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A GRID FOR LIFELONG LEARNING

We are a new grid in Opensim. We offer a unique, holistic form of lifelong learning, built on best practices for improving brain health and increasing total well-being.

More infos here: virtuallearningvillage.org/index.php?id=blog&post=tou...

How to get into the grid: virtuallearningvillage.org/index.php?id=how-to

HyperGrid URL: virtuallearningvillage.org:8002

Discord Channel: discord.gg/ytzy4Tm

Contact Form: forms.gle/5mbMWe489hgKtqxg6

Koburk @ Kroatan

Chill Out & Photography

Cyberlandia: Architettura Island. Landscape and architecture designed by the architect Simone Riccardi aka turboy Runo.

Contemporary architecture surrounded with a natural/synthetic context.

Just added these scar layers to my long-standing roleplay character. Each scar has a story over years of roleplay. Poor bastard.

First OpenSim region used in the support of RL secondary students by Instructional Muse.

Adachi/CopyKat Grid Opensim

Permanent exhibition at Condensation Land / Opensim.

 

See a video and details here.

1-Note the arrows. This is how you move objects in the scene similar to Opensim clients but not in a live environment where other avatars see the changes in real-time. Switching to scale, rotation and more is done with the toolbars above 1. Think Objects tab of build palette.

 

2-Camera view control-Think camera controls in Opensim clients but many more options. Moving the camera here is not real-time with live avatars though. This is for positioning static or tracking cameras such as first person views, 3rd person views and cinematic camera sweeps. In world camera controls like Opensim clients can easily be added.

 

3-Game view-Preview you can try at any time to see your design live (even with others popping in) or alone before final build. No real Opensim similarities here.

 

4-Objects are imported sometimes as subassemblies or fully finished objects or characters-Think linked prims or sculpties but with far more options. Downside is compared to Opensim these external editors have a higher learning curve but rewarding options when skilled. Also there is no rich inworld real-time building tools compared to Opensim clients-yet!

 

5-Hierarchy-All the currently rezzed or instantiated objects used in the current scene. Scenes are like sims but more like video game levels in "teleporting" terms.

 

6-Detail view-Think build palette in Opensim clients where you get prim details on position, texture, scripts etc but with more options. Granular control is found here.

 

7-Project-All the files that are available as assets to be rezzed or instantiated (called to action ie scripts being invoked, new prims appearing). When used they appear in Hierarchy.

Adachi, CopyKat Grid, Opensim

Bought some boots and made the eyepiece, suit and katana.

http.//www.foravatars.com/join

Trying to move the camera parallel instead of rotating it seems to provide much better shots.

as I was innocently duplicating prims for this fountain sculpture they un-intentedly lined up like this ...

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