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From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
Fury
"I'll be judge, I'll be jury," said cunning old Fury
In Greek mythology, the Erinýes ("the angry ones") were female, chthonic deities of vengeance or supernatural personifications of the anger of the dead.
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Please vote for my day 198!
Równoległy świat.. ;]
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Shots made on "Kaziuczek 2010"
"Kaziuczek" or "Kiermasz Kaziukowy" - it's our local bazaar, maybe even festival, which is happening once a year about a March.
This year we went with friends and had a lot of fun.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
When I was reviewing some pictures from the bridge area, I had decided to select the photo of a boat on the river borders to ilustrate something different. An idea based in a 1941 short story by Argentine writer and poet Jorge Luis Borges. An odd coincidence perhaps, as he wrote the tale one year after the bridge was made.
(A note to myself: here I need another "large bridge" just to tie in these events, 1940 and 1941 together).
In the story, a sinologist discovers a manuscript by a Chinese writer where the same tale is recounted in several ways, often contradictory, and then explains to his visitor (the writer's grandson) that his relative conceived time as a "garden of forking paths", where things happen in parallel in infinitely branching ways.
As compared to most fictions, where the main character chooses one alternative at each decision point and thereby eliminates all the others, the novel attempted to describe a world where all possible outcomes of an event occur simultaneously, each one itself leading to further proliferations of possibilities.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.
From VR to the rise of AR, 2016 has seen our virtual and physical worlds collide like never before, with game design leading the way. The November Friday late saw the museum attempt to distort reality across a host of arcades, workshops and playful interventions that welcomed the public into new worlds.