View allAll Photos Tagged pixologic
my first attempt with zbrush, I've find it can export into .stl so I could 3d print this one. I guess I won't do it but it's a nice feature. I've made this in just an hour, and it shows, but I'm pretty impressed by zbrush, it's like a revamped artisan tool of maya.
Todd Buck, Treatment-Resistant Depression, Pixologic zBrush, Adobe Photoshop.
Crohn’s Disease, Pixologic zBrush, Adobe Photoshop.
AMI 2019 Conference, Pixologic zBrush, KeyShot, Adobe Photoshop.
Mac 'n' Cheese is an animated short directed and created by four students at the Utrecht School of Arts in the Netherlands. This roughly two minute animation took about five months to make, and about a bajillion peanut butter sandwiches.
Synopsis: When you find yourself running scared and running out of energy, there's only a few options left to outrun your opponent through the southern desert. Stopping at nothing, watch these two guys wear each other out and rip through boundaries hitherto unbroken. Enjoy the ride!
Tools used:
- Autodesk Maya
- Eyeon Fusion
- Pixologic Zbrush
- Adobe Photoshop
- TVPaint
Inspired by Team Fortress 2 and Meet Buck.
Credits:
- Animation: Tom Hankins, Gijs van Kooten, Guido Puijk, Roy Nieterau
- Music & Audio Design: Giulio Sterbini, Wouter Messelink, Peter-Paul Timmermans
For any press or work related questions you can contact us at: info@colorbleed.nl
www.facebook.com/MacNCheeseShort
Watch this video on Vimeo. Video created by Mac 'N' Cheese.
Spent some time today dealing with the seat, helmet and reigns. I'm not satisfied with the helmet or the seat, but it's looking better with some more objects attached to the dragon.
Spent some time today dealing with the seat, helmet and reigns. I'm not satisfied with the helmet or the seat, but it's looking better with some more objects attached to the dragon.
Spent some time today fixing the volume and anatomy of the upper torso. Along with that I began to add some texturing to the head and shaping spinal armor.
See more of the process at my blog.
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Second attempt at a ZBrush head model - used the sphere as a starting point, then went with Dynamesh and used tubes and ear brushes.
I wasn't sastisfied with the saddle or head gear in my previous post so this is what things have evolved into. The saddle received more ornate details, but still lacks some texture on the cushion. The head armour has changed into a dragon bridle because the previous version was covering some of the dragons characteristics that I enjoyed. I just need to fix the reins, adjust the bridle, texture the feet and add a claw into the the wings and the dragon will be done!!! Next will come the rider and finalizing the cliffs.
See more of the progress at my blog: tonyelmoreart.blogspot.com/
2020 CGI renderings demo reel. A compilation of turntable sequences and still images displaying my most impressive 3D renderings and scenes I created in the year of 2020 for my portfolio. I used Arnold Renderer, Autodesk Maya, Pixologic Zbrush, and some other software to create this work throughout 2020.
This video is a long time coming, completing the turntable renderings took a long time.
All assets were constructed and rendered by me.
Background music is a remix by Wisp X of DJ Okawari's Luv Letter.
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