View allAll Photos Tagged rhythmgaming

Happy New Year everyone! Let’s start 2019 with a bang! Cyan has the honor of being the lead to my first attempt ever in setting up a stage environment. And while there are many different figures in my collection that would have fit into this topic, I chose here, because it’s an astounding figure and I really love the shows fluffy music.

 

Let’s have a Nice Music, everybody!

 

For more of my pictures please visit Moe University on: FB, TW, IG

 

Character: Cyan / Show By Rock!!

figure owner: edhutschek

taken with: Canon 80D / 90mm f2.8 Macro

"studio setup"

 

8 beat Story – idle x music game – Android & iOS apps – Freehttps://play.google.com/store/apps/details?id=jp.app.ebs&hl=enhttps://itunes.apple.com/app/id1106227151&l=en

Live with you is grow the girls! “Idol × music game” app.Exhilarating rhythm game ...

 

jp-apps-dl.net/2016/05/31/8-beat-story-idle-x-music-game-...

Cosmos Girl Notes – Android & iOS apps – Free

play.google.com/store/apps/

details?id=jp.co.freep.cgn&hl=en

itunes.apple.com/app/

id1161286523&l=en

Do gorgeous and refreshing! Shooting rhythm game!

The future of the universe was entrusted to the...

 

jp-apps-dl.net/2016/12/10/cosmos-girl-notes-android-ios-a...

Playing a rhythmgame.

@ SEGA Arcade. This arcade will close 30-08-2020 😥

First opened in 1993.

This is where it all starts: a 20'x20' empty booth, with a few tables, all graciously provided by the Maker Faire group.

Toys’ Parade – Royal road RPG for girls – Android & iOS apps – Freehttps://play.google.com/store/apps/details?id=com.zappallas.toysparade&hl=enhttps://itunes.apple.com/jp/app/toysparade-nunoko-xiangke/id1050854553

First-class production team has worked, RPG app...

 

jp-apps-dl.net/2016/06/03/toys-parade-royal-road-rpg-for-...

Girlfriend(♪) – Android & iOS apps – Freehttps://play.google.com/store/apps/details?id=jp.co.cyberagent.gfonpu&hl=enhttps://itunes.apple.com/jp/app/garufurendo-onpu/id979132363&hl=en

The long-awaited rhythm action game app appeared from girlfriend (...

 

jp-apps-dl.net/2015/12/02/post-958/

Dance Dance Revolution (DDR) was developed by Konami’s Bemani division as one of their many rhythm game experiments. Konami was no stranger to custom arcade cabinets, but the enormous DDR cabinet with an array of brightly-colored speakers and room for two standing dancers was exceptional even for them.

 

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Beatmania was developed by Konami’s newly-formed Games and Music Division and released a year after PaRappa the Rapper. Beatmania started as an arcade machine with a custom controller – five white and black keys reminiscent of piano keys, and a unique “turntable” controller intended to be reminiscent of club DJs.

 

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I've wanted to play this Europe-only Nintendo DS game for ages, but I only bought a copy a couple of months ago. After playing it for a few hours last week, I shared some impressions of this music/rhythm game on my blog. Read them here: www.thegaygamer.com/2015/02/a-decade-of-ds-maestro-jump-i...

Founded in 1995, Harmonix Music Systems originally intended to create interactive music composition systems. After a series of failures and dead-ends, they researched the burgeoning rhythm game genre in Japan. The resulting game was Frequency.

 

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ラウンドワン beatmania IIDX

RedOctane saw an opportunity to start a new franchise, inspired by the Japanese GuitarFreaks but in the Western market. Guitar Hero was an instant success and the team immediately began production on a series of sequels.

 

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Combining simple rhythm driven game play, unusual graphics with 2-dimensional characters and 3-D backgrounds, and a level about getting to a toilet, PaRappa the Rapper ushered in a golden age of rhythm-based gameplay.

 

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ラウンドワン ポップンミュージック

My wife really likes the open-source Guitar Hero Clone Frets on Fire so for today's 45 minute creation I threw together a rough icon for the App. It's nowhere near perfect but I think it matches the gritty Heavy Metal motif of the game well.

Mario, on the other hand, had a much gentler learning curve. And, as a multiplayer game, Street Fighter's difficulty depended entirely on your opponent.

