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Render of retired V4 with a sword in a temple giving a backhanded slap, angry expression on her face.
This is the 2nd favorite frame render I made .
The frame shows the last seconds before the car rolls over . After time stops and the picture was taken , we can feel the emotion it shares and also the inevitable fate that awaits .
Hand Powered Glucose Meter - We had to design a hand held electronic device that was powered by human motion. Seven twists and this is powered for a week.
Proyecto de animación, modelado texturizado y animado en Maya 08; usando dinamicas con cuerpos rígidos, cuerpos blandos, contrains, campos y particulas
Photograph from an album of images of graves and grave monuments and memorials in the City of London Cemetery and Crematorium, on Aldersbrook Road, Newham, London, run by the City of London Corporation.
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This photo is one of thousands, mostly rendered with DxO Optics Pro Elite, of various subjects and locations, with over 1,000 at the City of London Cemetery, under Creative Commons Attribution-Share Alike 4.0 International licence. See: City of London Cemetery and Acabashi at Wikimedia. Republishing in whole, part, form or adaptation in any media is allowed, but only if the text 'Photo © Acabashi' is clearly stated. If this attribution is not given, the licence for follow-on use is automatically revoked. See: legal code conditions This file has been released under a license which is incompatible with Facebook's licensing terms. It is not permitted to upload this file, or any variation of this file, to social media platforms.
Fase preparatoria per un render.
Studio per le luci e le ombre.
First step in a render production.
Reserch for lights and shadows
Render Info:
36:39 MIN
Global Illumination
Ambient Occlusion
Blurred Reflections
I was playing around with some effects & some rendering options. Got carried away & pressed all the advance render buttons & increased the sample rates & accuracy percentages. Damn long render, that's forsure...
Inspired by Kyle Downs: ultra-awesome.com/work_celeb_takeover.php
tareas realizadas: modelado, renderizado y postproducción
autores: Nicolás Bertola
cliente-propietario: Capitalinas
Now, click on the "Render Queue" tab to see all the clips that are ready to render, and then press "Start Render" to start them going.
from cgkit.light import *
import math
def lookAt():
view = vec3 (0, 0, 1)
camDestiny = vec3(-10, 10, -10)
camDestiny *= -1
n_camDest = camDestiny.normalize()
rotationAxis = view.cross(n_camDest)
rotationAmount = view.angle(n_camDest)
rotDeg = (rotationAmount * 360.0) / (2.0 * math.pi)
print '\nRotation amount:%f' % rotDeg
print rotationAxis
print '\n'
Rotate(rotDeg, rotationAxis.x, rotationAxis.y, rotationAxis.z)
Attribute ("int verbosity", 2)
Attribute ("int twosided", 1)
Attribute ("int cull:occlusion", 0)
PushTransform()
Translate(-10,10, -10)
lookAt()
Camera ("keyCam", "int[2] resolution", (1024, 1024),
"int[2] spatialquality", (1,1),
"string projection", "perspective",
"float fov", 25)
PopTransform()
Output ("keyShadow.sm", "shadow", "avgz", "keyCam", "float [2] filterwidth", (1,1))
World ()
# Input ("body.pyg")
#Teapot
Attribute ( "float shadingquality", 1 )
PushTransform()
PushAttributes()
Attribute ( "string name", "MainTeapot" )
Attribute ( "color C", (0.75, 0.75, 0.75) )
Shader ("surface", "constant")
Rotate(-30, 0, 1, 0)
Rotate(90, -1, 0, 0)
Input("teapot.pyg")
PopAttributes()
PopTransform()
Render ()