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For the Sliders Sunday group. Base image created using a Canon PowerShot camera and processed using Photoshop, Quad Pencil and Fractalius.

 

Happy Sliders Sunday!

Living in the caves guarantees safety from the Guild, however it goes without saying that spending too much time down there can have quite the effect on one's physical and mental health. Thus Charlotte made regular visits to the surface, often times exploring the vast lushlands that bordered her caves. Whenever she came across an interesting or useful location, she'd add it to her map and jot down a quick description of the place in her journal - living near the border of two wildly different biomes supplied her with no shortage of these spots. One such location was an area dense with wooden pillars and odd, floating windows of sorts. Charlotte could not determine neither it's past nor it's purpose, and so had simply christened it the "Lushland oddity."

 

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I'm using the wombo art app way too much 😅

 

I'm working on a video right now for my YouTube channel and just needed a small break from all the photography and editing. So I made this guy, a small vignette for the Quantum Lands RPG as well as my entry to Space Jam in the 12x12 category. It was definitely inspired by some ai-generated art pieces created with the wombo app. There's nothing too special about this MOC, but I will probably use that column technique again sometime. Let me know what you guys think of it!

 

Feedback is always appreciated,

Happy Building!

Quantum Break

 

- Hotsampling using SRWE

- Camera tools by Hattiwatti

- ReShade

Quantum foam or spacetime foam is the fluctuation of spacetime on very small scales due to quantum mechanics. The idea was devised by John Wheeler in 1955. With an incomplete theory of quantum gravity, it is impossible to be certain what spacetime would look like at small scales. However, there is no reason that spacetime needs to be fundamentally smooth. It is possible that instead, in a quantum theory of gravity, spacetime would consist of many small, ever-changing regions in which space and time are not definite, but fluctuate in a foam-like manner.

Wheeler suggested that the Heisenberg uncertainty principle might imply that over sufficiently small distances and sufficiently brief intervals of time, the "very geometry of spacetime fluctuates". These fluctuations could be large enough to cause significant departures from the smooth spacetime seen at macroscopic scales, giving spacetime a "foamy" character.

-Wikipedia

 

© All Rights Reserved. Please do not use this image on websites, blogs or other media without my prior permission.

www.brianwehrung.com

This model shows a group of Freemen having found shelter out near an old and abandoned temple.

 

Another Quantum Lands model.

This was actually only built over the course of a day, which is quite something for me, considering it's my biggest finished model to date.

 

I had a lot of fun creating the ruined look. And trying to incorporate gold watch links. I also found it fun, but frustrating try out the leaf weaving technique, and yes I know I'm a few years late to that :P

 

Tree was inspired by some of Dan The Fan and LordGregory's models. Overall build was inspired by Markus Rollbühler. Statue by Stan Building.

 

Quantum Break

 

- Hotsampling using SRWE

- Camera tools by Hattiwatti

- ReShade

I've no idea what's going on in this pic, other than the awesome behaviour of nature and what's going on inside the camera — particularly the strobe-like artefacts, but mostly the bounce!

 

a drop of rainwater from a drainpipe into a water butt outside Rob's

Legend goes that to those willing to make the effort of travelling deep within the yet unexplored primeval forests of the Lush Lands, located between aggressive morass and labyrinths of overgrown chaparral, great treasure awaits. Only few have dared to enter, and even fewer have returned. However, those that have made it back to civilization report great sightings, especially in the form of a rare Q-cell crystal mutation, white in color.

 

Here's another Quantum Lands scene, showing my character of Exluse "risking it for the biscuit", and making the journey to the Lush Land primeval.

 

With this model, I wanted to try and experiment with using brown and magenta tones for fantasy inspired foliage, as well as using the garage roller segments in a crystal like formation.

 

~Robert

He's walkin' it.

 

Quantum Break

@2160x2160 via ini edit

Taken with Hattiwatti's Cinematic Tools

+ ReShade (Difference)

Energy proportional in the magnitude to the frequency of the radiation it represents

The brand-new Butterfly Effect has a lovely cafe/tearoom called The Quantum Cafe; go and see it.

 

The Butterfly Effect (ground level) and Chaos Theory (sky level) were built and designed by the very talented Vally Lavender and Megan Prumier. Overall, it's really an amazing destination, that it's worth spending time exploring.

 

I featured the (members only) spa in my recent spa and baths round-up and hope to cover the Butterfly Effect more in future.

 

SLURL

   

Finally back at you with a new model. This is just a quick Quantum Lands (Which is now open!) vignette. On top of that, it's also an entry into the Rogues and Outlaws category for Brickscalibur over on Discord.

 

I had a lot of fun experimenting with the

ski goggle elements as well as with the coral terrain.

 

The pillar design is by no means a new one, and has been around in the community for longer than I have.

 

~Robert

"Do you guys put the word quantum in front of everything?"

 

I love the Markthal in Rotterdam. Replacing an old outdoor food market, I believe, this unusual building was finished in 2014. I love that it's basically a tunnel, and that mural on the internal walls? Amazing.

 

We went inside the next day and, whilst I am an insanely picky eater and so couldn't find anything I liked, it was really enjoyable to walk around. It had a real atmosphere to the place.

 

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Facebook :: Twitter :: Website

My fascination with aurora borealis on Baffin Island is like a never-ending love affair. Every time I am over there I think: OK I have already taken enough aurora shots. Not doing that again. And then I end up shooting for half of the night because I can’t stop being amazed by its sky dance. But for me, aurora shots are not only about Northern Lights. Instead, I always start my composition from the ground level imagining how it would look like with aurora. Then, I wait patiently until aurora sets into my composition. And if I am lucky, the aurora light enhances the landscape beyond my wildest dreams.

Built for Quantum Lands. I apologize for the high ISO, but I still thought it was worth sharing here ;)

~Robert

Quantum Break

 

- Hotsampling using SRWE

- Camera tools by Hattiwatti

- ReShade

view from Montalcino (Siena).

Postpro: hdr

Quantum Break

 

- Hotsampling using SRWE

- Camera tools by Hattiwatti

- ReShade

... objects slip into our reality the moment we observe them.

 

Meyer Diaplan f2.8/80mm

- gold grass against black granite of the Canadian Shield.

The Cinematic Orchestra - Dawn

 

Archives, 2010. Sorry about the delete on the last post; I had some issues with the final product. May post it again after another remix, eventually. Maybe. All of my photos stand over a very loose trap door. :)

An abstract view of the ceiling at the Welsh Assembly Building in Cardiff

Tools:

- ReShade 4.3.0

- Hattiwatti Camera Tools

KP Treat this 294

Original by abstractartangel77 in the first comment

Quantum Break

 

Hattiwatti's Tools | Nvidia DSR | ReShade | Camera Raw

Tools:

- ReShade 4.3.0

- Hattiwatti Camera Tools

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