedalo FX (@dedalofx) ALU9 Aliaser (Sample Rate Reducer) * * * bit.ly/2iDmuX9 * * * #dedalofx #dedalo #alu9 #sampleratereducer #samplerate #effectsdatabase #fxdb #guitarpedals #guitareffects #effectspedals #pedals #guitarfx #fxpedals #pedalporn #geartalk, via Instagram: bit.ly/2hbnb9A

BEI unk 1400X|DateTime=2010:12:14 11:21:45|Mode=Beam|Mag=1400|um/Pixel=6.534123E-02|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=25.7077|Y=27.2397|Z=0

BEI unk 950X|DateTime=2010:12:14 11:08:53|Mode=Beam|Mag=950|um/Pixel=9.629233E-02|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=25.5273|Y=26.6126|Z=0

BEI holo 270X|DateTime=2010:12:14 11:32:01|Mode=Beam|Mag=270|um/Pixel=0.3388064|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=22.0273|Y=28.9664|Z=0

BEI unk 430X|DateTime=2010:12:14 11:13:17|Mode=Beam|Mag=430|um/Pixel=0.2127389|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=25.6759|Y=27.0865|Z=0

BEI holo 650X|DateTime=2010:12:14 11:40:11|Mode=Beam|Mag=650|um/Pixel=0.140735|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.25|Brightness=0|Contrast=0|Gamma=1|X=22.0399|Y=28.9414|Z=0

BEI holo 350X|DateTime=2010:12:14 11:43:57|Mode=Beam|Mag=350|um/Pixel=0.2613649|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=21.4642|Y=28.5187|Z=0

BEI dre-3 450X|DateTime=2010:12:14 10:51:03|Mode=Beam|Mag=450|um/Pixel=0.2032838|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=27.3013|Y=46.3751|Z=0

BEI dre-1 120X|DateTime=2010:12:14 10:18:09|Mode=Beam|Mag=120|um/Pixel=0.7623143|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=29.157|Y=43.0204|Z=0

BEI unk 350X|DateTime=2010:12:14 11:04:46|Mode=Beam|Mag=350|um/Pixel=0.2613649|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=25.5182|Y=26.6689|Z=0

BEI unk 400X|DateTime=2010:12:14 11:17:46|Mode=Beam|Mag=400|um/Pixel=0.2286943|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=25.7077|Y=27.2397|Z=0

BEI dre-4 190X|DateTime=2010:12:14 10:55:19|Mode=Beam|Mag=190|um/Pixel=0.4814617|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=27.5658|Y=45.7714|Z=0

BEI unk 110X|DateTime=2010:12:14 10:59:58|Mode=Beam|Mag=110|um/Pixel=0.8316156|Dwell=0.1|SampleRate=0|SamplesPerPixel=0|AcquireTime=3.24|Brightness=0|Contrast=0|Gamma=1|X=27.0154|Y=32.3707|Z=0

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36.000000

cameraFNumber (float): 8.000000

cameraFarClip (float): 1000000015047466200000000000000.000000

cameraFarRange (float): 999999984306749440.000000

cameraFocalLength (float): 40.000000

cameraFov (float): 44.551964

cameraNearClip (float): 0.000000

cameraNearRange (float): 0.000000

cameraProjection (int): 0

cameraTargetDistance (float): 44.598900

cameraTransform (m44f)

channels (chlist)

compression (compression): Zip16

dataWindow (box2i): [0, 0, 1919, 1079]

displayWindow (box2i): [0, 0, 1919, 1079]

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

 

=Channels=

A (float)

B (float)

G (float)

GI.B (float)

GI.G (float)

GI.R (float)

R (float)

Z (float)

background.B (float)

background.G (float)

background.R (float)

caustics.B (float)

caustics.G (float)

caustics.R (float)

diffuse.B (float)

diffuse.G (float)

diffuse.R (float)

lighting.B (float)

lighting.G (float)

lighting.R (float)

materialID.B (float)

materialID.G (float)

materialID.R (float)

matteShadow.B (float)

matteShadow.G (float)

matteShadow.R (float)

rawGI.B (float)

rawGI.G (float)

rawGI.R (float)

rawLight.B (float)

rawLight.G (float)

rawLight.R (float)

rawReflection.B (float)

rawReflection.G (float)

rawReflection.R (float)

rawRefraction.B (float)

rawRefraction.G (float)

rawRefraction.R (float)

rawShadow.B (float)

rawShadow.G (float)

rawShadow.R (float)

reflect.B (float)

reflect.G (float)

reflect.R (float)

reflectionFilter.B (float)

reflectionFilter.G (float)

reflectionFilter.R (float)

refract.B (float)

refract.G (float)

refract.R (float)

refractionFilter.B (float)

refractionFilter.G (float)

refractionFilter.R (float)

sampleRate.B (float)

sampleRate.G (float)

sampleRate.R (float)

selfIllum.B (float)

selfIllum.G (float)

selfIllum.R (float)

shadow.B (float)

shadow.G (float)

shadow.R (float)

specular.B (float)

specular.G (float)

specular.R (float)