View allAll Photos Tagged rememberme
The rest: imgur.com/a/L7NaK
Remember Me
@3000x4000 (GeDoSaTo)
Camera binds, timestop, FOV control
TexMod (remove film grain)
+SweetFX
"Remember Me" (Dontnod, 2013): 1080p, 4x SSAA (through Catalyst), CeeJay.dk's SweetFX v1.4 with Boulotaur2024’s Injector (settings by Omnipotus), Film Grain Filter removed (texmod). Image cropped to 958 x 1074.
Remember Me • Cheat Engine table by IDK31 + table by jim2point0 & Erika Tschinkel • UE3 tweaks • GeDoSaTo • Nvidia DSR • SRWE • ReShade (DoF) • MSI Afterburner
Remember Me (Dontnod, 2013): 1080p, 4x SSAA (through Catalyst), CeeJay.dk's SweetFX v1.4 with Boulotaur2024’s Injector (settings by Omnipotus), Film Grain Filter removed (texmod). Image cropped to 1307 x 1079.
Actually it's just three guys being thrown back from an explosion, but it looks like something else entirely, hence the title :D
Remember Me
@5600x3150 (GeDoSaTo)
Camera binds, timestop, FOV control
TexMod (remove film grain)
+SweetFX
Back to Remember Me after 5 years ç_ç i love this game i want a sequel or another title in the same universe but open world
Remember Me
@5600x2625 (GeDoSaTo)
Camera binds, timestop, FOV control
TexMod (remove film grain)
+SweetFX
Remember Me • Cheat Engine table by IDK31 + table by jim2point0 & Erika Tschinkel • UE3 tweaks • GeDoSaTo • Nvidia DSR • SRWE • ReShade (DoF) • MSI Afterburner
Sin City filter returns! (and brings along its glitchy friend)
Remember Me
@3000x4000 (GeDoSaTo)
Camera binds, timestop, FOV control
TexMod (remove film grain)
+SweetFX
While I enjoy Flickr too much to leave, I thought it made a good opportunity to sort through old works and decide on discards - that which I've done to get below 1,000.
Right now I've decided to open a second "archival" account and slowly transfer older works in a process. There's no reason to follow that account though it's appreciated, and will keep anyone wanting to continue seeing my work from having to do anything at all. It will still come through as normal.
Thanks for the support over the years, and I hope we can all continue doing this and share in some way!
(note: when it's ready, a link to the archive will exist in the *last* picture on my stream.) (update: I made a tumblr site to pic dump old work @ vgss.tumblr.com)
Sin City filter returns! (and brings along its glitchy friend)
Remember Me
@3000x4000 (GeDoSaTo)
Camera binds, timestop, FOV control
TexMod (remove film grain)
+SweetFX
Excerpt from brainproject.ca:
Remember Me
This piece was inspired by a CBC interview with Jann Arden who spoke about her mother (before she passed away) who was suffering from Alzheimer’s. She asked her mother if she would forget her and her mother replied: “My mind might but my heart won’t.” From that interview, Bernice came up with the idea of creating “Remember Me” to resemble a “Love Heart” candy to evoke memories, nostalgia, familiarity, sentimentality, a little humour, some fun and most of all, lots of love.
The Fragile Mind: In Case of Emergency Break Glass
The design is a geometric pattern that is derived from deep within Dave’s mind. Each design is created intuitively and is based on the mandala pattern that begins at the centre of the drawing. Each drawing is based on the moment it is made and allows for the artist’s own innate creative style to emerge in the process. He doesn’t know in advance how each drawing will turn out and every viewer sees something different.
Let’s Just See What Tomorrow Brings
Tony’s piece is about staying optimistic about advances in brain health and science. He uses a grizzly bear to represent Gord Downie as a symbol of courage – something Downie exuded, especially when facing his brain cancer diagnosis and continuing to tour and speak about issues close to his heart. Staying optimistic and being courageous in the face of adversity are just two of the virtues the artist learned from Downie and tries to practise daily. The autumn leaves are a metaphor for the cycles in life we go through, constantly changing both physically and spiritually.
Taking Flight
Taking Flight is an exploration of the inner journey of consciousness, the clair senses and human intuition. It is composed of porcelain, glazes, 24k gold lustre and gold leaf.
Peace Love Dream
There’s a powerful connection between words and feelings. It’s like they pass through a synapse from the brain to the heart: Share Food. Play Music. Spark Joy. Fusion of Ideas. Diversity by Nature. Grab Life. Don’t Let Go…
Peace. Love. Dream.
Fruit for Thought
This design is inspired by the fruits we eat that nourish our brain where sweet memories reside.
There’s comfort in nostalgia, but remembering a time, place or person can also inspire us to create moments worth remembering today, tomorrow and many more years to come.
Stop and Smell the Flowers
The concept behind this brain is the idea of stopping to enjoy the small things in life, the ones we take for granted. Many of us take the simple things for granted - things like having a healthy brain that allows us to enjoy these moments. So "Stop and smell the flowers."
Beautiful Mind
Internationally-recognized artist Romero Britto paints in vibrant, bold and colourful patterns to reflect his optimistic view of the world around him. His work has been exhibited in galleries and museums in over 100 countries. "A Beautiful Mind" showcases the inspired brain – full of colour and sparkle – with love radiating from the central focal point.
Remember Me
@3000x4000 (GeDoSaTo)
Camera binds, timestop, FOV control
TexMod (remove film grain)
+SweetFX
"Remember Me" (Dontnod, 2013): Rendered at 3840x2160, CeeJay.dk's SweetFX v1.4 with Boulotaur2024’s Injector (settings by Omnipotus), Film Grain Filter removed (texmod). In the 'ExampleAdriftGfxConfig' file, 'SuperSampleCount' is set to '2'. Image cropped to 935x1169.
Remember Me • Cheat Engine table by IDK31 + table by jim2point0 & Erika Tschinkel • UE3 tweaks • GeDoSaTo • Nvidia DSR • SRWE • ReShade (DoF) • MSI Afterburner
Remember Me • Cheat Engine table by IDK31 + table by jim2point0 & Erika Tschinkel • UE3 tweaks • GeDoSaTo • Nvidia DSR • SRWE • ReShade • MSI Afterburner
Remember Me • Cheat Engine table by IDK31 + table by jim2point0 & Erika Tschinkel • UE3 tweaks • GeDoSaTo • Nvidia DSR • SRWE • ReShade (DoF) • MSI Afterburner
Remember Me
@5600x2625 (GeDoSaTo)
Camera binds, timestop, FOV control
TexMod (remove film grain)
+SweetFX
For this I did the usual of setting up the camera and then floated Nilin to where I wanted her. Sometimes these structures are just for show and she'll fall right through, I got lucky with this one :) though, any further left than this and I'd be back on the ground.
Outtake from when she was one of them ground-dwellers.
Remember Me
@3000x4000 (GeDoSaTo)
Camera binds, timestop, FOV control
TexMod (remove film grain)
+SweetFX
Cool light and shadows in this little space. Took a lot of time to line her up just right, so that one eye was shadowed, the other in light. She's also floating in the air here, but we won't talk about that.
Remember Me
@3000x4000 (GeDoSaTo)
Camera binds, timestop, FOV control
TexMod (remove film grain)
+SweetFX