NanaOn-Sha followed their PaRappa the Rapper success with Vib-Ribbon. As rhythm games relied increasingly on custom controllers, Vib-Ribbon stuck to NanaOn-Sha’s roots with a console game using a standard controller.

 

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ダイバーシティ東京プラザ ダンスエボリューション

ダイバーシティ東京プラザ ダンスエボリューション

♫ Don-Key Kon-Ga!

  

Oh how I love this game! (I nearly wrote "loved", but after playing it for an hour today, the tense is definitely not past).

 

I view video games in the same way I view life...with an open mind. So when something like a crazy rhythm game (with a novelty controller) swings onto what will go down as one of my favourite consoles, I HAD to have it.

 

Donkey Konga was a barrel of fun though. Boasting controls and gameplay that was easy to learn, but hard to master (like any good rhythm game), and a soundtrack consisting of a bit of everything from pop, rock, reggae, latin, classical, Nintendo, etc...

 

A hoot in multi-player with similar skilled friends, and definitely a great party game that still delights (and sometimes confuses) faces when the Bongo controllers make an appearance to this day.

 

It's a shame a "Donkey Konga 3" never came out outside of Japan (I'll be importing that sometime this year though), but the Bongo's did manage to get 3 great games for them; Donkey Konga 1 & 2, plus the surprisingly awesome Donkey Kong Jungle Beat, which was a Donkey Kong Country-esque platformer which controlled better than you'd believe with the Bongo controllers.

 

Big fail on Nintendo's part for putting the Bongo controlled "Donkey Kong Racing" game on the back burner then trying to release it later on with Wii controls tagged on (which failed miserably).

 

Still, as it stands with just the Donkey Konga's and Jungle Beat, I'll never be letting go of my Bongo controllers as they never fail to deliver some fun times gaming.

 

[Jam Session I had the day on the day I took this pic: www.youtube.com/watch?v=3Qv36zQ4_1o&;]

 

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[Oh and I have a hunch at least 1 person may ask whether ANOTHER quirky rhythm game, that happened to be on ANOTHER one of the consoles that I'll always love, starring ANOTHER monkey will be making this nostalgia trip...to which I'd say HELL YEAH! providing I can get my hands on the original again in the next 67 days]

Hoping to capitalize on the huge Japanese success of their arcade game, Taiko No Tatsujin (2001), Namco has made several attempts to succeed with drum based rhythm games in the Western market.

 

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Portal proved extremely popular with young guests, who generally got further in the demo level than adults did.

And finally, we'd like to thank our sponsors and contributors, without which we couldn't have done this exhibit.

To take advantage of the extra space available at Maker Faire we added an entire new sub-exhibit, the Rhythm Games exhibit.

 

See more of our Rhythm Game exhibit on our website.

Our demo level was set up with a "secret puzzle" that it told you about when you finished the level. We quickly got a cluster of kids in front of it, sharing suggestions on how to find and beat the puzzle, while trading off control between them.

ARIA – AQUA RITMO – Android & iOS apps – Free play.google.com/store/apps/ details?id=jp.co.bbb.ariaaquaritmo&hl=en itunes.apple.com/jp/app/aria-aqua-ritmo/ id1060342562&hl=en

Popular anime “ARIA” the rhythm of the game app. It likened...

 

jp-apps-dl.net/2016/02/03/aria-aqua-ritmo-android-ios-app...

People found many imaginative ways to get stuck in Mario. We restarted the game quite a few times.

PaRappa the Rapper turned out to be a very difficult game for people to start. The timing isn't quite what you expect. If a guest got *anywhere* they could usually breeze through a few levels, but more often they'd have trouble with the very first level.

Osu! Tatakae! Ouendan! asked the player to touch targets that could appear anywhere on the Nintendo DS’s screen, often forming interesting geometric patterns along with the music-synchronized rhythms. More advanced tracks would also require the player to trace paths on the screen.

 

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A playable Novint Falcon is a new addition to this exhibit. Instead of just putting one in a display case, we have one fully usable by guests. We chose Portal 2 to demonstrate the Novint Falcon's movement and force feedback, as a game that would be familiar to the Maker Faire crowd and that integrated well with the hardware.

 

We ended up building a simple explanatory level that tries to simultaneously teach the basics of the Novint Falcon and the basics of Portal 2.

Taking the exhibit down was a lot faster than setting it up. I didn't even think to take pictures until most of it was gone. Haley and Ton deal with exhibit supplies and tablecloths while our half-removed tarp hangs in the background.

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